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* Drop rates are similar to FFIV's
* The boosts provided by RBs and THs are the same related to the base item drop and rarest item drop chances. For example, if you have have a base 5% chance that an item will drop, and each TH will raise it by 5% (+100% per item), then I'm assuming each RB will increase the rarest drop chance by 1/64 (assuming 1/64 is the base chance for the rarest drop). I'm calling this boost per item "k".
https://i.imgur.com/UXBk5iJ.png
If all my numbers are correct, you still get about a 1% chance to find the rarest item, even with 5 V2 drop boost accessories. This is insanely brutal, especially if you can only find those enemies on a given moon phase, and even then they're rare.
It was already pretty brutal back in FFIV, but what made FFIV slightly more fair is that you had Sirens. FFIV:TAY is insanely unbalanced when it comes to drop rate... No shame in using a lot of tricks to make this easier:
* Turn the game's VSYNC off (on your GPU's control panel)
* Cheat Engine's speed hack (100x)
* Final Fantasy IV The After Years v1.0 Plus 13 Trainer (no HP/MP loss, enemies have 1 hp, their action bars don't fill, yours are always full, then have like Yang kick or Golbez cast Meteor and all others defend)
* Xpadder or a macro to spam the Enter key to go through the end battle screens faster without destroying your fingers
* Then all you have to do is turn auto-battle on, also some good music, and just walk around (or create a macro for that as well, but I couldn't figure out a way to do it).
* I think each moon phase lasts about 30 real minutes, regardless of what you do and of any spped hacks you might use.