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Bir çeviri sorunu bildirin
Apart from a few game-breaking bugs that needed to be worked around, I thought I'd done everything but now that I'm looking at the Steam community posts, I see that I missed a fair amount of side missions that I'm going to have to re-start to play through again.
The story itself is good, but I can't help but feel it's a step down from Dragonfall. Obviously some minor spoilers follow, but I'm going to keep things as vague as possible:
Whereas in Dragonfall, you had to do things to push the story along; go talk to a guy to get a DVD player, find someone to restore some discs, go through said discs and have a conversation with your group about what was going on, etc..
In SR:HK, there's an NPC that gets introduced fairly early on that, for all intents and purposes, reminds me of newbie GMs. You talk to her, she tells you she'll look into it, and then after a mission or two she calls you over, tells you what she found out, and then pushes you onto the next leg of your mission. All you really do in SR:HK is work as a Shadowrunner while this one NPC does all the research and just tells you what's going on and points you where you need to go next. The story doesn't feel as personal, and it doesn't feel as if your whole "crew" is in on everything.
Like I said, it all feels like a very noob GM explaining everything to you because they don't know how to incorporate you into the main storyline. The NPC gives you your missions to do in whatever order you please, and every few missions just tells you "Oh by the way I found this out so here's another mission to do when you're up to it". Even though this story should be even MORE personal than Dragonfall, it kind of leaves you feeling like your choices and decisions don't really matter.. Kind of like the first Indiana Jones movie, where really he was completely inconsequential to the plot, and if you'd have removed Indy from the movie, it would have played out almost exactly like it did with him in it.
It's not bad, but it really didn't feel as engaging as Dragonfall, or even Dead Man's Switch. Technically, bugs aside, the game is really well put together and fun to play, but out of the three Shadowrun games, this is probably the one with the weakest story, and with the way they left a couple of plot bits dangling, it really feels like they're setting themselves up to release another Director's Cut.
Game-breaking bug I ran into: couldn't get out of combat on the "top"/3rd floor of the "Prosperity Tower" run. From reading the forum it looks like it was probably a stray shot that hit 2 barrels and didn't blow them up, which somehow made them count as "hostile enemies" on the floor that hadn't been eliminated, so I could never take the elevator off and restarted the mission at least 4 times.
Non-gamebreaking but odd and making me have to do another playthrough soon: for some reason I didn't get any option to talk to my "crew" outside of runs. I thought that HBS took a huge step back by getting rid of your crew's personal side/back stories and personal quests, but it looks like they're in the game, so I guess I'm gonna start a new one and hope I can access my crew's missions.
Other odd bug: I killed the ghoul that can join you when investigating the murder of the elders, and for some reason he was available to me on the final run through the WC, despite being, you know, dead, and having absolutely no skills other than what I imagine is the one sword swipe he starts with and his claw attack (since he was DEAD and didn't level with the party on account of rigor mortis).