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But no controller support is a bit disapointing
And even these models' flight experience would be much better with joystick, as it allow user, for example, to hold a plane's ailerons at a specific angle just by holding a joystic at some position to fly with a specific angle of attack and then release ailerons by simply releasing joystick, when needed.
I didn't see any machine design in Besiege yet, that could provide such way of control. And it is much more closer to way of controlling a real plane or helicopter, so it would be great, if Besiege's developers implement it in the game.
http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/43206-advanced-controls-mod-v1-0-1-besiege-v0-27-spaar-s-mod-loader
It woudl be nice if the developers would embed most useful modes into the game itself.
Well so can games.
You can try it out, and if you spot any bugs or other issues, report them to me and I'll fix them as soon as possible. Also, entire source code is available on GitHub, so you can even contribute yourself.
Left and right triggers on Xbox controller are actually not buttons but axes. Unfortunately, due to Unity input manager limitations, I cannot distinguish between different axes, other than default vertical and horizontal. I already have a plan on how to work around it, but I'm really busy at the moment so it will have to wait.