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BTW, there are a number of mentions in remarks to the text that Duncan and Gobbet are orcs, and there are visible fangs on both portraits :)
and i thought gobbet had fangs because of her devotion to Rat.
neither have any "orcish" facial features like Aurdan or ivanov (my orc rigger) as the orc portriats from dragonfall
But the idea of skinny orcs as a default is too much, man.
On the other hand, there was an elf with a lumberjack beard as early as DMS...
I don't think it ever comes up in-game, but isn't there a local variant of orc in Hong Kong?
Can't remember their names, but I'm fairly certain their a bit like what Oni are to trolls: not as sturdy and strong—relativly, but prettier and more human-like and with a longer life-span.
Somebody more versed in the tabletop is going to have to weight in on that, though. I might be mistaken.
Think I found it, although it's a bit sparse.
http://shadowrun.wikia.com/wiki/Hobgoblins
So not quite humans with fangs, but definatly distinct from the standard ork.
Again, not sure about them in the context of Hong Kong, though.
That being said the fantasy race stereotypes have long outlived thier value, it was refreshing to find that Shadowrun didn't make the race of it's characters thier defining characteristic. Why should every metahuman be defined, in both personality and appearance (beyond establishing basic parameters), by thier "race"? If all these races are based on humans why wouldn't they look human?
and actually. it would actually be cool if orcs behaved like stereotypical orcs. it would be a lot more interesting how scociety handles people with different behavior patterns that are more prone to action.
if all of them would look or behave the same then there is no point for the whole "metahumanity" thing.
This has been done ad nauseum, the way it's always been handled is the Orks are almost always the bad guys exterminated wherever they're found, they have no place in society and are generally treated as vermin. Even the "Honorable Ork Society" concept falls into a rut far too easily (and is really just a mashup of the Dwarven smith society and Klingon warrior culture). Shadowrun (at least the three more recent games I can't speak for anything older) is one of the few places that avoids the stereotypical handling of these races and I think that it's better for it.
Additionally, the stereotypical concepts are not gone, they're just used by groups like Humanis to justify thier feelings of Human superiority. As far as Humanis is concerned all Orks (and Trolls) are just violent brutes that should just be put down but interactions with Orks and Trolls in the game itself go to show just how out of touch these stereotypical concepts actually are.
the only franchises that present orcs as pure evil is lord of the rings and warhammer40k
Even when not treated as purely evil they're still treated the same because they're orcs, it doesn't matter what thier origin is or whether they're evil or not characters from these races have only a minimal number of preset personalities that get repeated every time this concept gets used. Once or twice was interesting, more than 5 is mind numbingly boring.
I've never seen D&D treat orcs as anything other than "Bad Guys by default". In fact they've got at least 5 "Bad Guys by default" races.
(also, orcs are represented as a dwarf smith culture only in stupid skyrim
Some of them are people with pointy ears and tusks :D