Infinite Crisis™

Infinite Crisis™

Why this game failed.
The TLDR version?
The forum community was ♥♥♥♥, the devs were slow, and the publisher was greedy.

The long version?
This game suffered from a lot of problems on launch.
First one being that the game locked off all but one game mode for public quick match play.
A lot of the most popular footage of the game was specific game modes that were not accessible through normal play.
You had to get an entire room full of friends and make a custom game to play them.
There was also this unrealistic push by the publishers to get this game into the MLG scene.

Another HUGE problem was the devs completely ignored the steam community for this game.
And as anyone with half a brain knows, once you release a game on steam, it lives or dies there.
The devs released an all free champion week to try and boost the games popularity.
Which would of been great had that not COMPLETELY neglected to mention a damn thing about it on the steam page.

The devs missed out on loads of feedback and constructive criticism due to their lack of vision when it came to checking on their own games steam page.

I myself went out of my way to get onto their websites forum to throw out some feedback because of the lack of responses on steam.
But the feedback (all constructive and worded in a respectful manner) was met with a torrent of mud flinging by the community of the game.

I think anyone who partook in the forums in any of the stuff I'm about the mention can pat themselves on the back for being largely responsible for this game dying like it did.

There were plenty of people, myself included, who were pointing out the issue with lack of steam based support for the game, and a lack of advertisement for the game on steam.
Each one of these posts was met with early access and beta testers flaming it, and saying how the steam community isn't worth squat, and the low numbers can be written off because a "lot more people" play via the website and luancher. (which was a complete lie and pointed out to be innaccurate).

A lot of topics talking about some of the blatent balancing issues got drowned out as well.
Hardly ever did an actual dev or mod respond to any of it.
Most of the time the threads were closed due to spam or flaming, but of course no one involved in it got banned because they were long time backers.

There is something to be said for pleasing your base audience, but these devs learned the hard way that loud mouthed fair weather fans with too much money on their hands will end up chasing away your entire casual audience, and kill your game with their rampant fanboyism.

Even if the people left are the ones who pay in the most money to the game, they can't all just play vs eachother.
And the biggest point of income for games like this are people who play for a short while, and enjoy the game enough to buy a skin or two for their favorite character.
Not the people who drop 100 bucks on the game once, then expect to be treated like royalty for the rest of their lives, all the while actively telling people "THEN DON'T PLAY THE GAME!" "if you don't like it, then uninstall".





PS.
I really did love this game, which is exactly why I tried to point out the short comings of it, and get the devs to change some of the ballancing issues and open up more game modes.
It still boggles my mind how people can call themselves fans of something and actually word for word tell people to not play the game.
If I were a game dev making a start up multiplayer game, and someone who donated 50 bucks told a group of others players to stop playing the game, I would ban that person from posting, put a strike on their account, and publicly apologise to the people they insulted.

Ships sink when you poke holes in them.
< >
Showing 1-13 of 13 comments
healthykira Sep 29, 2016 @ 8:06am 
Eh, the forums were infested with people not even playing the game, but posing as if they were. Some kind of a weird hate group determined to meld the image of the game, in a coffin. I think they were doing it even before the steam release. That of course was just the nail in said coffin, the whole production of the game was riddled with terrible mistakes.
I enjoyed the game though, and still miss it.
Arcade8it May 1, 2020 @ 5:55pm 
cuz people are retarded and think league is better. ( yes im back in league...)
skeewoosh Sep 18, 2020 @ 4:54am 
i dont think they had much funding
skeewoosh Sep 18, 2020 @ 4:54am 
Originally posted by Arcade8it:
cuz people are retarded and think league is better. ( yes im back in league...)


and this
UndeadBrian Oct 10, 2020 @ 7:11pm 
This game would have been huge it took league a few years to get rolling. I would love to see WB games at least try to get this crowd funded in the near future.
zlainfury Oct 16, 2020 @ 6:15am 
Game was killed by DC Fanboys leading the Dev, which had never done a MOBA, to do ♥♥♥♥♥♥♥♥♥. This drastically cut the player base during the alpha/beta. That in turn lead to louder and louder DC fanboys asking for more and more ♥♥♥♥♥♥♥♥♥.

It was a vicious cycle of people with no knowledge informing people with no knowledge. The player base reduced to the point where having multiple maps would not be feasible for their tiny player base and in listening to a group of vocal people with 0 to little genre knowledge they alienated those interested in playing.




Originally posted by UndeadBrian:
This game would have been huge it took league a few years to get rolling. I would love to see WB games at least try to get this crowd funded in the near future.


Why would you like to a see a multi billion dollar company resort to crowd funding anything?
Sugar Show Oct 24, 2020 @ 1:34pm 
Short history: DC sucks at make games other than Batmans
ZaRaK Oct 26, 2020 @ 6:56pm 
best moba
skeewoosh Oct 27, 2020 @ 10:20am 
League of legends got rid of the dominion map so I turned to this.
Didn't work out so well
Miami Mystery Dec 31, 2020 @ 7:55pm 
Originally posted by TrippiHedren:
i dont think they had much funding
The money was definitely an issue, no matter how much people like a game it needs to make money to continue. The player base was small and had some toxicity due to the skill level gap between new players and experienced players.
The game was not overly complicated but definitely had a lot of nuances that took time to learn, one of the reasons why there was such a big gap between new and experienced players was because when you played a game everyone did not start equally, modifications were permanent and taken with you from game to game unlike other games like this where you earn 100% of your upgrades in the game, while I did like the system, it kind of made it fun to unlock and use new modifications to your play style the downside was that it took a while to learn the best paths to take,etc.
The other thing that I thought was a mistake was how quickly they were trying to push the Esports aspect, the game at no point ever had enough of a player base to enter the Esports market and trying to introduce it so soon was a mistake, the other side of this is that they were probably getting to a point where they had to make some money off of the game or it would die so this may have just been a hail mary.
Excellent game though still one of my all time favorite moba/turret defense games.
My favorite characters were Katan and Gaslight batman, but almost all of the characters were fun to play,great character and skill design.
Sgt Griss Feb 12, 2021 @ 5:02am 
Was a fun Moba. Everyone was on the League, Dota 2 kick when it came out and it was not polished enough. If it was re re-released I would play this again day one.
I have never enjoyed league but for many years I played Dota 2 until it lost its appeal. I do know many people that wish DC would pick this title up throw some money behind it and let it loose again. The ground work is there just toss some money at a small hungry indie studio looking to make a name for itself and turn them loose on it.
Bee Mar 28, 2021 @ 9:14pm 
They killed Chaos Heroes online too, and that was a better moba then League, Hell Faker started and still plays CH weekly.
But this game ( Infinite Crisis ) was great if the the main map wasnt based on LoL's worst game mode.
The one and only stream they had was a bunch of League players who knew nothing about anything DC or comics. The guy playing Arcane supergirl called her "Human Torch" don't ever give that idiot a gender reveal party.
Twin Crows May 8, 2021 @ 2:33pm 
The game Ran like ♥♥♥♥, was often buggy and its Jungle minions were just dumb.
I honestly feel like the game didn't need items. The game needed to focus on fixing the map and the core aspects of the game but they didn't listen to people and its character roster was straight ♥♥♥♥. It tried to have some kind of story but it honestly did not need it. It honestly held the game back.
< >
Showing 1-13 of 13 comments
Per page: 1530 50