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Other than that, you might want to get Shadowrunner and/or Gang. Shadowrunner to avoid fights, Gang for a bit less utility but also an extra point of karma early on. Socialite opens some fun options too, but doesn't come up often.
If you want to pass all straight Charisma checks, you need 7 charisma. Alternatively, if you don't feel like spending the karma, just take 5 and carry around two shamanic fetishes, though you'll miss out on an etiquette that way and it will cost you a non-trivial amount of money. 6 Charisma and one shamanic fetish should be the best of both worlds, but still a considerable karma investment.
Luckily, your build doesn't really eat all that much karma. If you are really worried about taking the most optimal build, you might have to crunch some numbers and see what combination of karma distribution/Cyberware works best. Otherwise, you can probably just wing it.
IMHO socialite and shadowrunner are the best ettiquete's in the game.
Academic unlocks alot of extra dialogue options and gets you more nuyen from the fish tank in the restaurant.
Gang/Socialite both work in the same area's but use different approaches. Socialite has alot more checks in this game though.
Shadowrunner allows you to complete a mission with out "Going loud". Shadowrunner also gives you access to hidden fences in some missions. You can convince a guy in gobbets mission to join your mutiny with shadowrunner ettiquete
Security is basically useless. Corporate comes up a few times, but you can almost always use Socialite in its place.
I'd go Gang/Socialite if you're going to have Strength early, or Gang/Shadowrunner otherwise. Take all 3 if you go to 6 Charisma. You can also stay at Charisma 4, and use two shamanic fetishes + a piece of 0 essence bioware to get up to 7.
Socialite does too.
Curiously, Corporate often appears with Socialite.