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I did see someone post that if you buy a Fairlight Excaliber, Is0bel can use it and it makes life easier. The extra AP point helps a lot, s/he said.
Make use of her accuracy buff and assassin/shield progams. The assassin program can crit for 375 damage if you buff its accuracy and use that assinate ability it has. The shield program can prevent Black IC's from harming your decker outside the cybernet with the shield buff. The programs may not hit very often but their abilities and presence spreads the aggro and reduces alot of potential incoming damage.
I never played on any difficulty but hard btw, so things should be way easier if your playing normal or medium.
Aoe attacks that can hit the ground where people stand are the best abilities you can get in the game. The reason being is it calculates your skills only and not your opponents dodge and etc. This is why tar is so good, it works like a blaster 2/3 ability with an additional effect of forcing things to remain in place for a turn.
Edit: You are getting 3 matrix turns for every real turn, right? Also, the timer doesn't go down when you 're running around outside of turn-based mode.
Well that's just not true...
Your chance to hit is as is shown in the game. On hard difficulty you chance to hit is considerably lower, so that Sniffer is actually useful, but if the accuracy rate says 99%, it's certainly not 75% as you imply...
Make use of acc-buffs and damaging abilities, don't forget your programs, save often (after each successful node as long as you didn't take too much time for it), try to make use of the turn-based combat mode to evade the tracer IC.
Took me a while as well when I did it, esp. since I got a bit unlucky with the dice rolls.
Whenever you get into a fight with IC, put all three out on the first round right in front of her. Have the Shield ESP put a shield on Izzy first action. Have the Assassin use his special attack on the nearest IC to remove an enemy as quickly as possible. Have the Attacker use his Tar attack on any grouping of targets. Then have everyone focus their remaining attacks on the nearest enemy standing after all that.
Combat gets easier on the second round since you'll have four characters worth of attacks.