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Pistols on the other hand start relatively weak and ramp up until Pistols 9. Therefor it is very expensive to develop them properly. On low skill levels I find them underwhelming, although even low skill levels are popular as a side arm for a mage or rigger (due to the free reloads @Pistols 4). Pistols 7 already offers a pretty good crit chance and a bunch of multishot attacks. With that they are rather good, especially if you bring multiple pistols (each of which can use the specials on a seperate cooldown). As a bonus SR: HK offers skillwires to save some karma when aiming for high skill levels - chrome replaces karma.
Pistols are the opposite, like Zadok mentioned above. High bar to mastery, but high rewards. If you pour enough XP into them, you'll be making skill-shots near every round for some really nasty crit damage.
Combat-rifles is probably the best all-round weapon class with some great damage, range & ammo for their investment, if expensive in nu-yen instead. Have to admit I find them a bit boring, though, since you'll be using that same bog-standard attack from hour 1 to 25, and I find that gets old.
It's not PnP and it does not help to pretend it's the same.