Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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Cuthawolf 2015 年 11 月 25 日 上午 12:27
Any point in having more than one weapon?
Unless one of them is melee I guess. I have a street sam with a Monowhip and a Rifle and that's pretty much all I need. If I hadn't decided to spec the Whip, I could probably just get by with a rifle. So is there any point in having more than one? Like Shotgun/SMG, Pistol/Sniper, etc?
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Watchman 2015 年 11 月 25 日 上午 12:43 
No.
Banjo Oz 2015 年 11 月 25 日 上午 3:34 
Switch to a "backup gun" or melee weapon instead of reloading when in a tight spot and don't want to spend AP reloading instead of fending off enemies?

Different weapons for different situations (sniper rifle for range, shotgun for close work, etc.)

Some weapons have much higher skill level requirements than others, while the different skills and abilities of certain weapons definitely make some better against armored targets vs unarmored, those in cover/out of cover, etc.
Talon 2015 年 11 月 25 日 上午 9:10 
If you want a different weapon for different situations you can just take the rifle skill though. Sniper rifle for range, regular AR for everything else, maybe a minigun for closer range towards the end of the game. Spending Karma on a backup weapon skill seems like a waste to me in general otherwise.
Banjo Oz 2015 年 11 月 25 日 上午 9:28 
True, rifles are still OP as they've been in all HBS's SR games. The Rifle skill has the most abilities, the "standard" rifles have the most versatility (single shot, burst, auto, plus specials), and as much as I love the addition of sniper rifles and miniguns, both got lumped into the Rifle skill so that's another reason to ignore everything else!

It's s shame miniguns at least weren't assigned to some sort of (new) Heavy Weapons skill that was also used for grenade launchers, because as Talon says, unless (like me) you're more focused on role-playing your character than min-maxing stats/"playing to win" the game, there really is no reason to pick anything *except* rifles for a gunplay character. Only the pistol skill's unlimited ammo can be seen as a reason, pure stat-wise.

Oh, and they *still* woefully neglected SMGs with the smallest handful of abilities for that skill! :(
pieman 2015 年 11 月 25 日 下午 4:01 
In my humble opinion:

Two of the same weapon type can be useful, as cooldowns are by weapon. So with two assault rifles and 4AP (endgame + haste), you can fire full auto twice in a turn for silly, silly damage.

As already mentioned above, swapping to a sidearm/backup to use your last AP on a shot rather than reloading can save your life.

Having two weapons of totally different weapon types isn't as useful, as karma is scarce and SR rewards specialists rather than jack-of-all-trades characters...

YMMV, HTH etc. :)
最後修改者:pieman; 2015 年 11 月 25 日 下午 4:03
Kir 2015 年 11 月 27 日 上午 12:30 
No. With the way money is in the game, a second weapon type is usually just a waste. You would probably get better results from buying a second drone for Racter, or loading up on grenades for Wu or Gaichu. And that's assuming you aren't splitting skills for something dumb like a gun and a melee weapon.

Even using different types of guns isn't very useful since you can't use the weapon's special abilites.

However, you can get a sniper rifle for free and a SMG for free with decent stats. Once you have them it is much less painful to just not sell them. Grenade launchers are cheap and occasionally have a great target show up, and the game doesn't give you many free grenades. If you use SMGs, a shotgun is an expensive way to be able to damage high armor enemies. Or like pieman said, ability cooldowns are by weapon but that's both expensive and rather gamey.
Honzou 2015 年 11 月 27 日 上午 5:11 
Unless you are using SMG or Shotguns, there is no real need to "backup" weapon. Cause Pistols get a free reload trait, and if you go all out you can disarm enemies. Rifles are the be all end all cause they cover all ranges, and when they don't Sniper Rifles are there to pick up the tab.

Granted... There is one set of weapons that are the BEST backup weapons int his game, and that is Throwing weapons. Now a lot of Min/Max'ers are gonna bite my head off cause throwing weapons like T.Knives and shurikens barely do any real dmg compared to shotguns or Rifles, but if are for example making a pistol build and you decided to add some points to STR and Throwing weapons for better grenade accuracy or even the "Grenades now cost 1 AP" trait, then you might as well spend a few nuyen on a set of Shurikens/knives cause said weapons can force enemies to come out of cover granting flanking bonus.

I personally ran a Throwing weapon build in Dragonfall, and in HK and it worked pretty well.
Hauptj 2015 年 11 月 27 日 下午 11:34 
No point in having two different types of guns (just a waste of points), but each weapon has its own cooldown for abilities. So two rifles means two Full Autos one after another.
[UA] Duckstep 2015 年 11 月 28 日 上午 12:28 
There was the roomsweeper that is considered a pistol but has the spread of a shotgun. I used a regular pistol as my main. There is the taser too.
Another playthrough i used bare hand (no cyber weapon). I had the spiked brass knuckes and the shock glove.
I could essentially perform 3 of the same special attack in a round, given i had the AP and enemies were within 1 AP distance because of the move and attack mechanic.
最後修改者:[UA] Duckstep; 2015 年 11 月 28 日 上午 12:31
Watchman 2015 年 11 月 28 日 上午 2:17 
引用自 Noodles
There was the roomsweeper that is considered a pistol but has the spread of a shotgun. I used a regular pistol as my main. There is the taser too.
Another playthrough i used bare hand (no cyber weapon). I had the spiked brass knuckes and the shock glove.
I could essentially perform 3 of the same special attack in a round, given i had the AP and enemies were within 1 AP distance because of the move and attack mechanic.
Dude the topic isn't multiple different weapons in the same class.
Banjo Oz 2015 年 11 月 28 日 上午 6:55 
引用自 Watchman
引用自 Noodles
There was the roomsweeper that is considered a pistol but has the spread of a shotgun. I used a regular pistol as my main. There is the taser too.
Another playthrough i used bare hand (no cyber weapon). I had the spiked brass knuckes and the shock glove.
I could essentially perform 3 of the same special attack in a round, given i had the AP and enemies were within 1 AP distance because of the move and attack mechanic.
Dude the topic isn't multiple different weapons in the same class.

But surely what Noodles is (relevantly) saying is: "I didn't need more than one weapon skill because there was enough variety in a single specialization, like Pistol or Unarmed".

I thought it was a good point.
最後修改者:Banjo Oz; 2015 年 11 月 28 日 上午 7:21
Watchman 2015 年 11 月 28 日 上午 7:59 
Also been reiterated multiple times in the discussion already.
Cuthawolf 2015 年 11 月 28 日 下午 12:04 
All good points, thanks very much guys. I guess I just need to get past my inner min/maxer and try using guns other than rifles and the monowhip.
Banjo Oz 2015 年 11 月 30 日 上午 6:22 
引用自 ;492378806387602578
Also been reiterated multiple times in the discussion already.
Geez, no need to be so rude. If you don't want to read someone's reply, just ignore it!
OakenWall 2015 年 12 月 1 日 下午 1:55 
so im roleplaying a rigger dwarf with either shotgun or smg, which should i go with? I dont think il get a secondary weapon. is stripping armor with shotgun for you bot a viable tactic?
最後修改者:OakenWall; 2015 年 12 月 1 日 下午 1:56
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張貼日期: 2015 年 11 月 25 日 上午 12:27
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