Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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HaikenEdge Aug 20, 2015 @ 12:51pm
Cyberdeck... where to buy?
For some reason, I started off with points in decking, but no cyberdeck, so I'm trying to figure out where to go buy one. Anybody have any ideas?
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Showing 1-12 of 12 comments
Cat Aug 20, 2015 @ 2:05pm 
Same problem, I got a drone, but no deck.
HaikenEdge Aug 20, 2015 @ 2:07pm 
Turns out, you have to wait until after the first run, then you can buy one from Maximum Law.
HappyJoyFriend Aug 21, 2015 @ 5:53am 
Yeah I didn't get a deck to start with, which is kinda annoying given there's a station that requires a cyberdeck in the first run and I brought Gobbet along instead of IsObel assuming I had a deck/would get one on the run. So you pretty much have to bring along IsObel for the first run as a decker even if you are one yourself to be able to access the station? Makes sense.

Edit: Though I guess they've set up two approaches depending on which of the two you bring along, one approach for a mage and one for a decker, so I suppose that means the station just gets you access to above not any goods. That makes more sense, interesting way to create two different side narratives based on character selection
Last edited by HappyJoyFriend; Aug 21, 2015 @ 6:01am
Cutlass Jack Aug 21, 2015 @ 6:05am 
I'm guessing if you didn't get a deck you took Rigging at start too?
I took Melee and Decking and started with both machete and deck. Assuming decking/rigging works like weapons, and you just get the gear of the higher of the two.

But yeah, Maximum Law sells them once you're past Kindly's first mission.
HappyJoyFriend Aug 21, 2015 @ 7:15am 
Ah ok, I took equal rigging/decking, like exactly equal, and only got a drone. Guess there's a lower threshold for rigging.
Irx Aug 21, 2015 @ 11:55pm 
Seems like a bug in items distribution logic to me, dumped half of the karma into decking and no starting deck is weird.
Dorok Aug 22, 2015 @ 12:36am 
Originally posted by Sunricer:
Same problem, I got a drone, but no deck.
Same here, very irritating detail.

Originally posted by Irx:
Seems like a bug in items distribution logic to me, dumped half of the karma into decking and no starting deck is weird.
Agree tedious bug.
Dorok Aug 22, 2015 @ 12:40am 
Originally posted by Cutlass Jack:
But yeah, Maximum Law sells them once you're past Kindly's first mission.
Except it's too late and player already suffered the pointless frustration to have decking 4+ and no deck to use it.

I think redo the beginning will be very tedious but Im' tempted. The first parts are a lot less good than in Dragonfall, even first combats are much less good in comparison I hope it improves later. And the bigger levels just highlight the dev design weakness in exploration design when in Dragonfall it was well balanced.
Irx Aug 22, 2015 @ 12:48am 
I tested a little the build I desired (mage-decker) and there is simply no way to get both a deck and spells at the beginning.
If you make a custom class even a 5/5/5 in decking and 1/1 in magic will give you spells but no deck.
A decker class with spare points dumped in magic will give you a deck but no spells (and the build will suck due to points wasted in melee).
A mage class with points a decking - spells but no deck.
Abyssus_j Aug 22, 2015 @ 12:53am 
I normally play as decker with a rifle.
5pts INT
2pts Decking

3pts QUI
2pts Ranged
2pts Rifles
2pts Dodge

Got a deck and rifle as expected on spawn.

Think the issue is when you start progressing more than one class skill that share the same attribute.
Last edited by Abyssus_j; Aug 22, 2015 @ 12:53am
Bill Jan 14, 2023 @ 6:11pm 
So I create a decker that also has drone control. I get to the Lotus Den, and can't open the door because I don't have a deck. This seems like a bug because you can create a decker with guns and get a gun and a deck. Why would you not get a drone and a deck if you put points in those two things? Reminds me so much of Shadowrun Dragonfall where I couldn't play the last mission because of a bug.

I start over and create a decker with guns instead, and get a deck. I really wanted drones, but I guess I can't have that and a deck to start with for some idiotic reason. Whatever.

Then I get to the second fight and realize I can only turn drones off with the decking skill. Turning them against the enemies requires drone control.

FTSIO. Uninstall. 0/10.
Last edited by Bill; Jan 14, 2023 @ 6:54pm
DaveOfDeath Jan 14, 2023 @ 9:42pm 
It's not a bug... It tries to guess what your building on a starting character budget. There is a very simple if skill 1 is greater than skill 2 give skill 1 gear logic filter for it. It is far from perfect, especially with hybrid builds. It will give you magic OR tech... If you choose two tech options, it will pick the higher one for starting gear. If they're tied, the filter will still select one. (Does the same for any of the skills... Weapons, different magics, etc...)

Otherwise you'd just put one point in every skill, and get a rifle, shotgun, SMG, pistol, machete, drone, deck, and the full starting spell packs from chi casting, mage, and shaman. Then you'd just sell off what you didn't want and have 8x the starting character budget.

The early levels are designed to give each player type something to try. If you have a hybrid character, then several of them may be open to you... With varying success levels.

You'll have opportunity to branch out and expand your characters specializations if you continued, but it sounds like you've already lost interest and moved on. IMHO, a starting budget and a shop would've been a more efficient equipment assignment option... Though it would be less 'immersive'.
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