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The original macro definition "blob" I enter in a TyrannoScript box, which is the first object in my scene.
When I'm actually writing the story, I write it all in a text box, entering the tyrannoscript commands where I want the macros to be used (as illustrated int eh OP), but that causes each macro'd line to be split into two boxes after a save/reload : one for the macro, and one for the text.
When I manually enter the HTML italics code :
Is there a way to do that, or do I have to suggest adding an italic and underline t-script font parameter like there is for BOLD?
I have posted a suggestion in the appropriate thread to add italic=true and underline=true to the font tag's functions. Hope the devs can implement this in the near future.
Thank you very much for your prompt and helpful replies.
I see what you mean now - I'm probably going to have to rewrite what I have done so far then. I've used text boxes for everything.
On the upside, it seems macros are carried over between scenes, so that's a plus.
I do have two more questions :
- Regarding text display speed : what is the minimum/maximum/default?
- Can one make a character's dialogue text display pause for a certain length of time between words?
If you have your text in a tyranoscript box, you can use the wait tag http://tyranobuilder.com/tyranoscript-tags-reference/#wait in between the parts that you want to pause at before continuing, I believe this will ignore a user clicking though.
Nice, thanks. I don't mind if it ignores user clicks. The character in question has speech issues, adn this is a lot easier on the eyes than "having... h-her... talk... like... this...".
Cheers!
At this rate, I may wind up graduating to RenPy sooner, rather than later, in order to take advantage of the power and portability of RenPy (especially the ability to do Linux builds of my VN). Hopefully there's an update soon that adds something that makes it worth staying with Tyranno.
This shouldnt break anything though, you need to make sure that you have all your formating correct or it will halt.
RenPy is a great tool specially if you have a goal to get into coding in python, but what are you aiming to have included tyranobuilder in the next update?
Hmm... that's actually a tough question, and I feel that perhapse I misspoke there - apart from what this thread was originally about, there's not that much I can think of at the moment.
Perhapse an "expert mode" editor with integrated spell check and Tscript syntax checking. It would also be really nice to be able to copy/paste text from outside Tyranobuilder.
The ability to use any font installed on the user's system would be nice too. The current limitation (4 very similar-looking fonts) is a bit limited. I'm just not sure how you'd deal with licensing for fonts that aren't necessarily public domain.
One thing I'm really missing (that I won't get in RenPy either) is the point-and-click UI designer from Novelty, which supported designing multiple layers. Not that I'm currently building an ADV, but it would be nice to have if I ever decide to move away from the NVL format. I'd have stuck with Novelty, but it's been abandoned by it's author, and a Windows Update (not sure which one) rendered it unusable.
Honestly, any additions to the functionality would be nice.