Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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chris Aug 20, 2015 @ 9:23pm
Quest Misdirection (possible spoiler?)
So I have beaten both waves of security guards after I triped the alarm trying to go through the matrix, still need to get the key for the lab safe and some how get the other shadowrunners from being locked in the other room. I have been in and out of the security terminals and checked every point of interest in the area but I can't progress any further.

Anyone done this quest yet have any tips or pointers?
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Showing 1-15 of 19 comments
chris Aug 20, 2015 @ 10:23pm 
anyone?
Jalor Aug 20, 2015 @ 10:42pm 
I'm stuck at the same spot.
Last edited by Jalor; Aug 20, 2015 @ 10:52pm
chris Aug 20, 2015 @ 11:04pm 
I've restarted to see if getting through without tripping the alarm helps
chris Aug 20, 2015 @ 11:09pm 
So looks like getting through without tripping the alarm works. Haven't figured out how to do it after everything's gone to hell though
kthorazine Aug 20, 2015 @ 11:54pm 
Gwt the laser before you get the auto-repair, both quests reactivate if you walk into the lab where the laser is.
ExplosiveCrate Aug 21, 2015 @ 12:17am 
Is this quest bugged?
easy0n Aug 21, 2015 @ 12:17am 
I havnt found the key for the safe that the auto-repair is in, has anyone found it ?
denna3 Aug 21, 2015 @ 12:43am 
Yeah, same thing here. Kinda stupid that you must have a decker now to finish mission. That dwarf girl is incompetent when its not plot-armored hacking options.

And what if I sucked at figuring out how hacking works without any sort of tutorial?
Yes alarm is in the red zone but I fought off all the oposition.

What if my group consists of braindead bruisers and the whole plan was to blast in and kill everyone? This mission should not slap you in the face with deadend, cause devs were too lazy to programm alternative resolution.

Fix it or put a "Gameover" somewhere. Wasting time running around with no clue regarding if you are doing something wrong, or game just barainfarted on you is not fun.
Last edited by denna3; Aug 21, 2015 @ 12:44am
My problem is I have both the laser and repair unit but not the door code to Taylor and Hardingham office. In the end I use debug menu to pass through the door. Hardingham's office code is in the email in Taylor's office but I still don't have Taylor's office door code.
For the key first, Its very easy. bring down the shutters in the office in the middle. Walk past the security office which have shutters closed and you encounter another runner team. The only bugged thing is Taylor's office code.
Zetor Aug 21, 2015 @ 5:17am 
Regarding Taylor's office room code: it's in one of the emails on the lab computer
Last edited by Zetor; Aug 21, 2015 @ 5:19am
easy0n Aug 21, 2015 @ 6:30am 
The office room doors never gave me issues. The only thing I do not have is the auto-repair safe key.
Albireo Aug 21, 2015 @ 9:12pm 
the safe key is in the hands of the other runners dude. be friendly and they hand it over. and yeah the door codes are in emails on the same floor. really strait forward. And need a decker? the heck you talking about? a drone does al her jobs too. gas and elevator.
Last edited by Albireo; Aug 21, 2015 @ 9:13pm
WarpedPerspectiv Aug 21, 2015 @ 9:18pm 
Originally posted by denna3:
Yeah, same thing here. Kinda stupid that you must have a decker now to finish mission. That dwarf girl is incompetent when its not plot-armored hacking options.

And what if I sucked at figuring out how hacking works without any sort of tutorial?
Yes alarm is in the red zone but I fought off all the oposition.

What if my group consists of braindead bruisers and the whole plan was to blast in and kill everyone? This mission should not slap you in the face with deadend, cause devs were too lazy to programm alternative resolution.

Fix it or put a "Gameover" somewhere. Wasting time running around with no clue regarding if you are doing something wrong, or game just barainfarted on you is not fun.
You don't need a decker if you have drones. You can send the drones into the vents to turn off the gas. And if you have neither, you should really rethink your team. Shadowrunner groups are meant to be versatile and able to cover all bases. Hence why even NPC groups in the game as well as for pen and paper Shadowrun you have groups able to cover most, if not all, bases.
I had a drone on my guy as well as Racter. Only took me a handful of turns to shut off the gas. Didn't have issues with it.
Last edited by WarpedPerspectiv; Aug 21, 2015 @ 9:19pm
SleepyRaine Aug 23, 2015 @ 1:21pm 
I'm having a glitch myself. i grabbed the autorepair plans DURING the 2nd hostile wave. Now, the game says that i have to grab the autorepair plans from the safe, but the safe has no interaction button anymore... help?
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