Besiege

Besiege

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how do i make this game lag less
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Showing 1-15 of 18 comments
Utage Mar 3, 2015 @ 6:28pm 
Try using less blocks in whatever it is you're creating, lowering the timescale should also significantly improve performance.

If neither of those work it's probably time to upgrade your computer.
Uncouth Ruffian Mar 3, 2015 @ 6:29pm 
Originally posted by Utage:
Try using less blocks in whatever it is you're creating, lowering the timescale should also significantly improve performance.

If neither of those work it's probably time to upgrade your computer.
woouldn't useing less blocks defate the point in a creative game that gives you all this freedom
Utage Mar 3, 2015 @ 6:30pm 
Originally posted by ianj (just married):
Originally posted by Utage:
Try using less blocks in whatever it is you're creating, lowering the timescale should also significantly improve performance.

If neither of those work it's probably time to upgrade your computer.
woouldn't useing less blocks defate the point in a creative game that gives you all this freedom

Not if your system can't run it.
Last edited by Utage; Mar 3, 2015 @ 6:32pm
Uncouth Ruffian Mar 3, 2015 @ 6:30pm 
Originally posted by Utage:
Originally posted by ianj (just married):
woouldn't useing less blocks defate the point in a creative game that gives you all this freedom

Not if your system can't run it.
my system can run it it just has some lag
Utage Mar 3, 2015 @ 6:33pm 
Originally posted by ianj (just married):
Originally posted by Utage:

Not if your system can't run it.
my system can run it it just has some lag

Well other then that, try lowering the timescale, it should help boost performance somewhat.
Uncouth Ruffian Mar 3, 2015 @ 6:33pm 
Originally posted by Utage:
Originally posted by ianj (just married):
my system can run it it just has some lag

Well other then that, try lowering the timescale, it should help boost performance somewhat.
what is the time scale
Utage Mar 3, 2015 @ 6:35pm 
Originally posted by ianj (just married):
Originally posted by Utage:

Well other then that, try lowering the timescale, it should help boost performance somewhat.
what is the time scale
It's the little slider in the top left corner, it slows down time a bit.
Uncouth Ruffian Mar 3, 2015 @ 7:28pm 
Originally posted by Utage:
Originally posted by ianj (just married):
what is the time scale
It's the little slider in the top left corner, it slows down time a bit.
is there any way i can turn down the graphics
KingDP Mar 3, 2015 @ 9:06pm 
As far as I can tell the physics system needs some serious optmizations, it seems it hits a point where it doesn't matter what kind of a system you have your FPS will suck if you have too many blocks. I'm on a core i7 5820k @ 4.2ghz with a gtx 780 ti and my 375 block trebuchet makes my game crawl and cpu utilization never breaks 12-13% or roughly 1 core. Might just be that physics system isn't multithreaded yet.

EDIT:
Uppon further inspection I'm pretty sure this is the case. Unity 5 moves unity from the physx 2 sdk to the physx 3 sdk. This brings automatic multithreading to physx.
Last edited by KingDP; Mar 3, 2015 @ 11:42pm
benhondacrx Mar 4, 2015 @ 5:45am 
I have a older system, but the game never uses more than 40% of the CPU, but anything larger than the limit box will slow it WAY down and make everything choppy. I have to lower the time scale to a bit below 50% for it to play smooth....but then everything happens slowly. It is better than choppy, but still takes some of the fun away.


The odd thing is that if I am repeatedly trying a new design (test, change it, test ect) i have to keep adjusting the timescale. It seems that when i turn it down, and go back and forth between building and testing that the world objects will go back to 100% speed even if I have the time scale set lower. I can fix it by turning the time scale up and then back down, but it is annoying. But I live with it because the game is frickin awesome :) But I do hope they optimise it some soon.
OttosTheName Mar 4, 2015 @ 5:54am 
Originally posted by Utage:
Try using less blocks in whatever it is you're creating, lowering the timescale should also significantly improve performance.

If neither of those work it's probably time to upgrade your computer.

Having a good pc doesn't help too much though.
And if you are seriously considering upgrading your pc for this game don't get a crappy octocore but get a real awesome i7 or something. As it only uses 1 core at a time you're better off with really fast cores then a lot of cores.
At least for now. Game needs some optimization...

My i7 8gb ram gtx750 combination works pretty well up to 250-300 parts (at 1x speed). After that it get's laggy when pressing space-bar, but after a few seconds the fps go up and the physics are less glitchy.
Last edited by OttosTheName; Mar 4, 2015 @ 5:54am
Curious Duck Mar 4, 2015 @ 5:57am 
With any physical simulation game you will find it laggy when there are lots of things spawned, or when lots of events are going on.

Take Minecraft for example. Stick a huge amount of TNT down and ignore it and it will make any PC experience lag.
Cos Mar 5, 2015 @ 4:18pm 
make sure that in your nvidia panel settings, besiege is using the nvidia GPU. That fixed it for me.
Marik Bentusi Mar 6, 2015 @ 6:48am 
The devs said they never anticipated people building huge and hugely complex machines, so between that and the general Alpha state of the game, optimization's not been a priority. Might become one as Besiege got crazy popular now, but might also be put on hold until the game is feature-complete so they won't have to re-evaluate their optimization measurements every time new content changes things up, which saves development resources in the long run at the cost of customers being able to enjoy huge machines until then.

Hope that put things into perspective for you. :feather::postcardb:
ò_ó Mar 6, 2015 @ 2:36pm 
Well if you pay attention you would see this game only runs at the 32bit level so in other words you can have the greatest system in the world and this game will still have FPS drop due to the fact it's using a limited amount of resources.
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Date Posted: Mar 3, 2015 @ 5:06pm
Posts: 18