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Usually my two loadouts for Gaichu and Duncan are: Duncan gets the shock glove, his baton, and a better rifle. Gaichu gets his Bloodthirsty Katana, the Emperor's Sword (an extra ranged attack comes in handy every now and then, and it's not a one-use item like the token), and the Serrated Machete from Gobbet's mission.
Really, the Emperor's Sword isn't half bad if you use it on a leyline. The lightning is still considered magic, with all the benefits that entails. Might be a bug though.
As for the sword, yeah, I give it to Gaichu. But only because I have nothing better to do with it. His hit probability with the bolt isn't great, although I have to confess I haven't tried having him use the bolt attack while on a ley line, since his forte is being hasted and running from enemy to enemy and knocking them out of cover. Off a ley line, his bolt attack hit % isn't great. And why can't I sell it? It totally never appears in my stash inventory when I'm talking to a merchant.
Usually my character is a pistoleer too, so it's not a problem to get The Bloody End. You're not missing much either, though the bleed damage on it can be intense. 11 damage per shot, with a chance to cause up to 10 bleed damage a round (highest I've seen anyway). I usually give it to Racter just for the laughs.
For me the upside of giving Gaichu the Emperor's Sword is less raw damage and more that it lets you go Metal Stance without any of the regular damage penalties, since it doesn't use his Katana combos..
The Cleave skill can also come in handy if you didn't take either of his AoE talents (which I usually don't.)
And yes, I mixed up Gyrojet and Bloody End ... understandable, since I have never actually gotten the damned thing out of it's mount to see what it is. Still doesn't change the fact that my crewmates who do have the right skills can't acquire it. It's possibly the only weapon that is obtainable on a run that I haven't been able to try out. That's the annoyance factor. But I'm not about to toss a whole bunch of karma into pistol skill just to get that one weapon.
Sure, Is0bel is good with a pistol; she specializes in that skill. But pistols are close range weapons, and I can give her a weapon with a longer range attack once her ranged skill maxxes out. I gave her the Ares HVAR on one Tai Po run and she was an absolute beast with it.
Most enlightening. Apparently I need to investigate some things a bit more thoroughly before coming to conclusions.
Machete? Machete? We don't need no stinking Machete!
Actually, I have rnough money, so I was thinking of giving him Distant Storms for his third weapon. AP stripping, not armor, is the goal there.
Which is why it seems like an odd weapon to give to Gaichu, because surely if your character has enough melee skill to get it, then would you really be taking Gaichu that often?
In Gobbet's mission (Sinking Ship) you have to find the guy whose eye is messed up. Have 6+ Melee Weapon/Close Combat, and he'll tell you that you can have it, find it on a corpse on the bottom level. It does 5 damage, strips 1 armor per hit, has a chance to cause AP damage on crit, and lets you use standard sword moves. My character is usually a cybermage with a cyberweapon, so I let Gaichu take the sword.
AP damage isn't so great in the extended campaign where practically every enemy has a Jolt Alert arm. I prefer to make them squishy and kill them.
Indeed; at that point, I usually have two crew members (generally Gobbet and my own character) equipped with blind and strip armor spells for that very purpose. But the shock glove and Distant Storms are still potent weapons; even if the foe gets 1 AP back via jolt alert ... which I haven't found to be all that common, btw ... you have significantly reduced their ability to respond on their next turn.
On the other hand, I'll agree that AP stripping the enemy via flashbang grenades is seriously unreliable in the extended campaign, since enemy grenadiers all seem to have magnet arm devices and toss them right back at you.