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回報翻譯問題
Different weapons for different situations (sniper rifle for range, shotgun for close work, etc.)
Some weapons have much higher skill level requirements than others, while the different skills and abilities of certain weapons definitely make some better against armored targets vs unarmored, those in cover/out of cover, etc.
It's s shame miniguns at least weren't assigned to some sort of (new) Heavy Weapons skill that was also used for grenade launchers, because as Talon says, unless (like me) you're more focused on role-playing your character than min-maxing stats/"playing to win" the game, there really is no reason to pick anything *except* rifles for a gunplay character. Only the pistol skill's unlimited ammo can be seen as a reason, pure stat-wise.
Oh, and they *still* woefully neglected SMGs with the smallest handful of abilities for that skill! :(
Two of the same weapon type can be useful, as cooldowns are by weapon. So with two assault rifles and 4AP (endgame + haste), you can fire full auto twice in a turn for silly, silly damage.
As already mentioned above, swapping to a sidearm/backup to use your last AP on a shot rather than reloading can save your life.
Having two weapons of totally different weapon types isn't as useful, as karma is scarce and SR rewards specialists rather than jack-of-all-trades characters...
YMMV, HTH etc. :)
Even using different types of guns isn't very useful since you can't use the weapon's special abilites.
However, you can get a sniper rifle for free and a SMG for free with decent stats. Once you have them it is much less painful to just not sell them. Grenade launchers are cheap and occasionally have a great target show up, and the game doesn't give you many free grenades. If you use SMGs, a shotgun is an expensive way to be able to damage high armor enemies. Or like pieman said, ability cooldowns are by weapon but that's both expensive and rather gamey.
Granted... There is one set of weapons that are the BEST backup weapons int his game, and that is Throwing weapons. Now a lot of Min/Max'ers are gonna bite my head off cause throwing weapons like T.Knives and shurikens barely do any real dmg compared to shotguns or Rifles, but if are for example making a pistol build and you decided to add some points to STR and Throwing weapons for better grenade accuracy or even the "Grenades now cost 1 AP" trait, then you might as well spend a few nuyen on a set of Shurikens/knives cause said weapons can force enemies to come out of cover granting flanking bonus.
I personally ran a Throwing weapon build in Dragonfall, and in HK and it worked pretty well.
Another playthrough i used bare hand (no cyber weapon). I had the spiked brass knuckes and the shock glove.
I could essentially perform 3 of the same special attack in a round, given i had the AP and enemies were within 1 AP distance because of the move and attack mechanic.
But surely what Noodles is (relevantly) saying is: "I didn't need more than one weapon skill because there was enough variety in a single specialization, like Pistol or Unarmed".
I thought it was a good point.