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1 game bug will default to hood cam every time the car exits pits, program a button for view- you will need to hit it once or twice to get to cockpit.
Campaign will have you start in a un-funded team low grade under powered car and work your way up using your winnings ($) to up-grade. You can bypass this by entering givemewonga in the ‘ enter cheat box’ found in the menus. You can enter as many times as you want to increase your bank account.
2 & 3 I believe the gauges do work for fuel and temp, temp may flash or turn red when overheating. You can turn on the HUD for all gauges and speedo, you can learn gear/RPM to speed while testing on each track or race with HUD on. Remember RPM to MPH will change with final drive ratio options.
4 Red lamp for ignition on, I don’t remember it having an ignition switch. You can use the clutch to coast and save fuel if you find that strategy required in a race.
5 you can program pit options somewhere (advanced wheel settings ?) like; right pedal for Right side tires, left pedal for left tires….. and scroll down the pit options while on pit road for adjustments and repairs.
Check the guide section at the top of the page and also on the NTG 14 forum.
https://steamcommunity.com/app/254130/discussions/#
edit: Side drafting works and you can bump draft with the AI if they want to work with you, with the HUD radar on the willing car behind you may be a different color or your spotter will tell you about a car in front.
Run longer length races and the grip levels / track temps will change, night races will warm up then cool down as time progresses. There was a track temp on the HUD with earlier versions (NTG inside line), they removed it in 14 & 15.
Track temps will be different depending how you enter the track, test- practice- race, represent different day and or time.
I was able to get all of the shortcuts mapped to my wheel/stick so I'm good there. Thanks for the HUD tip, I used that to find out information (such as pit road speed / RPM etc..) then turn it off during a race.
I want to like this game, and I can accept the "gaminess" of starting out with a slower car. The problem is I don't have a good feel for where to put the AI%. They seem to run a certain speed during practice, then go like crazy in the race. Perhaps it's just Daytona and I won't see this at other tracks.. I don't know.
Coming from NR2003, I am ok being slow if the AI is consistent and I can learn and gain speed. That game has the best system, but lacks things such as the modern point system and the chase (not withstanding this new stage racing garbage!).
Anyway, thanks again for the tips. I sort of gave up on it, but perhaps I'll try starting with a car that is a little faster (using the cheat) and keeping the AI up high %.
Jeff
Edit; here's a thread on a tip for a visual check on setups.
https://steamcommunity.com/app/345890/discussions/0/133260909493068192/
Throttle position on other tracks will vary depending on ratios and caution lap speed. You can turn launch control asset on to prevent wheel spin, but assets off will give you a advantage of quicker start if you get it right. Fully upgraded car on non-SS tracks you may be passing a few AI cars before exit of turn two.
A lot, if not all tracks will have you in second gear for the rolling start.
Edit; go full throttle just after the game gives you control and up-shift at red line.
Agent 86 has been out here for along time, he may be willing to help you in a online match. My internet sucks where i live, i'm off line player only.
TRACK: Daytona
TIRES
FL: FR:
Pressure: 34 Pressure: 62
Camber: 0.3 Camber: 0
Caster: 2.3 Caster: 3.9
RL: RR:
Pressure: 34 Pressure: 58
Camber: 0.3 Camber: -0.3
Front Toe: -1/4" +1/16"
Rear Toe: -1/4" +1/16"
SUSPENSION:
FL: FR:
Height: 6.7 Height: 6.8
Bump: 2.0 Bump: 2.8
Rebound: 58 Rebound: 59
Spring: 900 Spring: 930
RL: RR:
Height: 8.3 Height: 8.2
Bump: 26 Bump: 30
Rebound: 45 Rebound: 45
Spring: 550 Spring: 560
Trackbar: 10
Rubber: no Rubber: no
DRIVETRAIN & AERO:
Gearing: B
Brake Bias: 61 %
Steering Lock: 25
Grill Tape: 70 %
Splitter: 2.3
BALANCE
Front Bias: 53 %
Left Bias: 32.5 %
Wedge: 53.2 %
F. Sway bar: 3250.0 R. Sway bar: 0
I wanted to contact Agen86 directly but can't figure out how to do it on Steam, doh! :(
And also, I'm sad today because the Brewers lost lol..
Thanks again for all the hints. I will try your setup also!
Earlier titles had more codes that would unlock new paint.
As a pusher you can be more aggressive, when being pushed the AI may back off at times.
They did try to give the AI individual characteristics according to the real drivers, that may be why Jr was the best to draft with. Careful passing the 10 car, I remember it would often turn into me where others would not.
I quit playing after I upgraded my wheel to a V2, the game has an odd FFB problem with it.