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There are 2 reasons not to do it: a) roleplaying; b) it's a waste of Karma early in the game and useless late in the game.
3) Legwork and Luck. Even without Dove totem you have to be close to the spirit - then it'll be about 5 turns at average for skilled shaman. I once made it to ~10 turns of control in Dragonfall, with 50+ % chance of breakaway.
If you're spending a lot of money on fetishes, you're doing it wrong. In 3/4 of the fights you don't need help from spirits at all, buffs/debuffs/barriers are more than enough. Then you have free shrine spirits. Then you have dirt-cheap low-tier fetishes - perfect bullet-sponges with a chance of good help in attack, they are way more worthwile than expensive fetishes. And only then, last call, come high-tier fetishes.
I've finished both Dragonfall (Eagle totem) and Antumbra Saga (Creator=Dove) on Very Hard, which are significantly harder than HK, as a pure shaman. In Dragonfall I've used only 3 fetishes in the whole game: one tier 2 at the end of Humanis mission for distraction, two tier 6 in final fight. In my first playthrough of HK where I brought Gobbet on every mission, I used her free Rat fetish 3 times, too: first time out of curiosity, two times in mini-campaign: Detention three-sided fight and final fight.
4) Yep, got about 65-70% base accuracy in DF (Cha 11, Conj 9), too, +15% from Eagle totem, +Mark Target from decker = pretty decent last-choice attack option.
My magic heavy Shaman in HK ended up with Haste 3, Wild Aim, Heal 2, Blind, Lighning Barrier and Strip Armor 2:focus. All very useful spells for buffing up himself and his mates and harassing the enemy in combat. Used in a support role, he was very effective.
My specific gripe is with the cost of the upper end summoning fetishes. Why have something that you can use only once or twice during an entire campaign, purely due to financial considerations? I'm not saying that you should be able to use such high powered ability all the time, but cutting the cost of a fetish by, say, 50% would be a decent compromise. We can't affect the prices, though, which is why I suggested creating a fetish "slush fund" as a work around solution.
Let's take Gobbet as a comparison. She ends up getting a Force V nature elemental, as well as her Devil Rat fetish. She can use both of these freely, every combat. Why? Bacause they are renewed free of charge at the start of every mission. And if they turn on her, she can simply use her Destroy Spirit ability to fix the problem.
Every build in HK ends up being strapped for cash to some degree. Making the high end fetishes that expensive is like an additonal slap in the face for a summoner.
Mixed builds, like yours, require a lot more nuyen, sure. Some specializations must suffer from that - everyone are choosing permanent tools instead of consumable fetishes, and that's why summoning feels underwhelming for mixed builds.
Secondly, there's a balance between different summoner playstyles: one player may carry six cheap fetishes, another can gamble with one-two tier 6 fetishes - that's pretty close both in terms of price and average efficiency.
I am uncertain what you mean by "pure shaman". Do you mean getting only spells from the conjuring sphere, and no hermetic spells at all? And no physical attack modes besides spells? No ranged/thrown/melee etc.? No cyber affinity, hence no cyberwear?
That would be seriously limiting. It would also be a significant challenge. Hmm, now you have me thinking about trying such a run. Curse you, and curse my OCD too!
I'm going to go lie down and see if the urge goes away.
BTW, I also built a cyber-shaman. A particularly obnoxious build for those who are into strict role-play, but oddly effective. I won't go into details, lest you run away screaming. Let's just say that Whips, ranged weapon skill, cyber affinity 6 and a crap-load of cyberware, along with Charisma 8, Spirit Summoning 8 and Dove totem factored into it.
Exactly that.
No lie, it was ultra-hardcore when I played that way first time in Antumbra Saga, but it helped to learn the art of territorial control: barriers, Fog and Shadow combo is super-effective, can immediately turn the tide in any battle, no matter how bad you are outnumbered and outgunned.
After that I waltzed through Dragonfall with ease - APEX mission fight was a special kind of fun, because this map is a perfect playground both for a conjurer and a summoner.
Also, there's a Dual Blur spell in HK that looks like a cheat - doubles the effect of regular Blur with no drawbacks besides +200 nY in price, makes shaman's life even easier.
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I have no doubts that mixed builds are effective, that's how I started, too. Now I'm just having more fun with builds with one attack specialization. Like in my first playthrough of HK I was playing a pure human mage (WP 11, SC 10 with foci) - had a lot Karma to spend, invested some of it in Quickness and Dodge (8 points both, IIRC), and I was standing on the ley-lines in the open, feeling like untouchable arcane master. Would it be more effective to get a rifle and level up to Full-Auto? - of course; but it definitely wouldn't be that fun.
If I bring Gobbet along to take care of aim/heal, and bring Is0bel on any run with paydata (which is 90% of them), that only leaves me with one rotatable NPC slot open. I suppose if I wanted to bring both Duncan/Gaichu and Racter on a run (Ares!) I could leave Gobbet home and use medikits instead of her heal spell, though that will add to the monetary expenses.
A pure build hermetic mage is more suited for direct combat, not to mention having access to aim and heal spells. A pure close combat Qi adept is pretty vicious also, and we don't even have to mention a ranged specialist street samurai build. Steyr AR on full autofire, anyone?
I did construct a cyber build that used only thrown weapons ... shurikens and grenades, basically ... which was somewhat challenging, mainly because of the limited range and damage done. He had no spells, though, being totally cybered to the max. A pure shamanic build sounds about on an equal level of difficulty. I guess I'll do a shamanic run and see how it compares.
This only applies to the basic game, of course. If you get Kindly the info she wants, you get an end game payout of 5,000. You could use that to buy 4 Force VI fetishes; since the extended game only has 4 scenarios, you can bring one of them on each run.
Speaking of cheap summoning: Kiluminati Alabrad in mini-campaign carries three Tier 5 fetishes, if I remember correct, and his hire price is 450 nuyen. Brought him to a final Tai Po mission when did Charmed Life playthrough of mini-campaign. Also there's a bug on hiring menu screen, he has more conjuring spells than it shows.
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BTW, also planning to play as throwing weapons character, but with one alteration. It will be dwarven pyromaniac, so besides grenades and shurikens I'm going to get grenade launcher as well, but without heavy investments in its accuracy :D
" It will be dwarven pyromaniac, so besides grenades and shurikens I'm going to get grenade launcher as well, "
I'm sure you are aware of the hazards of using grenades in the extended game scenarios, but I'll just mention it here for the sake of less experienced players.
So far, I have charisma 7/conjuration 6/summoning 6. I managed to buy one Force 3 fetish so far, which I have used. Spells so far: Haste 2, Air barrier, Lightning barrier, Blur 1, Armor 2 and Slow 2. Weapon: Acid Bolt 3. This does decent damage when it hits, but my accuracy is still far from the best.
The higher level conjuration spells are so expensive, there is almost no chance I can be able to buy another fetish before heading off to Prosperity Tower. It's barely possible that I will be able to reserve the 1200 NuYen payout from Maximum Law for a Force 6 fetish, but I have the feeling I will need to buy other items also, which will cut into that money.
By contrast, Gobbet at this point has a Force 4 nature fetish, plus her devil rat token. She has no chance of losing control in the first two rounds of summoning. She can use her two summonings every mission, since they renew automatically, free of charge. She has the destroy spirit skill, and her acid fog spell is better than either of my barriers. She can actually drop it on top of an enemy, hitting them automatically, which my barriers cannot accomplish. She can also handle Wild Aim, has a heal spell, and after her final upgrade she will be able to use the Blind spell as well.
This pure shaman build won't actually reach it's full potential until about midway through the extended game. And it's all due to limited cash flow.
In DF Glory had handrazors which were not avialable for player, Dietrich had Nerve Bolt with special ability to flush enemies from covers instead of Acid Bolt.
No point in comparison with them :)
There certainly is. My decker/rigger was a better decker than Is0bel, my close combat adept was better than Gaichu at melee (his ghoul abilities are a whole different ball game ... go full Red Samurai skills with Gaichu and he'll be a lot weaker), my ranged cyber build street sam was better than Duncan (Duncan's ranged skill stops at 7 so he can't use the highest quality sniper rifle, nor does he get an autoloader arm) ... there is no hermetic mage NPC for comparison, but my mage kicked butt.
Racter is about the equal of a PC rigger; but only due to Koschei's abilities. Racter's drone control tops out at a mere 6, so he can't use the best class of regular drone. Nor can you give him a second class A drone; he needs that stupid control gun in a gear slot to keep Koschei at top form. OK, you can replace his pistol, but then you risk the gear duplictaion bug popping up. Not to mention that giving him another drone costs money, in a cash strapped environment.
But compare NPC Gobbet to your PC pure shaman build, and Gobbet wins. It's not just her abilites, it's the fact that, as I have said before, she doesn't pay for her fetishes.