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I prefer to use my immediate comrades in missions. It not only saves money that I could be using on my personal expenses, but they're all useful characters, as well.
Right now I'm playing a melee based cybered up troll samurai, using throwing for ranged and cyber claws up close. Pretty fun just obliterating people with the claw swipes. The ninja star hits really hard too.
Once that's taken care of, I cyber my poor elf into essence oblivion, getting Wired reflexes for the extra AP, then focussing on boost my combat effectiveness with skillwires, enhanced articulation and a laser designator eye.
Favourite team to run with is Gobbet, Duncan and Racter.
Second time: Elf Shaman/adept. Teammates are Gaichu, Racket, and Gobbet.
It is quite efficient (I think) but first of all fun with blazing fireballs, team combos and all.
Often dwarves, but the max karma doesn't matter a lot in the games.
She used the whole team at various points. But Duncan, Is0bel and Gaichu were used the most.
My current playthrough is a human Decker/Swordsman. Uses Gobbet more.
Ran a human melee/decker build myself, think it ended up something like 7 STR/6INT/5BOD/4QUI before cyberware bonuses. Mostly cybered up to shore up my weaknesses like hp from mediocre body and quickness/str.
Killed Gaichu so I ran with Gobbet and Duncan exclusively while switching Is0bel and Racter often (needed Is0 for a couple bugged decker jackpoints especially).
I'm thinking about dropping melee weapons and going cyberspurs next time but I get the feeling they don't do ap damage as often, are they any good?
Full mage (11/11 will/spellcasting with fetishes) with PA dip for martial defense to safely use dragon lines, body/cyber affinity 6 for wired reflexes/cyber eye and rest into quickness/dodge. Also cobra totem. Pretty OP when dragon lines are available, quite mediocre otherwise. Mostly used Is0bel, Gobbet and Gaichu.
2nd (abandoned for now):
Troll cyber samurai with claws and dipping into PA for martial defense. Mostly using Is0bel, Gobbet and Gaichu.
3rd:
Human rigger with maxed drone combat and 2 full auto drones, eagle totem to buff drones, some decking for dialogues and mark target but no actual deck. Magnet arm to protect drones vs grenades. Weak in the earlygame, probably the strongest build lategame (most battles end in 1 turn). Used mostly Is0bel, Gobbet and Racter (bought him a 2nd drone instead of his useless pistol for a nice drone army).
Is0bel and Gobbet are probably the strongest companions overall. Is0bel is almost mandatory if you're not a decker and with her grenade launcher she's also likely the best ranged combatant on the team excluding PC. Gobbet for support, and her nature fetish is quite OP for tougher battles.