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Edit: Though I guess they've set up two approaches depending on which of the two you bring along, one approach for a mage and one for a decker, so I suppose that means the station just gets you access to above not any goods. That makes more sense, interesting way to create two different side narratives based on character selection
I took Melee and Decking and started with both machete and deck. Assuming decking/rigging works like weapons, and you just get the gear of the higher of the two.
But yeah, Maximum Law sells them once you're past Kindly's first mission.
Agree tedious bug.
I think redo the beginning will be very tedious but Im' tempted. The first parts are a lot less good than in Dragonfall, even first combats are much less good in comparison I hope it improves later. And the bigger levels just highlight the dev design weakness in exploration design when in Dragonfall it was well balanced.
If you make a custom class even a 5/5/5 in decking and 1/1 in magic will give you spells but no deck.
A decker class with spare points dumped in magic will give you a deck but no spells (and the build will suck due to points wasted in melee).
A mage class with points a decking - spells but no deck.
5pts INT
2pts Decking
3pts QUI
2pts Ranged
2pts Rifles
2pts Dodge
Got a deck and rifle as expected on spawn.
Think the issue is when you start progressing more than one class skill that share the same attribute.
I start over and create a decker with guns instead, and get a deck. I really wanted drones, but I guess I can't have that and a deck to start with for some idiotic reason. Whatever.
Then I get to the second fight and realize I can only turn drones off with the decking skill. Turning them against the enemies requires drone control.
FTSIO. Uninstall. 0/10.
Otherwise you'd just put one point in every skill, and get a rifle, shotgun, SMG, pistol, machete, drone, deck, and the full starting spell packs from chi casting, mage, and shaman. Then you'd just sell off what you didn't want and have 8x the starting character budget.
The early levels are designed to give each player type something to try. If you have a hybrid character, then several of them may be open to you... With varying success levels.
You'll have opportunity to branch out and expand your characters specializations if you continued, but it sounds like you've already lost interest and moved on. IMHO, a starting budget and a shop would've been a more efficient equipment assignment option... Though it would be less 'immersive'.