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If neither of those work it's probably time to upgrade your computer.
Not if your system can't run it.
Well other then that, try lowering the timescale, it should help boost performance somewhat.
EDIT:
Uppon further inspection I'm pretty sure this is the case. Unity 5 moves unity from the physx 2 sdk to the physx 3 sdk. This brings automatic multithreading to physx.
The odd thing is that if I am repeatedly trying a new design (test, change it, test ect) i have to keep adjusting the timescale. It seems that when i turn it down, and go back and forth between building and testing that the world objects will go back to 100% speed even if I have the time scale set lower. I can fix it by turning the time scale up and then back down, but it is annoying. But I live with it because the game is frickin awesome :) But I do hope they optimise it some soon.
Having a good pc doesn't help too much though.
And if you are seriously considering upgrading your pc for this game don't get a crappy octocore but get a real awesome i7 or something. As it only uses 1 core at a time you're better off with really fast cores then a lot of cores.
At least for now. Game needs some optimization...
My i7 8gb ram gtx750 combination works pretty well up to 250-300 parts (at 1x speed). After that it get's laggy when pressing space-bar, but after a few seconds the fps go up and the physics are less glitchy.
Take Minecraft for example. Stick a huge amount of TNT down and ignore it and it will make any PC experience lag.
Hope that put things into perspective for you.