Shantae and the Pirate's Curse

Shantae and the Pirate's Curse

View Stats:
SickB Jan 14, 2017 @ 6:50am
Final Stage = ♥♥♥♥♥♥♥♥ Marathon
This goes to every Dev out there, please stop making such ♥♥♥♥♥♥♥♥ Levels.
Nobody needs to "git gud" in a Level which you will never play again in your Life because why should i ever play through this again?

Please stop making Roadblock Levels which suck ass then i will stop giving up on games and just watch the finish on youtube.
< >
Showing 1-15 of 18 comments
Garket Mardener Jan 14, 2017 @ 7:22am 
Okay here's a guide on how to control your anger
https://www.helpguide.org/articles/emotional-health/anger-management.htm

The final stage is supposed to be testing some if not all of your skills percieved in the way.
If you can't be bothered to play something based on trial-and-error learning, go play a ♥♥♥♥♥♥ "modern competitive game" and flame everyone like everyone does.

The level is not ♥♥♥♥♥♥♥♥, and there's a legit skip. It's hard and actually takes planning, and RETRIES.

Stop thinking of this as an insult, nobody is attacking you. You're not bad for missing one thing once, if you think so you're just wrong. These devs run on ♥♥♥♥♥♥♥ water drops compared to the feast major AAA devs run on, and still make more solid and fun games.

I get that the level is hard and annoying, but really, it's the last level, thank god you didn't get to the final boss, i can already see your house would get a ♥♥♥♥♥♥♥ flood with your sweat and/or tears. Not even sure though, because the "cry more" thing is garbage and overrated. Bad flame.

So here's my insight. Do git gud. Improve. People will play this again, there's something called multiple endings, speedrunning, and just replayability in general. And even if it wasn't replayable, a good difficulty makes a good challenge.

"But this isn't difficulty, this is ♥♥♥♥♥♥♥♥!!!"
This, is moderately difficult
"The Impossible Game" and other flash jokes, are actually ♥♥♥♥♥♥♥♥.

TLDR; please calm the ♥♥♥♥ down and stop spewing fallacies.
Corban Jan 14, 2017 @ 4:05pm 
This genre is made to be this challenging. The last level of this kind of games is supposed to test all that you HAVE learned throught the game (if you didn't improve in the whole game... do it again).

BTW there are two possible outcomes regarding if you have all the black magic or not, so yes, you need to beat the level twice.

How much you tried before giving up? 10 minutes?
Pls git gud or at least acknowledge that you just suck at this kind of things and that isn't fault of the developers.


PS: Watching the end on Youtube, pfffjjjjj
Melodia Jan 14, 2017 @ 5:34pm 
You don't have to go through it twice. Every time you finish two trials you can create a shortcut with the platforms that allow you to ascend the tower without going into the side doors.

Anyway, I put forth that if someone like me, who sucks at video games, can beat this...almost anyone who can get to that point should be able to beat it.
The Dave Jan 14, 2017 @ 8:07pm 
Just beat it. Yeah, that last dungeon's really long and hard compared to the rest of the game. I didn't realize at first that you could go back and save, thought I'd have to do that on one life and whatever healing items I had. That one hall with the windy storm and the spikes gave me flashbacks of the giant fans in Super Meat Boy. Still, I feel bad for anyone trying to get the "beat the game without health upgrades" achievement.

Damn good final boss, though, I'll give it that. Was nice being able to put my rarely-used powerup items to good use.
Corban Jan 15, 2017 @ 3:00am 
@Melodia if you want to get both achievements defeat pirate master and defeat pirate master in his true form then is needed to get to the end with and without all the dark magic.
That means that usually you should climb twice since the other option is save at the top, make first without the dark magic and then load the save, go down, collect all the dark magic and bla bla bla.


But well, this kind of levels are what make platform games so satisfying, since completing it is hard but gives you that feel of accomplishment.
I would agree that it's ridiculously hard, for different reasons. Shantae's camera doesn't do any seek ahead, so you literally can't see where you're going in that one room where you charge through it with Risky's Sword.

Trial and error is the only way to learn where the cheap insta-kill walls are, but that's not so much the level design's fault; it's the camera's. That whole room has an unfair difficulty spike it shouldn't otherwise have because of it.

The camera staying front and center on Shantae in the overworld is okay, because it's overall designed with Risky's boots in mind with lots of breathing room to jump around or stop yourself. The final dungeon to the Pirate Master is the exact opposite. Even flashing signs on the right side of the screen ala Freedom Planet would have been preferable to nothing.

However, you can flip switches afterwards so that you only need the cannon to scale back up the tower, so I can forgive it in this one instance. WayForward otherwise have great level designers on board.

Originally posted by The Dave:
I feel bad for anyone trying to get the "beat the game without health upgrades" achievement.

Surprisingly not that hard! You can trivialize the whole boss fight with the Pirate Master using a bubble shield- and auto-potions for those occasional hits, because he *will* take a whole two hearts from you even by contact damage if you're not careful.
Last edited by ❤ ✦ Libbie Oryx ✦ ❤; Jan 15, 2017 @ 9:37am
VolOpt Jan 15, 2017 @ 1:16pm 
People seem to be conflating cheap level design with challenge. So far I've really been enjoying the game but I've been watching the level desing going down hill once you finish the Mud Bogs. I don't even know what was going in in Propeller Town, it was just a bunch of disjointed platforms, empty space and death spikes....

Its kinda sad to see a game that was as enjoyable as this game is end up crutching on long spans of instant death spikes and bottomless pits for the home stretch.
Milien Jan 17, 2017 @ 5:11am 
Lol, OP had a problem beating Enclave final bosses? Now I understand why he's so frustrated about SatPC, since the endgame of that one is pretty easy to do.
animaniac Jan 17, 2017 @ 6:37am 
I wonder how many player didn't realize you could go back and save after opening each floor platform... you can also charge between the palace and the save point in one go!
Dmcybe Feb 24, 2017 @ 7:01pm 
play the first game that cameout on gbc and you would rage quit before you get to the first level
Bea Mar 9, 2017 @ 7:45pm 
git gud
YagamiBrando Mar 10, 2017 @ 3:00pm 
the only challenging level in a game and it still takes 15-20 minutes maximum to master and people still complain, sheesh.
*^SaoSin^* Mar 17, 2017 @ 10:42am 
Originally posted by YagamiBrando:
the only challenging level in a game and it still takes 15-20 minutes maximum to master and people still complain, sheesh.

It doesn't matter how long it takes but what emotions it leaves...
IT IS INFURATING... I mean where the hell you have any reason to boost up difficulty suddenly in platforming section by 1000% WHY WOULD SOMEONE DO DEATHROOMS WHEN WHOLE GAME WAS A WALK IN THE PARK?

HOW DO YOU PREPARE PLAYER FOR SOMETHING LIKE THAT? IS IT FUN TO LOOSE ALL HP POTIONS BECAUSE GAME IS THROWING ♥♥♥♥♥♥♥♥♥ AT YOU RIGHT BEFORE END?

answer is NO and it is very good reason for major negative review, even though whole game is fun despite backtracking.
Melodia Mar 17, 2017 @ 6:29pm 
The game was a cakewalk? Really?

You mean you had NO trouble with mud bog island? Frostbite island?
But yet had so much trouble in the final area, which doesn't even have any enemies (except a couple bats) that you're raging all that much?
GemGirl Mar 18, 2017 @ 9:15pm 
Originally posted by SickB:
This goes to every Dev out there, please stop making such ♥♥♥♥♥♥♥t Levels.
Nobody needs to "git gud" in a Level which you will never play again in your Life because why should i ever play through this again?

Please stop making Roadblock Levels which suck ♥♥♥ then i will stop giving up on games and just watch the finish on youtube.

It's not that hard mate... calm down.
< >
Showing 1-15 of 18 comments
Per page: 1530 50