Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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New Matrix system is total crap, thumb down vote
How the hell dev get the stupid idea to add crap real time design in a turn based game??? I regret have pledged that crap, thumb down steam review vote, totally deserved.
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222 yorumdan 166 ile 180 arası gösteriliyor
İlk olarak CountZero tarafından gönderildi:
İlk olarak AirLonnie tarafından gönderildi:
IMO the best matrix system is still the Genesis one. What is that? Like 15 years old?
Do you still have nostalgia goggles on? It might have been fine for its time, but it looks boring as hell today: https://www.youtube.com/watch?v=s_1iL7OdKAw

It looks like SRR and DF took their cues from it, which, in my opinion, coincides with the matrix being the most boring portion of those two titles. SRHK's matrix was a little better but there's still a lot of room for improvement.
Now that is some ancient stuff right! How can that be better then what's in SR: HK? I think the matrix isn't bad, way different and better then the older console SR games.
İlk olarak chriseggroll tarafından gönderildi:
I love the way the new matrix looks, but not the way that it plays. You should be able to trick the watcher IC, or freeze them etc, instead of just dodging them in real time. A lot of the programs are useless now and only helped in the old matrix.

Now, I do agree with some of what you're saying here. Tricking the watcher IC would be very cool, also I would love to be able to use my alarm-suppressing program when I'm outside of turn-based mode. Just being able to attack the watcher IC *first* before they see you would be a big improvement and would cut down on the amount of system attention you rack up. A couple of those changes (especially the alarm suppression) and I think people wouldn't mind the current implementation so much. Of course, then they might have to rebalance things a bit.
İlk olarak mt1green tarafından gönderildi:
There are new penalties for bull dozing through, real world alarms go off, also the main complaint which you people dont seem to grasp. Getting through the blocker and sentries has NOTHING to do with your CHARACTERS Skilles but how good the PLAYER is at DODGING and MEMORIZING PATTERNS. In other words its 180 off from the basic concept for the rest of the game in which CHARACTER SKILLS(ie Range Combat) and EQUIPMENT(Sniper Rifle) matter.
mtgreen, if you read this: the Matrix doesn't matter a lot so far (up to the Ares misssion, which is just kaputt for me).

And to be fair, your deck matters as well. On OS X they apparently forgot to implement num pads and it's lagging like 1995. Well, my fault for having only 16 GB RAM and full SSD.
En son sanddorn tarafından düzenlendi; 26 Ağu 2015 @ 2:45
İlk olarak sanddorn tarafından gönderildi:
İlk olarak mt1green tarafından gönderildi:
There are new penalties for bull dozing through, real world alarms go off, also the main complaint which you people dont seem to grasp. Getting through the blocker and sentries has NOTHING to do with your CHARACTERS Skilles but how good the PLAYER is at DODGING and MEMORIZING PATTERNS. In other words its 180 off from the basic concept for the rest of the game in which CHARACTER SKILLS(ie Range Combat) and EQUIPMENT(Sniper Rifle) matter.
mtgreen, if you read this: the Matrix doesn't matter a lot so far (up to the Ares misssion, which is just kaputt for me).

And to be fair, your deck matters as well. On OS X they apparently forgot to implement num pads and it's lagging like 1995. Well, my fault for having only 16 GB RAM and full SSD.

You can have 32GB RAM memory and SSD 550MB/s read, 520MB/s write and it still wouldn't change nothing.I have this game on rig (laptop) with 4 GB ram memory and HDD , only time game lagged was one time when heavy participle effects started flying all over the place but this is GPU related (and I have resolution maxed, and turned everything but AA) related so what's your GPU ? Of course you could be lying is far as I am concern.

By the way you,wasted your money on 16 GB, unless of course you are graphic designer,architect or something similar and you are using 3DS Max,CAD and similar software or maybe you are running mini-server, because buddy 16GB means nothing to gaming.
En son Steefy_92 tarafından düzenlendi; 26 Ağu 2015 @ 3:02
İlk olarak Lozzle tarafından gönderildi:
Also going through the Matrix isn't required to the finish the game and as I said, you can play it just like you did before. Quit being so childish and petty.
Except that the second to last run's final battle scene *Needs* a decker. So no, it *is* required to finish the game XD
You're right, I hadn't got to that part yet, but the fact remains that the stealthing through is optional. Also I don't even see why people are complaining about breaking the ICs. You have more than enough time to see the symbols pop up even without doing the codes first to extend your time.

I get the feeling people are just bad at it.
İlk olarak Lozzle tarafından gönderildi:
You're right, I hadn't got to that part yet, but the fact remains that the stealthing through is optional. Also I don't even see why people are complaining about breaking the ICs. You have more than enough time to see the symbols pop up even without doing the codes first to extend your time.

I get the feeling people are just bad at it.
I actually like the new Matrix system because it makes what in the previous games were pretty long winded and kinda boring sections into more tense stealth gameplay bits.
If they added an ident spoofing program to the mix so you could hide in a box, it would be original MGS. =p

I just had to correct your previous assumption because I'm OCD like that about some things XD
I like the new Matrix system way more than the old. It gives you the option to stealth and, failing that, combat. They cleverly even added a stealthing component to the combat (evading the watchers while eliminating targets that are aware of you). I had no problems with it and I am 100% satisfied with it. I think it's the highlight of SHK over the previous titles.
I think the direction they went was correct, they just didn't implement it as well as they could have.

For example the "puzzles" should be varied, along the lines of Warframes alarm puzzles. A few variations that can become more complex, one of them could certainly be the memory puzzle that exists.

The realtime aspect is OKAY, and I don't mind that you can avoid combat (that part is good), but I think turn based still would have felt nicer. You could still dodge the sight etc (everything moves 1 space at the same time), and you could shift-clock to queue movements or something.

Overall it's not bad enough to detract from the game, but also not good enough to be a standout feature.
İlk olarak Lozzle tarafından gönderildi:
You're right, I hadn't got to that part yet, but the fact remains that the stealthing through is optional. Also I don't even see why people are complaining about breaking the ICs. You have more than enough time to see the symbols pop up even without doing the codes first to extend your time.

I get the feeling people are just bad at it.

Again not to be mean or childish, but your last statement spells out our complaint. Getting through the matrix right now is about my skills, not my characters skills. Where the rest of the game my only skill requirement is the tatical use of my characters and the skills that they use.

In otherwords game play in the matrix is totally opposite for the rest of the game. No real decking skills required.
En son mt1green tarafından düzenlendi; 26 Ağu 2015 @ 7:36
İlk olarak mt1green tarafından gönderildi:
İlk olarak Lozzle tarafından gönderildi:
You're right, I hadn't got to that part yet, but the fact remains that the stealthing through is optional. Also I don't even see why people are complaining about breaking the ICs. You have more than enough time to see the symbols pop up even without doing the codes first to extend your time.

I get the feeling people are just bad at it.

Again not to be mean or childish, but your last statement spells out our complaint. Getting through the matrix right now is about my skills, not my characters skills. Where the rest of the game my only skill requirement is the tatical use of my characters and the skills that they use.

In otherwords game play in the matrix is totally opposite for the rest of the game. No real decking skills required.
I have to use my brain to position players tactically in combat. I have to use posters on a wall to get past computers without my character needing a skill check. Heck there is even some non-skill check dialogue choices that give you benefits over other choices.

Chrono Trigger had you walking around enemies instead of fighting them 100% of the time, it is critically acclaimed. How is this any different in that aspect?

What is wrong with a game having a real time aspect? Does that make it Call of Duty? Do you know how annoying it would be if the game was in turn based mode all the time? Like if I was only allowed 2 AP and get so far on the hub Heoi map? It would SUCK.

En son Dessabelle tarafından düzenlendi; 26 Ağu 2015 @ 7:56
1.Memory minigame is trivial at best, u dont need to get all 10 pips, 2-3 is max u ll ever need.
2.Dont want memory minigame and to evade patrols, just destroy everything like u did in Dragonfall.
3.Enjoy evading patrols but dont like minigame, then there are passwords for u to bypass it(i found passes to 60% of nodes in the game without looking too hard.
I tried all those 3 ways without any problems at all on hard(dunno if it makes matrix combat harder) with Is0bel.
In short this matrix system is more varied and also more punishing then previous shadorun games where u didnt have to lift a finger to succeed.
İlk olarak Hex tarafından gönderildi:
İlk olarak Dorok tarafından gönderildi:
Different isn't change a turn based game into a real time crap. Dev are just thieves no honesty.

How is it any different from the boat mission where you sneak around and take out guards before they sound the alarm? Or some of the other parts where you can avoid combat by sneaking around?

Oh, yeah, it actually isn't.

There is nothing stopping you from bruteforcing your way through the matrix parts. Is0bel can esily destroy everything throw her way in there.

it _is_ very different cause on the boat you can enter combat mode and do that TURN BASED, also you can HEAL between combats.
on the new matrix you cant use SUPPRESSION or HEAL when you re not in combat mode, and you dont have time for it when fighting.
stealth could be interesting if you could enter turn based mode in the matrix, and be able to heal and use suppression.


En son neofutur tarafından düzenlendi; 26 Ağu 2015 @ 8:08
İlk olarak Senteliks tarafından gönderildi:
By the way you,wasted your money on 16 GB, unless of course you are graphic designer,architect or something similar and you are using 3DS Max,CAD and similar software or maybe you are running mini-server, because buddy 16GB means nothing to gaming.

Actually my 16gb are quite handy to deal with memory leaks in star citizen ;-)
i for one loved the new matrix!
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222 yorumdan 166 ile 180 arası gösteriliyor
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Gönderilme Tarihi: 23 Ağu 2015 @ 1:49
İleti: 222