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A much more difficult question is who to bring after that.
There can never be too much AP to go around your team after all.
For me, "most likely to get left behind" is probably Gaichu. I find him a little underwhelming, though perhaps that's just the RNG frowning on me.
Between Racter and Duncan, Racter usually wins out.
I did one playthrough as a pure Rigger, and found Gobbet to be much less useful on that one, because she can't haste (or heal) the drones. I brought along Racter as well on many of those runs, so he could use his repair kits on my MC's drones :)
If you're not magical, Gobbet is almost as important. Having hearth spirits in a pinch is really nice.
Racter, Duncan, and Gaichu are tactically interchageable, although some may tackle objectives better. I've found Racter is most likely to tell me things I didn't already know. That's less important on repeat playthroughs.
Gaichu is probably my favorite storywise, but he can be underwelming at times. Mainly if it is a situation where you have to run through a hail of bullets to get up close. There is a reason swords went out of fashion...
I love bringing Duncan along. I think he is my most consistent hitter, plus grenades. On the other hand, Racter can turn his drone into a real beast when he throws in overclock.
With that particular build, my main team consisted of Me, Is0bel, Gaicho, and Duncan (giving duncan the semi-auto grenade launcher is just MEAN). Isobel and Duncan laying down aoe and covering fire, then Me and Gaicho closing in and destroying what's left. Very, very satisfying.
As far as story/flavor? I'd rank it Gobbet>Duncan>Is0bel=Racter=Gaichou.
I'm kind of partial to Racter in terms of how interesting he is. Glory and Eiger were the most interesting personalities in Dragonfall, and I think I find Racter the most interesting one to explore in dialogue in SR: Hong Kong.
In terms of usefulness, Is0bel is amazing. Doubles as a hacker and wreaks a lot of havoc in regular combat with her standard weaponry. The grenade launcher and flechette gun are incredibly useful.
Gaichu for -ap and taking enemies out of cover by hitting them.
Racter for taking out enemies with drone when outed from cover by Gaichu.
It should also be noted that in a lot of the missions fighting can be avoided partially or completely if you so much as pay attention, or is only necessary for "sidequests".
I'm aware most missions allow non-violent solutions, hence my statement above; particularly the Golden Rooster mission for example, where I needed to re-load and re-try certain options in a VERY specific order till it worked the way I wanted it to. The mission involving Gaichu didn't seem like it had alternative solutions because I had exhausted everything entirely and wasn't aware of some of the issues in this game yet because it was the first mission I'd tackled, so I'll have to see what that's like on another playthrough.