King's Quest

King's Quest

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Xiandera Sep 10, 2017 @ 8:46am
Should I buy King's quest or not?
I heard many people said the very first espiode was better but the rest of other espiode was not good as the very first espiode was. I am trying out the very first espiode as I never played the classic king quest game. I am very catuois about what I am buying because I do not want to end up with buying a very bad game that is supposed to pay a tribuite to after being out for so long on older systems.

I was intrested about buying it in whole season, but many comments about bad esipodie prevent me from buying the rest of it, only to try out the very first espiode of the remake.

Also, I wished the developers could takes notes from games that had a very good remake (Crash Bancooit on ps4, Xcom, I cannot think of other games on the list since I do not know any other games on the market that had a proper remake like some games does).

So.... I am just saying that if they didn't mess up the entire game, I would have liked it a lot dispite never playing the classic game before.

So what do you think? Should I give it a try dispite being flawed in many ways? Or NOT?
Last edited by Xiandera; Sep 10, 2017 @ 8:48am
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Showing 1-15 of 46 comments
Gabby Sep 10, 2017 @ 9:11am 
Unfortunately some people confuse length with quality. The game actually gets better over time and the story as a whole is worth the experience. TOG would do poorly if they had taken notes about remakes, as this is not a remake. It’s the starts of a brand new chapter in the established series.

This isn’t the classic King’s Quest 1 remade. It’s a new chapter.
Xiandera Sep 10, 2017 @ 11:38am 
Originally posted by Seraphna:
Unfortunately some people confuse length with quality. The game actually gets better over time and the story as a whole is worth the experience. TOG would do poorly if they had taken notes about remakes, as this is not a remake. It’s the starts of a brand new chapter in the established series.

This isn’t the classic King’s Quest 1 remade. It’s a new chapter.

So you are sugglisting that I should give a whole game a try?
Gabby Sep 10, 2017 @ 3:12pm 
If you enjoy Episode 1, then yes. Do note that after the first chapter they cut down on (the get rid of) Quick-Time Events and the game slowly pushes more into logic puzzles than walking back and forth puzzles.
monkeymadness Sep 15, 2017 @ 11:32pm 
Originally posted by Xiandera:
Originally posted by Seraphna:
Unfortunately some people confuse length with quality. The game actually gets better over time and the story as a whole is worth the experience. TOG would do poorly if they had taken notes about remakes, as this is not a remake. It’s the starts of a brand new chapter in the established series.

This isn’t the classic King’s Quest 1 remade. It’s a new chapter.

So you are sugglisting that I should give a whole game a try?

Since I played the classics I have not likely the style very much and that is why you have some people that love the game and some that do not. I have only played to episode 3 so far, but it seems like the episodes are very similar in nature. The first is the longest I believe, but all of the episodes end up making a good sized game. If I was you. I would try out the first (as it seems you are doing) and if you like the episode, then the other episodes should not disappoint.
Mandrake42 Sep 16, 2017 @ 7:20pm 
I thought it was an excellent reboot of the series and I can't wait to see where they go next. The first chapter was the best as far as old school adventure gaming goes, but storywise I think the chapters go from strength to strength. It is well worth the investment, and if you are still on the fence after chapter 1, wait for a sale. There is also some replay value to be had as you can't get all possible paths on a single playthrough. I'm saving my second playthrough for the release of the next series.
Mandrake42 Sep 16, 2017 @ 7:28pm 
Originally posted by monkeymadness:
Originally posted by Xiandera:

So you are sugglisting that I should give a whole game a try?

Since I played the classics I have not likely the style very much and that is why you have some people that love the game and some that do not. I have only played to episode 3 so far, but it seems like the episodes are very similar in nature. The first is the longest I believe, but all of the episodes end up making a good sized game. If I was you. I would try out the first (as it seems you are doing) and if you like the episode, then the other episodes should not disappoint.

I think people tend to view the classics through rose coloured glasses. They were the very first graphic adventures, they were still learning and it shows. How many times did you die from falling due to finicky controls? Getting up some of those narrow paths was a cruel and frustrating chore. Another example: Remember the apple in Kings Quest 1? The apple you could eat and there was no way to get another? The apple that you find out much later that you need for an important quest and you don't have because the game let you eat it? And having to reload to an earlier save, that you hope you made before you ate the apple?. Look I could go on with my gripes about early Sierra game design. The point is that after Lucasarts showed us how to make a game without cheap deaths and inventory dead ends, its hard to go back to those early King's Quests.

While I know the gameplay in the reboot is not what some people where hoping for, to directly emulate the early games would be a mistake. It would turn new comers off. Though it might remind old timers just how unfair those old games were.
monkeymadness Sep 19, 2017 @ 5:16pm 
Originally posted by Mandrake42:

I think people tend to view the classics through rose coloured glasses. They were the very first graphic adventures, they were still learning and it shows. How many times did you die from falling due to finicky controls? Getting up some of those narrow paths was a cruel and frustrating chore. Another example: Remember the apple in Kings Quest 1? The apple you could eat and there was no way to get another? The apple that you find out much later that you need for an important quest and you don't have because the game let you eat it? And having to reload to an earlier save, that you hope you made before you ate the apple?. Look I could go on with my gripes about early Sierra game design. The point is that after Lucasarts showed us how to make a game without cheap deaths and inventory dead ends, its hard to go back to those early King's Quests.

While I know the gameplay in the reboot is not what some people where hoping for, to directly emulate the early games would be a mistake. It would turn new comers off. Though it might remind old timers just how unfair those old games were.

It is hard to explain, for most it is the feeling that the game is less the point and click games of old. Lack of puzzles, deciding to use QTE's, changes in the explaination of the King's Quest Timeline (I just finished Chapter 3 and felt like it basically said Kings Quest 2 was not real, but a made up story) It hasn't been a complete flop, as Kings Quest 8 was much worse and if you as any returning fan most hate that game, it just lacks some of the Roberta and Ken feel to it. I myself mostly only care for Kings Quest 5-7, but the storylines and puzzles are what I consider the peak of point and click adventure games. I think it is wise for the reboot to try and draw new people into the series and not mimic what was done before, but that just means that some might feel slightly betrayed. Having bought the game, I think that the game is good, but not great.
Last edited by monkeymadness; Sep 19, 2017 @ 5:17pm
Mandrake42 Sep 19, 2017 @ 5:44pm 
Originally posted by monkeymadness:
Originally posted by Mandrake42:

I think people tend to view the classics through rose coloured glasses. They were the very first graphic adventures, they were still learning and it shows. How many times did you die from falling due to finicky controls? Getting up some of those narrow paths was a cruel and frustrating chore. Another example: Remember the apple in Kings Quest 1? The apple you could eat and there was no way to get another? The apple that you find out much later that you need for an important quest and you don't have because the game let you eat it? And having to reload to an earlier save, that you hope you made before you ate the apple?. Look I could go on with my gripes about early Sierra game design. The point is that after Lucasarts showed us how to make a game without cheap deaths and inventory dead ends, its hard to go back to those early King's Quests.

While I know the gameplay in the reboot is not what some people where hoping for, to directly emulate the early games would be a mistake. It would turn new comers off. Though it might remind old timers just how unfair those old games were.

It is hard to explain, for most it is the feeling that the game is less the point and click games of old. Lack of puzzles, deciding to use QTE's, changes in the explaination of the King's Quest Timeline (I just finished Chapter 3 and felt like it basically said Kings Quest 2 was not real, but a made up story) It hasn't been a complete flop, as Kings Quest 8 was much worse and if you as any returning fan most hate that game, it just lacks some of the Roberta and Ken feel to it. I myself mostly only care for Kings Quest 5-7, but the storylines and puzzles are what I consider the peak of point and click adventure games. I think it is wise for the reboot to try and draw new people into the series and not mimic what was done before, but that just means that some might feel slightly betrayed. Having bought the game, I think that the game is good, but not great.

I try to pretend King's Quest 8 never existed. Also of the originl KQ 5-7 were definitely the best of the seires, though I do have a soft spot for the Peril's of Rosella as well. That said my favourite Sierra games from the original studio were the Quest for Glory and Gabriel Knight series. In some ways I think that helps a bit with my acceptance of this reboot, my nostalgic attatchment to the original KQ games isn't as strong as with some of their other series.

I actually enjoyed the narrative reboot of the new series. Even the 3rd episode. In fact for pure humour value I consider it the funniest part of the new series. I can understand that it might be frustrating to have the canon of the second game overturned, but I think it dovetails nicely into the direction the new series is taking.

As for the gameplay and QTE's and things. I really do wish they had kept it more traditional graphic adventure like the first episode, but at least they didn't go full Telltale and remove puzzles altogether*

*Note: I do like Telltale games but one company doing narrative driven games with no gameplay to speak of is enough.
Gabby Sep 19, 2017 @ 7:12pm 
Originally posted by monkeymadness:
Originally posted by Mandrake42:

I think people tend to view the classics through rose coloured glasses. They were the very first graphic adventures, they were still learning and it shows. How many times did you die from falling due to finicky controls? Getting up some of those narrow paths was a cruel and frustrating chore. Another example: Remember the apple in Kings Quest 1? The apple you could eat and there was no way to get another? The apple that you find out much later that you need for an important quest and you don't have because the game let you eat it? And having to reload to an earlier save, that you hope you made before you ate the apple?. Look I could go on with my gripes about early Sierra game design. The point is that after Lucasarts showed us how to make a game without cheap deaths and inventory dead ends, its hard to go back to those early King's Quests.

While I know the gameplay in the reboot is not what some people where hoping for, to directly emulate the early games would be a mistake. It would turn new comers off. Though it might remind old timers just how unfair those old games were.

It is hard to explain, for most it is the feeling that the game is less the point and click games of old. Lack of puzzles, deciding to use QTE's, changes in the explaination of the King's Quest Timeline (I just finished Chapter 3 and felt like it basically said Kings Quest 2 was not real, but a made up story) It hasn't been a complete flop, as Kings Quest 8 was much worse and if you as any returning fan most hate that game, it just lacks some of the Roberta and Ken feel to it. I myself mostly only care for Kings Quest 5-7, but the storylines and puzzles are what I consider the peak of point and click adventure games. I think it is wise for the reboot to try and draw new people into the series and not mimic what was done before, but that just means that some might feel slightly betrayed. Having bought the game, I think that the game is good, but not great.

1. QTEs are gone after Chapter 1.

2. This isn’t a reboot, or a remake. This is the actual King Graham telling stories to his granddaughter about events between previous games. It’s supposed to be a bit muddled, our narrator is literally dying of old age.

3. Changes were not actually made to the timeline.

4. You present a catch22 by claiming that it would have been better for them not to touch upon the old games, as other fans would be pissed off if they tried to ignore it.

5. Roberta gave her seal of approval.
Mandrake42 Sep 19, 2017 @ 7:19pm 
Originally posted by Seraphna:
....

2. This isn’t a reboot, or a remake. This is the actual King Graham telling stories to his granddaughter about events between previous games. It’s supposed to be a bit muddled, our narrator is literally dying of old age.
...

This was probably my favourite part of the whole thing. It was such a cool framing device and honestly made for a really emotional conclusion. I mean it helped that Christopher Lloyd sold the hell out of old Graham, but that final episode was just well staged as well.
Gabby Sep 19, 2017 @ 7:23pm 
Yeah, I liked how it managed to play with the older games, reminding long time fans of the stories they'd experienced, kinda revving us up for (hopefully) more games in the future.

All while readying to pass the torch to a new Prince and Princess of the realms.
Mandrake42 Sep 19, 2017 @ 7:33pm 
Yeah, I actually liked Gwendolyn and, as mentioned above, Perils of Rosella holds a bit of a sentimental spot for me so it will be cool to play a female lead again. Looking forward to it.
monkeymadness Sep 20, 2017 @ 5:11pm 
Originally posted by Seraphna:

1. QTEs are gone after Chapter 1.

2. This isn’t a reboot, or a remake. This is the actual King Graham telling stories to his granddaughter about events between previous games. It’s supposed to be a bit muddled, our narrator is literally dying of old age.

3. Changes were not actually made to the timeline.

4. You present a catch22 by claiming that it would have been better for them not to touch upon the old games, as other fans would be pissed off if they tried to ignore it.

5. Roberta gave her seal of approval.

This wasn't meant to be argumentative. I'm just stating a few things that might have turned some fans off. And as I said before it is hard to explain. I was trying to give some reasons that people may have felt let down. But in response to some of what you wrote, let me explain.

1. QTE might have ended after Chapter 1 (I assume that a QTE by definition is based on hitting a certain button before a time limit), but being as there are still some sort of action events in later Chapters (Scaling the tower or shooting your bow and arrow at goblins in Chapter 3) Whether it is called QTE or not I can assure you that there are some people out there that don't particularly care for those kinds of things in the game.

2. Mandrake42 got me saying reboot :) I think he was going with reboot meaning a fresh start or revive of an old series.

3. You are right no changes were made, I should have said that certain events are reimagined in the game, which I didn't particularly like.

4. Like I said, it is hard for them to make everyone happy. Anyone that tries to add to a series that exists better be ready to be compared to what came before. It probably shouldn't happen like that, but it always does.

5. And while it is great that Roberta gave her seal of approval, it is not her making the game. This means that it will naturally have a different feel to it.

PS I'm only up to Chapter 3
Mandrake42 Sep 20, 2017 @ 5:15pm 
Originally posted by monkeymadness:

2. Mandrake42 got me saying reboot :) I think he was going with reboot meaning a fresh start or revive of an old series.

Yeah, I will wear that. Im the one who called it a reboot so he was just using my words :)

And yeah, I did mean it was a revive of an old series we had every expectation never to see again. Goodness even when this was announced I thought they would really mess it up.

I found Chapter 3 to be the funniest chapter of the series, hope you enjoy it.
Last edited by Mandrake42; Sep 20, 2017 @ 5:17pm
Gabby Sep 20, 2017 @ 5:39pm 
Originally posted by monkeymadness:
Originally posted by Seraphna:

1. QTEs are gone after Chapter 1.

2. This isn’t a reboot, or a remake. This is the actual King Graham telling stories to his granddaughter about events between previous games. It’s supposed to be a bit muddled, our narrator is literally dying of old age.

3. Changes were not actually made to the timeline.

4. You present a catch22 by claiming that it would have been better for them not to touch upon the old games, as other fans would be pissed off if they tried to ignore it.

5. Roberta gave her seal of approval.

This wasn't meant to be argumentative. I'm just stating a few things that might have turned some fans off. And as I said before it is hard to explain. I was trying to give some reasons that people may have felt let down. But in response to some of what you wrote, let me explain.

1. QTE might have ended after Chapter 1 (I assume that a QTE by definition is based on hitting a certain button before a time limit), but being as there are still some sort of action events in later Chapters (Scaling the tower or shooting your bow and arrow at goblins in Chapter 3) Whether it is called QTE or not I can assure you that there are some people out there that don't particularly care for those kinds of things in the game.

And there are people who do. To each their own?

3. You are right no changes were made, I should have said that certain events are reimagined in the game, which I didn't particularly like.

Just clarifying that this is due to the narrative. Remember that this is a very old man recalling stories from his past. They make it very plain that not everything that’s happening is true or accurate.

4. Like I said, it is hard for them to make everyone happy. Anyone that tries to add to a series that exists better be ready to be compared to what came before. It probably shouldn't happen like that, but it always does.

And that’s all well and good, but just be careful you actually remember everything you’re comparing. And regardless, my point wasn’t that there wouldn’t be comparison, just that claiming they shouldn’t touch on the old series is not something every fan would agree with.

5. And while it is great that Roberta gave her seal of approval, it is not her making the game. This means that it will naturally have a different feel to it.

PS I'm only up to Chapter 3

Notably she only ever approved this game, and I quote: “Because they understand the series and what it needs.”
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