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a2_HK_Hub-NightmareCount = 5
Global_Trust_Is0bel-hasHeardYamaStory = True
Global_HK_Hub_MissionComputer-hasReadCraftyMomNotes2 = True
What a weird variable name. Without opening the editor, I can't think of what conversation would yield this result.
I know there's the "Raymond always used to say..." variable, but that's for the Save Raymond ending, not Good Fortune IIRC.
"Yes. The *possibility* exists to remove the choke. The machine could be set to overdrive the circulator... tear the Astral rift... even wider...Open the f-floodgates... for *more* to enter. We can't let that happen."
;)
"a2_HK_HubDuncanTrust" is acting as a comment on to how the player gets "KnowsAboutOpeningChoke". You have to finish the Duncan convo story in order to get to the story about Trey and such, which leads Raymond opens up about the choke function in that convo.
But by the time I got to the third, fourth, fifth playthrough (one of the later of which I finally went for the Good Fortune achievements) I was tabbing through conversations anyways.