TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio

cryocannon Jan 29, 2019 @ 2:50pm
Scene-specific text box settings?
Hello! I'm working on a game and was wondering if the text box position and size can change from scene to scene (for either visual or sound novels)? I'm currently using the sound novel mode.
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Shimmersoft Jan 29, 2019 @ 8:23pm 
I haven't tried the sound novel, but definitely, you can use TyranoScript to change the text box settings per scene. Note that you start out with two message layers, "message0" and "message1" (you can increase the number of these if you need, but it's probably unnecessary). You need to use the [current] and [position] tags to alter the text box settings. You only need [current] if you plan to switch between message layers. Using the [position] tag, you might write something like:

[position left=0 top=500 width=700 height=100 marginl=50 marginr=75 margint=20 marginb=30 visible=true].

Obviously, you would need to play around with these settings until you can get the positioning you want. Note that the left and top control the position of the text box on the screen, while the margins control the "bounding box" for the text that's displayed.

If each scene has a different text box setting, I would place a [ct] tag (this clears your message layer settings) at the end of the scene and run a new [position] tag at the beginning of the next scene.

Let me know if this helps!
cryocannon Jan 30, 2019 @ 7:16pm 
Thank you so much! I'll definitely try it out.
jay_rab Jan 31, 2019 @ 10:34am 
Shimmer is correct, there is no limitation to switching between sound and visual format, its just a quick setting to start the project out.

A user did may a tutorial here about switching between the two formats: https://steamcommunity.com/sharedfiles/filedetails/?id=417494154 but what Shimmer suggested is prefect as well. Some users will even just edit the same message box by hiding it, making the edit, and then showing it again.
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Date Posted: Jan 29, 2019 @ 2:50pm
Posts: 3