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Doesnt mean it would be released into the workshop soon tho
However every single singleplayer levels presented in Besiege are not shown as part of a Multiverse Level Editor objects, so objects like the flying wooden contraption shown in the Singleplayer are not a feature in Multiverse, therefore making it impossible to exactly replicate every single levels in Singleplayer.
Either you have to wait for months for other people to make Co-Op maps for you or you have to make your own
Well, then you are incredibly mistaken.
First of all, you don't need to rework the campaign at all, just add the campaign in its current form. No one really cares if it is too easy for two people, what counts is the fun, that is to be had playing together.
My brother and I wanted to play the game, but opted not to, since the best place to start is the campaign. The multiverse is terrible for new people, there is mostly nothing to do unless you have an idea of what you want to build. You have to look for levels in the workshop, find the good ones, download them. Even then, you might get some kind of racing map, when you intended for a regular destruction one.
An included campaign solves all this. It gives you a goal of what to finish - you get a bunch of levels, which you can complete cooperatively, and determine whether you like the game enough to keep playing it, or not. Without that, all you have is the "not" part, which makes the game unappealing at the very start.
It wouldnt be fun if you already cleared the level. New levels are manditory to keep up the "fun"
You're right.
Multiverse are for late-game content, not intentional for new players.
Campaign are the best place to start from the first place.
A regular racing level are just as good and necessary as a regular destructive ones.
There are plenty of destructive levels that have a similiar gameplay to the campaign, but they wont be as popular because they are kind of "boring", hence you already see them and are familiar, which wont make that exciting.
Multiple downloaded levels, each with a single short-time objective is not really worth your download spaces.
Unlike maps like racemap, players are more likely to come back and play again rather than a simple regular destructive level similiar to the Campaign.
Again, wouldnt be as fun if you already completed the campaign first.
Majority of the active community are veteran builders who've been playing this game for more than a year. Most likely, they've already completed the campaign, if not they can beat it within an hour.
Sure, this is great for new players, but it'll be even better if it's a different level than the campaign, yet same difficulity.
Since there's clearly no new content being churned out, release the singleplayer campaigns in coop mode and disable the achievements on them if it bothers you so much that 2 people are playing them at once.