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I~d probably just get the athyroid and the muscle aug, then get another muscle aug and...something else with 0.5 or less essence cost once I finish of cyber affinity.
but yeah Suprathyroid, muscle aug, shock alert, pheremones looks good.
alternately i am thinking Reflex trigger, shock alert, pheremones
Its super OP feature.
There is quite issue to get money, so you wont be limited by essence but money. Simply there is not enough money. I didnt use any consumable, sell everything I have found, but I could not afford full chrome.
With three points in cyber affinity magic will still be 6, and there will be no affect on cooldown, as long as you install no more than 1 essence point of cyber/bio ware.
Yeah, I suppose, the only thing on the list I would take is the vision eyes and the AP regenerator. I did spirit totem cobra but those two implants are completely viable instead. I didn't really need any other defensive perks when I had martial defense and later mystic armor and pain resistance though. However, with spirit control at 3 you can also get a fetish to boost your charisma up another +1.
There's a lot of Charisma checks atProsperiety Tower near the end game for 6 Charisma, one for 7 Charisma so putting 3 points in spirit summoning will give you a totem with passive abilities and you can buy a fetish that boosts Cha +1, also you can just raise conjuring to 1 and get a different fetish that gives +1 to Cha.
Seriously, the cyberweapons blow the adept abilities out of the water. It isn't even close... I just finished the game on hard with a character that had 6 body and cyberweapons and 7 willpower and Qi casting. I.e. he could use both cyber weapons and adept abilties. Other than Counterstrike, Stride (for the passive), Martial Defense and Lightning Strike, it was worse to use the adept abilities than the hand razors. They did more damage, stripped the enemies armor and did a lot of AP damage. I did try the Killing Hands/Shock Fist thing, but without points in unarmed combat to boost the critical hit chance, it wasn't worth it.
In the extended game, you have a few places where you have to deal with those shock troopers. Here I'm going to say it's more of a toss up. For a non melee character you don't need the extra strength; get the Jolt Alert. A melee character will be taking the fight to the enemy and might be more vulnerable to being stunned. Toss a coin.
If you are careful about looking around and spotting where the shock troopers are, or can disable them at range, then the strength augmentation might be the more useful.