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Sorry for the problems with the controllers, Im aware the 360 wired pads have also broken and am working on a patch to fix it. I'm having to replace the entire input and controller redefine stuff so it's taking a while. Hoping to release it in the next week or so. This should also fix the Xbox One controller issues.
Edit: I have a build that's fixed the 360 (wired and wireless), PS4 and Xbone controller issues under Win10. Fighting sticks won't be supported. Aiming to get the build live over the weekend, but I need to fix some achievements and test through the game.
Sad sticks won't be supported, but if at least Xbox gamepads work, it's a step forward.
I'll be expecting the fix in the next weeks.
But if the stick is switched to Left Stick or Right Stick, that does not work anymore.
I checked within the Windows devices setting, my gamepad and fightsticks are perfectly setup and calibrated.
Could it be possible to allow a manual mapping in the game setting to try to "force" the right inputs?
I've just pushed a new build, it doesn't directly support fight sticks (as mentioned) but it has fixed all the DPad / Broken button inputs on my 360/Xbone and PS4 pads.
With the 360 gamepad, not only buttons but also Dpad and joystick do not work anymore, I can't navigate in the menu.
So I plugged the arcade stick, to check, and it's also worst because A-B-X-Y-L-R-LS-RS-Select-Start buttons do not work anymore since the update (only left, right, and up and down reversed work). So even stick lost button inputs whereas they were working before.
Keyboard is now the only way to play the game.
To be sure it's not a hardware problem, after Lumo I launched randomly Nuclear Throne and Geometry Wars 3, and there is absolutely no problem with my gamepad, it does work.
Thank you very much for your reactivity, but unfortunately latest patch broke the few that previously worked :(
And you're running under win10 with the latest patches?
Also, have you gone to settings->controls and tried defining your own input mappings?
The first launch of the new build may pick up your old controller settings, but you can erase these by hitting "Set Defaults" in the controls screen, then exiting the game and relaunching. I have put code in there to detect this and do it for you, but just in case...
In the W10 settings, no problems with the mapping (and calibration) of my hardware.
Ingame I tried "set defaults", did not change anything, even after 2 game restarts.
Then I launched the adventure mode 2 times, but only the keyboard allows me to control the character.
Escape button does not work to quit the game (in fact it does not do anything), I had to alt/tab to go back to the desktop and shut the game with a right click.
Sorry :(
Regarding the pads, I'm at a loss at this stage. I had all the same bugs as you reported and it's fixed on both my dev PC and my laptop. It's also been tested on some other PCs, just via this steam update, and it's also fine.
Short of deleting your local copy and re-installing through steam in the vague hope something changes, I'm not sure what else to suggest at this point.
Full list of supported controllers has been pinned to the discussion group, but you can also find it here:
http://www.gallantgames.com/pages/incontrol-supported-controllers