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The events aren't random and while some events do use QTE, there are plenty of traditional puzzles and minigames. Please don't misrepresent this game or the series for attention. It's disrespectful.
While not to be disrespectful, this game definitely isn't King's Quest. I grew up with the entire series, having played them all (multiple times) when they originally came out. Perhaps this game is inspired by King's Quest VII and Mask of Eternity, but certainly not the first six.
King's Quest has always been a darker fairy tale. The first six games are practically all fairy tale stories or mythologies mixed together in the world. And you could kill creatures from the games if you so chose, but got fewer points than a non violent method. King's Quest involved a dying king, witches, trolls, a giant, a thieving dwarf, an evil rat. King's Quest II involved a kidnapped woman. Three involved an enslaved boy. Four's story started with the father collapsing. Five involved a kidnapped family and enslaved girl. Six involved murder. What does A Knight To Remember involve? "No cutting!" and "No poking!". And Graham went from a pretty serious knight/king to an incompetent buffoon. And the world did no better. It went from a dark fairy tale to saturday morning cartoon idiocy.
As for the gameplay, Sierra games initially were a step backwards from the classic text adventures of the day, but they did evolve. This was of course due to the limitations of the day, but the graphics were great. But from the text adventures to the point and click pre-1995, the games were mostly fairly open world and allowed (limited) interactions with the environment. That was what made them fun for me. You could look at an object in the background or attempt to interact with an object in the background, and there would be a response to that. This game is more Telltale than Sierra. The world exists only to have you move from one puzzle to the next. Sure, a few puzzles can be accomplished in a different order, but the game makes sure to block unnecessary paths to force you in a direction.
Maybe it's the "evolution" of the genre to acquire a new audience, or listening to feedback from fans of the prior games. One complaint that Lucas Arts fans always had were the red herrings of Sierra games, which don't exist in this latest incarnation. The prior games allowed for multiple uses of objects in different situations, and if you messed up, well, time to reload a save. Taking the Telltale approach, you have one object for one use. You can't mess up. And if you die (from a non red herring puzzle, which is mostly guessing half the time), you immediately reload. But if they listened to the fans, then why not rid the game of the one thing most Sierra fans hated, the arcade sequences?
The game practically has everything that defines Not-Sierra, or at the very best, the worst aspects of Sierra, and removes everything that made the games enjoyable. I'm sorry, but just keeping some of the names and locations and a few remixed songs from prior games does not do the series justice. It doesn't feel like The Odd Gentlemen were fans, at least not of the games which defined the series, or even Sierra.
And that's where I stop taking anything you have to say seriously.
And how were they not? It's not really debatable that the parser of text adventures were far superior at the time. Compare a game like Planetfall, which came out around the same time as King's Quest.
King's Quest added graphics, which for the day were great, but the story and parser were far inferior, and this was one of the complaints from adventure game fans at the time about how games only care about graphics and not gameplay. (It's amazing at how the same opinions that people bring up and think are new have been previously existed for years).
This game also has choices which can go between taking a darker and violent path or a peaceful one, and yes, the reward is still better on the peaceful path. You haven't actually played this game, so please stop pretending you know anything about it. You've been wrong every step of the way.
The entire basis of your argument as it stands is that it's not a Point & Click interface. Which only describes about 3/8ths of the previous entries in the series to begin with. It's weak. If anything this is KQ because like the series itself, it's evolved with the times and adopted the most current, popular interface for adventure games. One that's controller friendly and not exclusive to PC environments.
Where did I ever say anything about a point and click interface? I stated that both the AGI & SCI contained similar world interactions. When it went to point and click, the elements still stayed the same. From the original games where you could look at or attempt to use a background element, it made little difference to "look tree" or click the eye icon on the tree, compared to the current game where it's an interaction icon only on specific hot spots. And I agree, it's adopted to what is the most current and popular interface, but that's where I also think that they have taken a huge step backwards.
Because of your edit.
Now I can't take you seriously. Read the manuals to the games. The very first game, the story is about how King Edward was swindled out of the 3 great treasures which lead Daventry to despair and involved the death of his wife. How is that bright?
Sorry to burst your bubble but this game was actually done with Roberta William's advice, mentorship and notes:
http://www.siliconera.com/2015/07/30/how-kings-quest-creator-roberta-williams-helped-kings-quest-a-knight-to-remember/
Ken Williams on how they designed every single game:
You're building an argument based entirely on your own denial. Hell, your earlier statements just plain try to deny that this game contains the basic fairy tale elements of the previous titles... which is entirely dung you made up. Especially since in this game so far you deal with Goblins, Trolls, Intelligent Animals, Supernatural Warriors, Gnomes, Magical Potions / Alchemy, Dragons, offhand mentions of Unicorns, Behemoths, Dwemors and Beholders and you're in the Kingdom of Daventry... so the entire thing is already in a setting with fantastic scenes.
And yes, there are a bunch of point and click games out, what's your point? There are also a bunch of adventure games done with the controller style now. Especially since companies actually like business on consoles.
This is King's Quest. You're just a troll.
I started out in the dragon cave. Most of it was move graham through the cave and hide when the dragon is going to eat you QTE like has been stated. Then we had a quick puzzle with the meat and we were on to the next segment.
From here you meet the guy with the cart and have to go find a wheel. Another small puzzle where you go and get a tool, cut a tree and walk to town to get a wheel.
Finally, you must cross the bridge and get to the tent to try to become a knight. Once across you take a quiz about the 4 other knights. This is where I'm at in the game so far.
Everyone looks at the old classics in different ways, but here is what I liked about them.
I loved being able to explore the world around me, pick up things, talk to people, and do pretty much whatever I want (Eg. KQ6 with the magic map). So far in this game I must follow where the game tells me to go and also play these annoying QTE's all the time.
I also think that the few puzzles of the game have been very weak. I like a challenge, a puzzle where I have to think. The toughest puzzle was probably the 4 knights and it wasn't really hard to guess what to do when they block off certain areas and you are lacking in inventory options.
I have liked the way that they pay tribute to the old games with the lore and some of the objects spotted like the tapestry of game 4 and 6 (I believe it was 4, I was too focused on the 6th where Alexander is facing the minotaur! The 6th was my favorite of the series, so epic!)
I also liked how you can still die like the other games and the fact that they got rid of the "You must start over because you forgot to save because you're an idiot" (Sorry, but I'm a Lucasarts guy when it comes to that one)
Moral of the story the game reminds me of another I played called the Cave.
http://store.steampowered.com/app/221810/
With all due respect for that game, I think that there are some people that might like that game. But I just don't. Same reason I don't like first person shooters very much, its not my style. Like I said, I'm going to persevere and play the chapter out. But to call this game 100% King's Quest or 0% King's Quest is foolish. It is a different time and a different company that did their best to make this game as true to the series as they could and as far as we know Roberta Williams has approved the game publicly. https://www.youtube.com/watch?v=U38Wk7deNcA
But then again, if you were in her shoes wouldn't you do the same? And my question becomes, to what extent was the odd gentlemen able to capture the magic of the original classics?
I don't think you can really capture the magic of the originals. King's Quest has always been a demonstration of what computers were capable of at the time, from The Wizard and the Princess having full color, to King's Quest for the PC Jr. adding animation and depth, to King's Quest IV being the first game to use a sound card for the PC, to King's Quest V being one of the first VGA games.
I've already stated that this game is a modern adventure game, and sadly, it represents everything I dislike about what the adventure genre has evolved into. Unfortunately, certain aspects which provided entertainment in older games are now viewed as tedium in modern games, e.g. mapping.