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2. 6
3. Make for bouncy bouncy deathy goodness
4. A few, they're listed under "weapons" so easy to spot
5. Crowd Control spells are advised, Blindness is king, and you def want Armor as well
6. Get some CHA (no more than 6) and grab a Totem since they cost only 6 Karma, you'll want some body ofc, and maybe a hint of int for the convo options
6b. Forgot to mention, you need INT and CHA for some spells, so you'll def wanna buy a bit there.
7. Think it was either 9 or 10, but the 10 won't have skill bonuses.
You do indeed need some Int and Cha for some spellcasting spells...i think max is 4 on each. You can however skip those particular spells if you wish.
It deals reduced damage but in turn grants Poison DoT
However, its ToHit and crit are determined by CHR and Conjuring, instead of WIL and Spellcasting (So a Shaman weapon)
The Leylines (also referred as Dragon Lines) grants uncontrollable damage bounce, which means it can hurt teammates that are near an enemy -- ESPECIALLY Gaichu, I almost killed him once with a 24 Crit bounce from Manabolt
They also grant faster Spell CD on Med and Large spots.
6. Heck yeah, I upgraded my body all the way up to 6 at the very beginning of the game, and I haven't looked back since and kept it there. I dump the rest into Will, CHa, and Dex->Shotgun(though any weapon would work), and im sure there are other things you could add to besides weapon that could make it a viable build. For me though, I've had no problem with this set up, I don' t have a lot of dodge but with 6 body it doesn't really matter. He's a tough character, like a surgeon with his shotgun, and capable of hitting anything or anyone from any range due to his spells, second only to snipers and grenadiers.
Dont.....you wont need to fire a single round after the first couple missions. Eventually, i even stopped using the Powerbolt spell as well.(sold it) but it does make a good backup. I went with a total control based mage, Lightning, Lightning 3, Mind Wipe, Blind, Confuse. You can get decent - Ap spells early on and expand from there...if you take enough AP damage, your character gets stunned. For end game, i bought Flamethrower for the 30 damage and started using the Wild Aim spell as well....AOE +15% to hit is umm..pretty good.
In reality, there are lots of different combos working purely with spells that you dont need to shoehorn yourself into a "best" config.
The fetish that gives you +1 will and +1 spellcasting is totally worth it...Most of my spells have a 99% to hit even through cover and long range, elven caster.
Btw, i tended to avoid AOE damage spells as I use melee kos and Gaichu as tanks...if however, you have gobbet as a usual character, you can do AOE mage since the spirits are good tanks, and she replenishes her fetishs each run).
3.) Not all dragon lines make spells bounce, some heal. I think it depends on the size of them (larger ones make them bounce, mid heal, small add functional improvement/cooldown).
4.) They're pretty much shaman/mage base attacks for when you have nothing left on cooldown. You can only get the acid spray if you're shaman. Power bolt is what you want!
6.) You'll only need 3 or 4 int depending on what spells you want, I went with 4. Charisma is just insanely useful at all portions of the game and totem is great, especially since now some of them just offer passive benefits. Also, the summons can be useful on occasion, just drag them into a pile of enemies and who cares if they break or their buffs on your team.
7.) Fairly certain all end game armors are 8 but different items will augment it. Cyberware/mystic adept armor skill/armor spell.
Thanks again everyone