Besiege

Besiege

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Seraph May 12, 2016 @ 7:49am
Flying machines control via joystick
I suppose it would be very, very convinient to control flying models using joystick, like in most flight simulators. Controlling them with keyboard is not an easy task.

To provide this you could probably add a possibility to attach some moving blocks' parameters to joystick axes. For example, you could allow user to attach to joystick axes angle parameter of steering block and steering hinge, current speed of rotating objects, such as wheels and cogs, movement speed of flying block and of course current tension of spring and piston.
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Originally posted by Seraph:
I suppose it would be very, very convinient to control flying models using joystick, like in most flight simulators. Controlling them with keyboard is not an easy task.
Fairly easy to fly one if they aren't designed stupidly
But no controller support is a bit disapointing
Seraph May 12, 2016 @ 12:44pm 
Originally posted by Tacomancer (not offline):
Fairly easy to fly one if they aren't designed stupidly
You're right, but among about a dozen of flying models I subscribed at I found only one or two that were easy to control with keyboard.

And even these models' flight experience would be much better with joystick, as it allow user, for example, to hold a plane's ailerons at a specific angle just by holding a joystic at some position to fly with a specific angle of attack and then release ailerons by simply releasing joystick, when needed.

I didn't see any machine design in Besiege yet, that could provide such way of control. And it is much more closer to way of controlling a real plane or helicopter, so it would be great, if Besiege's developers implement it in the game.
Last edited by Seraph; May 12, 2016 @ 12:45pm
Seraph May 18, 2016 @ 4:50pm 
Originally posted by lencH:
I made a mod for that.
That's good, thank you.

It woudl be nice if the developers would embed most useful modes into the game itself.
Originally posted by Seraph:
Originally posted by lencH:
I made a mod for that.
That's good, thank you.

It woudl be nice if the developers would embed most useful modes into the game itself.
Mods can be glitchy and run with odd or ineffecient coding
Lench May 19, 2016 @ 1:46am 
Originally posted by Looming intensity of mainus:
Mods can be glitchy and run with odd or ineffecient coding

Well so can games.

You can try it out, and if you spot any bugs or other issues, report them to me and I'll fix them as soon as possible. Also, entire source code is available on GitHub, so you can even contribute yourself.

Originally posted by TheRedSpy:
Originally posted by Seraph:
I suppose it would be very, very convinient to control flying models using joystick, like in most flight simulators. Controlling them with keyboard is not an easy task.

To provide this you could probably add a possibility to attach some moving blocks' parameters to joystick axes. For example, you could allow user to attach to joystick axes angle parameter of steering block and steering hinge, current speed of rotating objects, such as wheels and cogs, movement speed of flying block and of course current tension of spring and piston.
coming in the next update
Proof?
Originally posted by lencH:
Originally posted by Looming intensity of mainus:
Mods can be glitchy and run with odd or ineffecient coding

Well so can games.

You can try it out, and if you spot any bugs or other issues, report them to me and I'll fix them as soon as possible. Also, entire source code is available on GitHub, so you can even contribute yourself.
One thing I noticed is that it doesn't seem to be able to use the left and right triggers on my Xbox controller
Lench Jun 1, 2016 @ 6:32am 
Originally posted by MasterBabySitter69:
One thing I noticed is that it doesn't seem to be able to use the left and right triggers on my Xbox controller

Left and right triggers on Xbox controller are actually not buttons but axes. Unfortunately, due to Unity input manager limitations, I cannot distinguish between different axes, other than default vertical and horizontal. I already have a plan on how to work around it, but I'm really busy at the moment so it will have to wait.
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Date Posted: May 12, 2016 @ 7:49am
Posts: 9