Besiege

Besiege

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RELEASE CAMPAIGN FOR COOP MODE
Please? As a gamer and a friend, i ask nicely that at least a large portion of the single player campaign be released for coop play so that there are some sort of firm objectives for multiplayer. Bump if you agree!
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Showing 1-6 of 6 comments
Akyer :3 Apr 1, 2018 @ 5:46am 
A very few of us are making a really neat objective Co-Op mode maps.

Doesnt mean it would be released into the workshop soon tho



However every single singleplayer levels presented in Besiege are not shown as part of a Multiverse Level Editor objects, so objects like the flying wooden contraption shown in the Singleplayer are not a feature in Multiverse, therefore making it impossible to exactly replicate every single levels in Singleplayer.

Either you have to wait for months for other people to make Co-Op maps for you or you have to make your own
Von  [developer] Apr 3, 2018 @ 5:55am 
Bringing the solo campaign to multiplayer would require a lot of balancing, we feel time would be better spent bringing new content than reworking all of the single player levels to be challenging for multiplayer.
Maalus[PL] | #GGoGR Jun 8, 2018 @ 7:15pm 
Originally posted by Von:
Bringing the solo campaign to multiplayer would require a lot of balancing, we feel time would be better spent bringing new content than reworking all of the single player levels to be challenging for multiplayer.

Well, then you are incredibly mistaken.
First of all, you don't need to rework the campaign at all, just add the campaign in its current form. No one really cares if it is too easy for two people, what counts is the fun, that is to be had playing together.

My brother and I wanted to play the game, but opted not to, since the best place to start is the campaign. The multiverse is terrible for new people, there is mostly nothing to do unless you have an idea of what you want to build. You have to look for levels in the workshop, find the good ones, download them. Even then, you might get some kind of racing map, when you intended for a regular destruction one.

An included campaign solves all this. It gives you a goal of what to finish - you get a bunch of levels, which you can complete cooperatively, and determine whether you like the game enough to keep playing it, or not. Without that, all you have is the "not" part, which makes the game unappealing at the very start.
Casper Jun 9, 2018 @ 9:58am 
Find basic multiplayer level which are intended for one person and play them with you brother to get used to the game, there are many people who made objective based levels.
Akyer :3 Jun 11, 2018 @ 12:06pm 
Originally posted by MaalusPL | #GGoGR:
First of all, you don't need to rework the campaign at all, just add the campaign in its current form.
Some levels contain objects that are not avaliable for Multiverse Level Editor.

Originally posted by MaalusPL | #GGoGR:
No one really cares if it is too easy for two people, what counts is the fun, that is to be had playing together.
It wouldnt be fun if you already cleared the level. New levels are manditory to keep up the "fun"

Originally posted by MaalusPL | #GGoGR:
My brother and I wanted to play the game, but opted not to, since the best place to start is the campaign. The multiverse is terrible for new people, there is mostly nothing to do unless you have an idea of what you want to build. You have to look for levels in the workshop, find the good ones, download them. Even then, you might get some kind of racing map, when you intended for a regular destruction one.
You're right.
Multiverse are for late-game content, not intentional for new players.
Campaign are the best place to start from the first place.
A regular racing level are just as good and necessary as a regular destructive ones.
There are plenty of destructive levels that have a similiar gameplay to the campaign, but they wont be as popular because they are kind of "boring", hence you already see them and are familiar, which wont make that exciting.
Multiple downloaded levels, each with a single short-time objective is not really worth your download spaces.
Unlike maps like racemap, players are more likely to come back and play again rather than a simple regular destructive level similiar to the Campaign.



Originally posted by MaalusPL | #GGoGR:
An included campaign solves all this. It gives you a goal of what to finish - you get a bunch of levels, which you can complete cooperatively, and determine whether you like the game enough to keep playing it, or not. Without that, all you have is the "not" part, which makes the game unappealing at the very start.
Again, wouldnt be as fun if you already completed the campaign first.

Majority of the active community are veteran builders who've been playing this game for more than a year. Most likely, they've already completed the campaign, if not they can beat it within an hour.
Sure, this is great for new players, but it'll be even better if it's a different level than the campaign, yet same difficulity.
Last edited by Akyer :3; Jun 11, 2018 @ 12:07pm
It would need to be balanced before releasing? Quite a blockheaded tunnelvision answer. Nevermind the campaign in coop mode's purpose is for fun. The game gives you as much time as you need to build whatever you like. You could potentially download blueprints of overpowered machines and blaze through any content if that's what you wanted, no matter what balancing was implemented. What possible balancing could there be needed to do?

Since there's clearly no new content being churned out, release the singleplayer campaigns in coop mode and disable the achievements on them if it bothers you so much that 2 people are playing them at once.
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Date Posted: Mar 31, 2018 @ 9:00pm
Posts: 6