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Bir çeviri sorunu bildirin
Both are great, but with slightly different focal points. I'd say that I prefer epic proportions of main conflict in DF, and HK is superior with smaller details. Still think that Glory's arc is my personal favorite among them, but characters' plotlines in HK feels a lot more deeper, and no less entertaining.
- Gameplay:
That's easy- HK is an obvious improvement. Some folks don't like implementation of new Matrix, but the matter of fact that it became more complex and interesting, even if it's not your cup of tea.
- Soundtrack:
Not as catchy as DF OST, but very well suited for the environment and ambience. Some tracks re-uses tunes from DF, and these are the best tracks, IMO. Though I absolutely adore string parts in few melodies.
- Visual design:
HK >>> DF. Really good job.
Regarding walls of text, the method Tab + 1 still works, that is:
Tab/Enter where there is no choice,
Otherwise hit 1.
That way you get thru all dialogs without losing too much face or limbs. Works so far as expected.
I think some of my NPC characters' dialogue chains are stuck. Eg: with Racter, I continuously get ALL of his dialogue options everytime I go to talk to him and it has failed to advance beyond that. I also feel that Crafty is at the same sort of dialogue wall, it just ended and I am no longer able to continue to inquire further about her research.
Overall though, the scenes are setup nicely, albeit they dont feel as gritty and grungy as they did in DF or SRR in most places. I also feel that the missions in DF were a little more involved or just plain better thought out. The missions in HK feel far too straight forward and do not have much depth to them. Quick, boom, done.
The Runners from DF were also better. Though I do love Gobbet.
I agree there is a massive amount of text in HK, but the writing is excellent and if you like to read, you will get your fill. It's a bit sad that so many seem to consider this a weakness instead of a strenth of the game, guess it's a matter of preference...
i must admit storywise i liked dragonfall a little more. especially with the AI. What do we have in HK in comparison? the plastic guy? but on the other hand HKs runs have been a big pleasure.. to bad i dont remember dragonfalls runs so much.
for the npcs i found the HKs companions a little more stylish but at the end i felt more connected with the companions from dragonfall.
Both newer games however have the same feel and structure of the mundane: prologue-side missions-brakethrou-side missions-breakthrou-side missions-finale, which wev seen hundrets of times in games like mass effect/kotor/dragon age and if you ask me, its terribly boring by now. Plus in dragonfall all those characters were a mess, they would not survive for five minutes in a playground, other kids would just pick up on them.
Now the first Shadowrun Returns, even tho its UI isnt that good and all, the story is unique and much better. Even tho, there is something you can call chapters, they dont gave much away. More importantly, there is no "look, this is a superepic quest against the ultimate evil and even if you are young and inexperienced now, one day you will face it and kill it and save the world" at the start as it is in every ♥♥♥♥♥♥♥♥ game nowadays. Why all the story tellers feel the urge to tell me whats gona happend in the first paragraph?
The way the end goal are presented in DF also has my preference, as in HK I felt like I was too much an outsider (which is true of course) so I didn't get that connection that I got in DF and the Kreuzbasar. I cared more for the people in DF than in HK.
HK's writing is excellent, and you can find a lot of information about everyone through dialogue. A lot more than DF.
Mission wise, HK seems to have a lot more variety in how you handle them. DF had a few that really got me thinking (MKVI and to a lesser extent Bloodlines) that I didn't really get in HK. HK's missions felt more straightforward; you had a lot of options to get to your goal, but the goal itself wasn't that special and didn't require much thought to deal with any twists that show up.
Character wise, overall HK > DF with the exception of Glory, which had an amazing backstory and mission. HK is a lot more fleshed out compared to DF.
HK's matrix is much better than DF. HK's gear is also much better. HK's combat feels worse, because the AI seems to be really dumb at times. Maybe it's the same in DF and I'm just too much of a veteran and I didn't notice before, but sometimes it's really really stupid and easy.
Overall it's hard to say. Personally, I guess DF had me hooked more than HK and if you are starting out, I'd say DF. For replayability, HK seems better due to more variety. But both games are great in their own way and you should play both!
Hahahhahahahahahaha
This tells me that you only played DF:Director's cut because, DF on launch is no where near better from HK, if you compare DF at launch and HK, it comes down to what you prefer but HK as it is now has superior mechanics and visuals where as DF at launch was more polished version of Shadowrun Returns with richer, better story/plot and couple of polished features it was no where near to HK , expect story part (hands down to that).