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Find me a decker than can log in with no equipment for matrix, and I'll give you they're all Technomancers.
Until then, I don't care about ANY details until you can get an equipmentless decker into the matrix. Because frankly, it doesn't matter about the details, because Technomancers do not use equipment, they use their mental stats. Let me know when my wisdom and cha provide function for my decker. No? You can't? Probably because you want to focus on the unachievable aspect of coding a video game to include the tabletop's use of UNBOUND IMAGINATION.
Played all the video games since SNES, and 4th and 5th Edition. You are pathetically entrapped by minor details explained away by the limits of current technology, or by the 50+ book quotes that chop your ONLY MY THOUGHTS CAN BE RIGHT! ♥♥♥♥♥♥♥♥ in twain. Go home, you're a sucky communicator, a worse debator, and a nonpresent critical thinker.
PS: I trolled you because thats the only medium you seem to be able to communicate within.
Well, ofc, if you dont care about the details or the things that are in the rulebooks - its perfectly fine. You are on the same page as the devs, thats for certain.
Right, but as aforementioned, what are in the games are actually Frames (also referred to as Agents in the Matrix sourcebook for 3e, page 88). They're limited-purpose programs designed to assist deckers in the Matrix, which can be designed to fulfill a number of purposes, one of which is assisting the decker during cybercombat. The name was changed, but they're still a pre-existing concept from both second and third edition.
They're not actually virtual intelligences, they're simulated intelligences. The more advanced agents can learn from experience, but they're still bound by the limits of their individual programming.
He's arguing that ESPs are E-spirits, mostly because he doesn't like the way they look.
You are still blatantly ignoring your most damnning counterpoint, the equipment is not optional. No Technomancer requires equipment. /thread
The resonance gave otaku in some way the ability to interact with programs as they were living. Though virtual reality stats that their brain sends still the same commands, it just that the technomancers percieves the matrix and his actions different.
And btw, as we are still in the 50's we have apdets and techoschamans, only the shamans do consider the matrix as really alive. Around 56 they became avaible as player characters. So maybe we see a a pure matrix driven campaign next, with deckers, cyberadepts and technoschamans. The matrix really would need some major dev time, getting unique iconographics for different megas, different styles for your personal style, etc
And actually the technology would be helpful to introduce finally astral space combat too …
… or just forget all that and go the AR route which would be useful to implement wifi hacking of the 70's and as well astral vision. Our little blind friend actually has astral perception for example.
I am not sure why he thinks they are sprites when they behave like more like (dumb) frames.
My decker can design his frames to look however he likes :p
Because I like to talk about Shadowrun, and while the OP may be pretty goofy, everyone else in the thread is cool. :)
Sooo, basically Agents + Fuzzy Logic? Why are they not available in 4th and 5th i wonder. (honestly)
Im saying they are represented as E-Spirits. Their abilities and the way they get summoned.
I never bothered answering it, because it is the obvious difference. We are not speaking about the way they work, but about the way the Matrix is presented to us. Our deckers perceive the matrix as a technomancer would.
They dont behave smarter or dumber than your companions. They follow command.
___________________________
To shorten the discussion a little - Technomancers are from 4th / 5th edition. Arguing "That isnt a Technomancer's view on the matrix because of 2nd/3rd edition" is a little strange. The game plays in the 205X. So far so good. However - the current rules apply to any year if you were to play the tabletop now.
Let's say you play out the past of your 4th/5th edition character from 20 years ago - are you going to build him from 0 with the 2nd/3rd edition rules? What if you get past year 2080? Do you have to wait for the 6th edition?
The representation of the matrix is not proper and we all know it. It is neither detailed enough, nor follows the rules of matrix combat / movement.
And it IS a lot closer to that of technomancer - abstract forms rather than well designed, using your body to actually throw programs rather than using them, summoning ESPs to fight along your side - that is how Technomancers fight, not deckers.