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Not really - they appear in all sorts of places in addition to where encounters will happen.
Unforntunately, they're almost always placed in *useless* positions where you have to be standign in the open, in full sight of everyone to use them - and then get gunned down the next turn.
It's supposed to be a trade-off, so it's okay for me.
The Ley Lines in SR:R/DF were nice. These Dragon Lines just cause my spells to hit my allies. I've only made use of them on very large open areas against lots of enemies. Any smaller areas or vs 1-3 enemies, and all they do is set you up for friendly fire.
Not what they could do about dragon lines. I wouldn't really mind if you couldn't see them until combat started, but it's also kind of convenient that you can see them.
Dragon Lines definitely are more of a mixed bag than ley lines in terms of usefulness, especially if you have melee members of your team. They can be ultra devastating if you use them right and get a triple hit with a flamethrower or the like. Also can be used with buffs. If you use wild aim (which is already bouncing) while on a dragon line, you can buff your whole team's aim, which is pretty significant.
But agreed, more than one time I've stepped back from a dragon line to cast a flamethrower spell. Being exposed AND causing friendly fire is to much of a drawback in my opinion. Especially friendly fire renders them useless way to often.
Also, I think that if your shaman is standing on a dragon line it gives effects to spirits. This might be what's making gobbets elemental crazily OP.
The lines are too good, you just have to stop using fluff logic and start using pure emotionless robot logic. If you play combat for pure efficiency, you stop doing all the things which get in the way of broken stuff and then the lines work VERY well even if they're out in the open. You do have to assume the vast majority of stuff in the game is there for no good reason and not even bother with it, though.
1. The bounces hit allies.
2. They make medkits obsolete, as Dragon lines can heal a caster to full health if you enter combat mode and keep cast a lvl 1 spell every turn.
3. Ley lines was a better name. Dragon lines sound cheesy, as several new rpg's are about dragons :/
You only see them if your character is sensitive to their presence. I think it's rank 1 spellcasting (of either type) to see them in LoS and rank 3 spellcasting to see them in unexplored areas. Being supernaturally aware is a peripheral benefit of being a (relatively squishy) spellcaster, much like the Astral Perception options in dialogue.
Friendly fire is usually irrelevant if you actually think about your positioning.
Being out of cover is easily solved by picking martial defence I with minor investment in chi casting. Costs you a spell slot, but well worth it usually. Makes you immune to crits as a side effect.
3x damage or mindwipe 3 targets in 1 cast = great.
As for being spoilerish: I'd rather put dragon lines everywhere, even in places where no combat occurs to keep you guessing. They're an element of the environment after all. Alternatively consider this an awesome magic precognition power.
(just noticed maddemiurg said the same thing more eloquently right above...)
I've played through twice so far, and at no point did I find them to be significantly spoilery. You can also guess that combat is possible when you see rooms with explosive barrels, or lots of obvious cover items.
But, just because in some rooms you CAN engage in combat, doesn't necessarily mean it's inevitable, depending on which dialogue options you pick etc... so to me, a "spoiler" that there "may possibly be combat to follow in this room" is pretty insignificant.