Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for his effectiveness as a warrior, that doesn't depend only on hs sword skills. I would like to add as an aside that he becomes even more effective if you also give him a shuriken and a cestus or some other unarmed accessory. Looking at his character sheet reveals that he also has thrown weapon and unamed combat skills, but his abilities with these do not show up unless you actually equip him with weapons that are appropriate to those skills. He can pin enemies or knock them out of cover with the shuriken, for example ... giving him a ranged weapon attack ... and with the unarmed skills he can use something like the shock glove.
His hitting accuracy isn't the best but with some magical support he really shines. Give him Haste 2/3 and Aim2/Wild Aim and he becomes an absolute threshing machine. And don't forget his spore cloud, which turns him into a living hand grenade. He can run into the midst of some enemies, explode the cloud, then run back into cover.
Note: Much of what I have said applies to the later portion of the game, when you can actually afford the better weapons that I mention. Early on, he may have to function with just his own katana and a cheap throwing knife, for example, purely for financial reasons. Just make the best of it, or if he is too ineffective, replace him with a different crew member until his upgrades are available.
Yes, cash is tight until fairly late in the game; budgeting skill is important. You have to decide how and when you are going to allocate gear upgrades for yourself and your crew members. Don't grab the first upgrade that comes along; you can't afford everything. It is often better to stick with basic gear until upgrade 2 or 3 comes along.
It also helps to have gone through the game once before, so you know what free items will become available. I know that I can get Gaichu the Emperor sword, for example, long before I can afford to actually buy him an upgrade, while the Steyr AR ... probably the best rifle in the regular campaign ... can be picked up for Duncan during the Prosperity Towers run. Until then, he can make do with his own armament.
Heaven's stance does a TON of damage (it ain't qi onslaught but it's still good), coup-de-grace is obviously useful, and whirlwind combos very nicely with spore cloud....so I dunno what the problem is. Also his claws are nowhere near as damaging as Heaven's Stance. 100% crit is a hell of a thing. They're not bad though.
I do agree with giving him the star and glove if you're not using it though. Personally I use the glove, since I like playing melee in HK and take Gaichu anyways since he works well with a melee guy. I slap the nearest (or most dangerous if Gaichu can reach it) target and let Gaichu cut his head off as my guy goes on to qi-onslaught (or barrage) the next guy.
Also, I find the emperor sword to be a waste. Gaichu's acc with the blast sucks, and it can't be sold (I always take the mummy token for an extra 400 nuyen).
note - Gaichu is supposed to get a new (and better) sword after his story mission. It's been known to disappear though. Perhaps that's the problem? Though I do believe that op's problem mostly stems from not using stances. Stunning can be done via stances for instance.
Also I have to amend one thing. I thought Gaichu could use Distant Storms but I checked it out, and he doesn't have the Qi casting needed. It was the Chinese Warsword that I usually gave him. As for the Emperor weapon, yes his accuracy with the blast is poor, but so is mine when I am playing a melee character. The only reason to use the Emperor sword is access to the various melee attacks.
I like to have him use the Warsword because it gives him access to Cleave, but the opportunity to use that doesn't occur every time. It occurs to me that he doesn't really use the shock glove that often, in which case he can carry both his own katana and the Warsword. That would give the option of using either his own weapon with the stances, or the Warsword. I'll have to pull up a saved game and see how that plays out.
I've never not seen this show up, but I've heard it can disappear.
Dunno what to tell you.
it also has an unlisted on kill effect - increased movement +2
I also find little use for cleave considering he has whirlwind and spore cloud. To each their own though.
But since I am going full ghoul skill tree, I also usually give him the warsword in order to maximize the diversity of his attack modes.
Nooooooooooooononononononono
I give Gaichu Coup-de-grace and whirlwind, and only coup-de-grace if I'm playing a character with reliable stuns. Otherwise full ghoul. And why bother with the shuriken attack when actual shurikens are just better?
Outside of those two, the samurai skills are just kinda eh....
Or in the case of Augment: metal stance (which is pretty rad) has to compete with Disease (which sucks as I want both). Disease usually wins out.
As for whilwind vs regenerate, regenerate costs 1 ap and doesn't exactly do much fast enough. Especially at the level of play you get it.
This would be dependent on what character I am playing. If I'm into thrown weapons, I may want the real shuriken for myself, since we can only buy one of them. That's assuming I actually give Gaichu any Red Sam skills at all.
This is particularly powerful for riggers. Two auto-guardians is a hell of a thing. (or 3 for the expansion as Rachter can use one for his 2nd drone).
plus Shurikens are dirt cheap, even for this money-stingent game :P
You can do something similar with +charisma fetishes (they stack). In fact you can get the highest charisma check in the game (7) with a natural charisma of 1 if you were willing to dedicate all six of your item slots (or 5 + pheromones) to cheap charisma fetishes. Course you wouldn't have any ettiquettes.
Speaking of which, multiples of the same weapons generally share cooldowns. So no multiple chi-onslaughts with multiple fulminating blades.
Drones are oddly exempt from this, so cheers for riggers.
The problem is:
1. Why does a master of the katana with an excellent sword, who has decades of rigorous training, have less skills with it than, say, my random street samurai main character who has zero combat training and who is using a cheap low-end katana that I bought at a bargain basement price from a back alley pawn shop in the Triad-run ghetto? [the posts in this thread that say you need a "high-end" katana to out-class Gaichu's do not seem to be correct..and even if they were, nothing else in the game should even come close to being as high-end as Gaichu's katanas...according to the in-game lore which describes him as the most elite samurai warrior].
2. Until I read this thread, I didn't even know that one of his stances does a stun.
3. I want to choose what skill I use, and at precisely what moments when I activate them...as opposed to setting a "stance" and then having it lead to random effects that pop at only-God-knows-when, and often do not pop with the effect I want at the time when I want it. The latter is boring, and also untactical.
4. I did Gaichu's personal mission, and afterwards, he still seemed just as gimpy as ever with the katana, and still had access to way less skills than when using any non-default katana instead.