Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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Clarion77 Oct 10, 2018 @ 1:28am
Dialogue Choices (or mysterious abscense of them)
seem to rule the game. In two play thru's Is0bel has been engaged in extensive and intensive dialogue to capture information fundamental to the end game. She does not deliver.
On the first play thru ( I got to Raymond, but not the Yama King) I thought it was my fault for not folllowing through. But on the second, in dialogue with the Yama King I was not allowed the proper dialogue for the Good Fortune ending. I know Is0bel brought up the kid who fooled the Yama King's and also talked about some dentistry. Did I miss a line of dialogue? This is ridiculous because I tried to talk to Is0bel many times to get EVERYTHING. I was not under the impression one had to 'work over' my fellow shadow runners to get the game dialogue. Both times the game comes to a total dead end if I attempt to elicit normal conversations with Is0bel to get this information. PLEASE, someone make a mod, that enables us to coerce that prissy little prima donna into dropping the correct dialogue, that or correct the program. Any ideas on how to get over the labyrinthian speed bump would be nice.
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Showing 1-14 of 14 comments
St0rmFury Oct 10, 2018 @ 8:11am 
https://steamcommunity.com/sharedfiles/filedetails/?id=505146779

Best ending dialogue is very satisfying imo. Talking down a demigod like that and making it submit to you feels awesome!
Last edited by St0rmFury; Oct 11, 2018 @ 4:45am
Clarion77 Oct 11, 2018 @ 10:01pm 
[quote=St0rmFury
Best ending dialogue is very satisfying imo. Talking down a demigod like that and making it submit to you feels awesome! [/quote]

Thank you for your response!
However this is the very guide I referenced. I completed all the requirements to get the Good Fortune ending, even before reading this. I even got the dialogue for Duncan and Raymond to stop fighting. I know it was a long list and I was amazed I got them all. I spoke with Is0bel adnausium to get the dialogue reveals, but something was left out. I think it is a game glitch. This was the second or third play thru and each time was very similar. But both times Is0bel seemed to be denying me dialogue and also the last time. ( "Come back later, over and over). I assumed the previous play thru that my character didn't get enough sleep, but the last one she definitely did but it didn't matter.

So, I apparently won the Good Fortune ending, but was cheated of it.
Once again, thank you.
walter Oct 17, 2018 @ 10:49am 
Did you talk to Crafty Xu as well? I think that is necessary as well.
ErzPaladin Oct 17, 2018 @ 3:33pm 
Originally posted by Clarion77:
seem to rule the game. In two play thru's Is0bel has been engaged in extensive and intensive dialogue to capture information fundamental to the end game. She does not deliver.
On the first play thru ( I got to Raymond, but not the Yama King) I thought it was my fault for not folllowing through. But on the second, in dialogue with the Yama King I was not allowed the proper dialogue for the Good Fortune ending. I know Is0bel brought up the kid who fooled the Yama King's and also talked about some dentistry. Did I miss a line of dialogue? This is ridiculous because I tried to talk to Is0bel many times to get EVERYTHING. I was not under the impression one had to 'work over' my fellow shadow runners to get the game dialogue. Both times the game comes to a total dead end if I attempt to elicit normal conversations with Is0bel to get this information. PLEASE, someone make a mod, that enables us to coerce that prissy little prima donna into dropping the correct dialogue, that or correct the program. Any ideas on how to get over the labyrinthian speed bump would be nice.

Like the guide to "Good Fortune"-Ending says: you need to improve/develope

1.) the dialogues with Isobel and do the Isobel-Mission
2.) the dialogues with Duncan
3.) sleep 5 times (minimum or exactly? Cause you can sleep more than 5 times)
4.) the dialogues with Crafty from the Magic Shop

I'm trying to get the Good Fortune-Ending, too. If I get it or not, you'll get a feedback, but idk it might take some time.
Corlain Oct 19, 2018 @ 1:28am 
Note that there's one specific thing you have to pick when you're talking to Duncan, otherwise you're screwed like I was the last time... I forget exactly what it was, but if you don't take that one dialogue choice you can't get the best ending regardless of anything else.
ErzPaladin Oct 21, 2018 @ 1:49pm 
Well, it worked for me. I reached the Good Fortune Ending.

Before you start the "City of Death"-mission you've to talk to Raymond and in the heat of that talk you've to use the adige which you previously said to Duncan.
From the 3 adige-options Duncan gave me I chose the first one, cause that was the one which sounded like Josephine Tsang might have used it.

And you need to read those 2 emails from Crafty - the Magic Shop Owner.

Clarion77 Nov 11, 2018 @ 4:10pm 
Thanks everyone for your responses. It was a little frustrating not getting the ending I thought I had worked for. All the helpful suggestions were done. Now I'm wondering if there is something wrong with my game. Maybe a bug. I'll play it over and see how it resolves.
Lumino Nov 25, 2018 @ 6:27pm 
-Crafty tells you (in both E-mails) how Yama Kings frequently break their own laws, but can be bound by those laws if you call them on it. Approach from a place of wisdom.
-Is0bel tells you the story of the Nameless King, showing that Yama Kings CAN be killed by their own kind.
-When you stop the fight between Raymond and Duncan, Raymond will tell you about the engine' tearing' space to let things seep through. This is important for knowing that the tear could be made 'wider'.
-I have no idea why you have to sleep 5 times. Basically, sleep until one of your teeth falls out after you wake up.
Clarion77 Nov 26, 2018 @ 3:50pm 
Thanks, Lumino. I got the tooth falling out. That was a little creepy. I got the engine tearing space also. This unspoken option looks good. In my playthrough it didn't look like I had any options, but maybe I was premature. I'll take another look.
Tenbux Nov 26, 2018 @ 11:27pm 
I've got the same bloody problem, mate. Been slamming my head against the wall on this because I will NOT start over.

Google turns up conversations from 2016 having Is0bel dialogue problems. You need Is0bel's memories back to get her Yama king stories, which requires her DeckCon mission. Which I didnt get offered this time for some bizarre reason. I got it in a previous playthrough just fine.
Is0bel is stuck at her "I feel more comfortable in the matrix than out" stage and all dialogue options lead nowhere.

I have no missions left to run now and she's been stuck for way to damn long for me to rewind.

At this point I'd settle for just editing the StoryVar to enable the good ending.. if I could friggin figure out HOW.
Tenbux Nov 26, 2018 @ 11:32pm 
For completions sake, these seem to be the required StoryVars to do the good ending
a2_HK_Hub-FinishedDuncanTrustKnowsAboutOpeningChoke = True
a2_HK_Hub-NightmareCount = 5
Global_Trust_Is0bel-hasHeardYamaStory = True
Global_HK_Hub_MissionComputer-hasReadCraftyMomNotes2 = True
(There's presumably some Raymond flags in there too, of course, Those are just the basic ones I can identify)

Debug console doesnt seem to allow tweaking StoryVars natively. Been looking for some way to do it via third party program, keep coming up empty. My google-fu has failed me.
Selden Nov 29, 2018 @ 4:25am 
I'm on my third time through the game. First time, Crafty went into a loop - talked with her every mission, but she'd just say the same thing over and over. Second time, Is0bel never gave me her personal mission. Again, I talked with her in between every single mission. Hopefully this time around I'm not going to have to settle for the 'you aren't trying hard enough' ending again.

Edit - Crafty is still stuck on her starting chatter, two missions later. I'd say it's bugged out on me again.
Last edited by Selden; Nov 29, 2018 @ 5:09am
Clarion77 Nov 30, 2018 @ 1:32am 
I've noticed that if dialogue choices aren't just right they tend to stall out in their story progression. Like they don't offer important dialogue choices after answering certain questions, they should loop back but they don't. So it isn't just talking to them and they'll get around to it, one has to not ask the wrong question or not in a certain order. The dialogue just gets dropped and there is no retreival.
Tenbux Dec 1, 2018 @ 11:12pm 
Update on Is0bel - I finally got over being angry and rewound incrementally. I had to rewind to a point prior to Gobbet leaving for the Sunken Ship. Once Gobbet was gone from her room, all Is0bel conversation would dead end even once Gobbet was back.

I expect this is because Gobbet being gone alters StoryVars that override Is0bels dialogue, rendering her unable to tell you about DeckCon. The creators may have failed to properly idiot-proof the dialogue scripts. This is entirely conjecture; I havent gone digging into the dialogue scripting.

Variant possibility: Prior to my rewind I generally allowed Is0bel to be evasive about her past. Failing to be more direct may not advance StoryVars and the aforementioned lack of idiot-proofing results in a lock-out.


Originally posted by Clarion77:
I've noticed that if dialogue choices aren't just right they tend to stall out in their story progression. Like they don't offer important dialogue choices after answering certain questions, they should loop back but they don't. So it isn't just talking to them and they'll get around to it, one has to not ask the wrong question or not in a certain order. The dialogue just gets dropped and there is no retreival.

This is pretty much the theory I'm offering. Failing to account for every concievable combination of StoryVar states. If we're correct, you need to pursue every Main-Plot-relevent conversation as soon as they're available.


Originally posted by Selden:
I'm on my third time through the game. First time, Crafty went into a loop - talked with her every mission, but she'd just say the same thing over and over. Second time, Is0bel never gave me her personal mission. Again, I talked with her in between every single mission.
Edit - Crafty is still stuck on her starting chatter, two missions later. I'd say it's bugged out on me again.

This makes me suspect that some dialogue choices may not increment things properly, as in my above "variant possibility". The only way to find out for sure would be to dismantle HBS' conversation scripts. The alternative is that the engine randomly fails to execute StoryVar changes, which I think is unlikely. The game would have WAY more problems if that were the case.
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Date Posted: Oct 10, 2018 @ 1:28am
Posts: 14