Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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Candor Nov 22, 2015 @ 4:18pm
Help with save editing? (Ending spoilers)
After redoing half of the game about four times, I have come to the conclusion that there's a bug somewhere which is stopping me from getting the "Good Fortune" ending.

I got the Yama King story from Is0bel, and did all her missions and talked to her after every mission.

I slept until I got the "tooth" event

I got the emails from Crafty (I suspect this is the one that's broken, because if I go back to her again I can ask her to send the emails again)

I talked to Duncan until he had nothing left to say

And I talked to Raymond and used the line you pick when talking to Duncan, yet the game still has the "I know your laws" button greyed out?

So can anyone tell me how to view the conversation flags so I can see what it is that's gone awry, I'd appreciate it a lot!
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Showing 1-9 of 9 comments
Chigen Atomic Nov 23, 2015 @ 4:29am 
I had the same problem happening with Crafty on my later saves, though I have yet to beat the game.
calic0 Jun 7, 2017 @ 9:40am 
I've had this problem as well, really hope someone could point me to how to modify my save to get past this bug.
wave.of.atla Jun 7, 2017 @ 4:32pm 
The prerequisite condition is "hasReadCraftyMomNotes2 = True" on the "I know your laws" convo option.
calic0 Jun 7, 2017 @ 6:17pm 
I've opened my save and 'Global_HK_Hub_MissionComputer-hasReadCraftyMomNotes2' was set to true already. Any idea what the other variables are?
wave.of.atla Jun 7, 2017 @ 8:02pm 
a2_HK_Hub-FinishedDuncanTrustKnowsAboutOpeningChoke = True

a2_HK_Hub-NightmareCount = 5

Global_Trust_Is0bel-hasHeardYamaStory = True

Global_HK_Hub_MissionComputer-hasReadCraftyMomNotes2 = True
calic0 Jun 7, 2017 @ 9:27pm 
Thank you so much! That worked :beatmeat:
Mack Yuu Jun 8, 2017 @ 8:09am 
Originally posted by wave.of.atla:
a2_HK_Hub-FinishedDuncanTrustKnowsAboutOpeningChoke = True

What a weird variable name. Without opening the editor, I can't think of what conversation would yield this result.

I know there's the "Raymond always used to say..." variable, but that's for the Save Raymond ending, not Good Fortune IIRC.
wave.of.atla Jun 8, 2017 @ 5:27pm 
Convo "a3_Showdown_s1-FamilyMomentBeforeWalledCity"

"Yes. The *possibility* exists to remove the choke. The machine could be set to overdrive the circulator... tear the Astral rift... even wider...Open the f-floodgates... for *more* to enter. We can't let that happen."

;)

"a2_HK_HubDuncanTrust" is acting as a comment on to how the player gets "KnowsAboutOpeningChoke". You have to finish the Duncan convo story in order to get to the story about Trey and such, which leads Raymond opens up about the choke function in that convo.
Last edited by wave.of.atla; Jun 8, 2017 @ 5:31pm
Mack Yuu Jun 8, 2017 @ 7:32pm 
Yeah, I know the "Trust" is basically "number of times you've talked to a character", so GaichuTrust is how many times you've talked to Gaichu, Is0belTrust is how many times you've talked to Is0bel...it's HBS's word for dialogue "plot advancement" int variable. I just didn't remember any "choke" conversation.

But by the time I got to the third, fourth, fifth playthrough (one of the later of which I finally went for the Good Fortune achievements) I was tabbing through conversations anyways.
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Date Posted: Nov 22, 2015 @ 4:18pm
Posts: 9