Infinite Crisis™

Infinite Crisis™

Renifizzle Mar 28, 2015 @ 12:04pm
How many a-click instead of right click?
I just read BrianFantana's well written review and saw he mentioned "right clicking" everything.

I am just curious how many people use right click vs pressing a on the keyboard and left clicking?

The difference:
Right click:
On Target - you attack your target
On Ground - walk to where you right clicked, ignoring enemies
On Target miss (oops) - you walk towards the enemy instead of attacking them

A-click:
On Target - you attack your target
On Ground - you walk towards where you clicked until you run into an enemy, at that point you stop at your max range and attack them. If in a team fight, you attack (someone clear this up for me) either the closest enemy or the one who has taunted you (like Atrocitus or... Joker's vanish bag?).
On Target miss (oops) - If within range of the enemy, you attack them without moving. If you are out of range of any enemies you will move towards that point then attack at max range.

I always preferred a-clicking when in an engagement, as it doesn't put me in positions I dont want to be in (like walking towards their team...). I picked this preference up after watching a SC2 tournament where 2 of the commentators were briefly discussing this.

If I want to move despite enemy presence I will use right click.

Any other player thoughts on this?
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Showing 1-11 of 11 comments
ernest p. worrell Mar 28, 2015 @ 12:14pm 
I pretty much entirely a-click. For farming, for fighting, for everything. I used to be a right clicker long, long ago. I only right click to move backward, away from fights. A-clicking will help your kiting / stutter steps in every RTS like game so it's in general a good habit. In a prime kiting situation, right click back and a-click the ground will usually automatically hit them because they're chasing you and will usually, not always but usually, be the closest target.
Det0nator Mar 28, 2015 @ 12:34pm 
Anyone know if its possible to remap a click to a mouse button? I tried but button binds dont seem to respond to mapping to mouse clicks.
zlainfury Mar 28, 2015 @ 1:03pm 
hold shift when you right click for the same functionality as pressing a on the keyboard then left clicking. Anything that saves finger movement to enact the same response is better in a MOBA, learn it and get better cause of it. Trust me.
Hammerreborn Mar 28, 2015 @ 1:12pm 
I always a+ right click.

That part of my review was a kinda mock of DOTA2, in which if you are playing a support character, you have to right click everywhere but a minion to avoid attacking a creep and getting a strongly worded letter from your ADC. Because in that game there is no credit sharing, and last hits are paramount, so you are considered to be "stealing" farm from your adc character.
Last edited by Hammerreborn; Mar 28, 2015 @ 1:13pm
ernest p. worrell Mar 28, 2015 @ 1:47pm 
Originally posted by zlainfury:
hold shift when you right click for the same functionality as pressing a on the keyboard then left clicking. Anything that saves finger movement to enact the same response is better in a MOBA, learn it and get better cause of it. Trust me.

I guess that's a good tip but for me a+clicking has been like a decade long habit and I can't imagine switching now. If I start doing that I'll also probably be liable to start accidentally doing it in games like Starcraft where a shift+click queues another command.
Renifizzle Mar 28, 2015 @ 1:56pm 
Originally posted by zlainfury:
hold shift when you right click for the same functionality as pressing a on the keyboard then left clicking. Anything that saves finger movement to enact the same response is better in a MOBA, learn it and get better cause of it. Trust me.

I'm open minded to trying that.

Currently I appreciate the click difference between left and right. It helps me keep separate my move and attack move commands. But I'll certainly try shift right click at least once.
Unicarn Mar 28, 2015 @ 2:02pm 
Originally posted by Kwis:
I always a+ right click.

That part of my review was a kinda mock of DOTA2, in which if you are playing a support character, you have to right click everywhere but a minion to avoid attacking a creep and getting a strongly worded letter from your ADC. Because in that game there is no credit sharing, and last hits are paramount, so you are considered to be "stealing" farm from your adc character.
That's LoL, not DOTA2.
ernest p. worrell Mar 28, 2015 @ 2:09pm 
Originally posted by Det0nator:
Anyone know if its possible to remap a click to a mouse button? I tried but button binds dont seem to respond to mapping to mouse clicks.

Do you mean attack move click to an extra mouse button (like on productivity/gaming mice that have extra buttons besides left, right and middle click)? So that when you press that extra mouse button it does attack move click? Or to do a right or left click? I'm not sure I understand the question.

If it's just to change right or left click to one of your mouse buttons, i.e. making an extra mouse button behave exactly the same as a left click for instance, then the answer is I'm not sure / maybe / no. I can think of no way unless it's an ancilliary feature in the kind of software you'd need for the solution I'm about to recommend, and even then it might cause complications.

If it's to make a mouse button behave like the binding "attack move click", and you just mean it's not recognizing your mouse button, the only solution I can think of would be to download a program that maps a mouse button to a normal key. I've never used such software but I know it is out there, and this is one of the more popular ones I found after a google search: http://download.cnet.com/Key-Remapper/3000-2094_4-10908576.html

I of course can't guarantee this software or your results in any way, shape or form and so you would have to go forward on your own here.

What you'd have to do is remap said mouse button to a key that the game doesn't use, and then in game remap the "attack move click" (default shift+right click) to said key.

Hope this helps, good luck.
Hammerreborn Mar 28, 2015 @ 2:10pm 
Originally posted by Unicarn:
Originally posted by Kwis:
I always a+ right click.

That part of my review was a kinda mock of DOTA2, in which if you are playing a support character, you have to right click everywhere but a minion to avoid attacking a creep and getting a strongly worded letter from your ADC. Because in that game there is no credit sharing, and last hits are paramount, so you are considered to be "stealing" farm from your adc character.
That's LoL, not DOTA2.

Unless DOTA2 has changed drastically in the past year, it worked that way (no shared last hit credit).

Omniknight was no fun getting screamed at everytime I wanted to wave clear by healing myself.

I have not played LoL in probably 4-5 years.
Last edited by Hammerreborn; Mar 28, 2015 @ 2:10pm
ernest p. worrell Mar 28, 2015 @ 2:22pm 
Just right clicking everywhere wouldn't be a good way of dealing with that in Dota 2. You can just hit S to stop your guy from autoattacking, or even go into options and turn autoattack completely off so that to initiate basic attacking you must actually click.

By the by, this is something I've been curious about in general in this game... the way sharing works here, aren't you still kind of stealing from your carry to take last hits, assuming you're playing a more supportive character like a controller, enforcer, etc? I mean I get that there's no class in this game that just doesn't need farm like in League. But still. If you had, say, Gasbat and Wonder Woman in a lane together, wouldn't it still be far better to let Gasbat do last hitting solo?
Hammerreborn Mar 28, 2015 @ 3:24pm 
Originally posted by an actual gun:
Just right clicking everywhere wouldn't be a good way of dealing with that in Dota 2. You can just hit S to stop your guy from autoattacking, or even go into options and turn autoattack completely off so that to initiate basic attacking you must actually click.

By the by, this is something I've been curious about in general in this game... the way sharing works here, aren't you still kind of stealing from your carry to take last hits, assuming you're playing a more supportive character like a controller, enforcer, etc? I mean I get that there's no class in this game that just doesn't need farm like in League. But still. If you had, say, Gasbat and Wonder Woman in a lane together, wouldn't it still be far better to let Gasbat do last hitting solo?

I got really bored spamming S too. But the overall point is that as a person who LOOOVVVVEEEESSS the support role, this game actually let's me play that to my hearts content without feeling like I'm dragging my team down or dealing with toxicity because I had the nerve to get myself a few credits.

There are items called gambits that increase drone credits by 20% when two or more are sharing, so each gets 60% of a drone's worth instead. Supports generally pick one of these items up.

Having the support in lane is much different than in other MOBAs imo, because there is a lot more agressiveness in this game, especially when coming from the jungle (which in this game, involves both team rather than one team as in the traditional 3 lane maps), that the CC/heals/shields the support offers is much more important than a few more credits. Supports are also key for suppling vision, as wards are not purchasable in this game.

That being said, marksmen top is not unhead of, and some teams run marks top AND bot, with a blaster in jungle or as the support bot lane. Or marks top and blaster support bottom I have also seen a few times.
Last edited by Hammerreborn; Mar 28, 2015 @ 3:32pm
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Date Posted: Mar 28, 2015 @ 12:04pm
Posts: 11