TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio

Text bleep/bloop script question
Hello,

So my issue is that I'm wondering if there's a better way to get the same effect I wrote this script for.

The script goes like this to play a sound

[macro name="!"]
[playse storage=sfx-blipmale.ogg loop=false]
[endmacro]

And via Tyranoscript, I'd have the bleep/boop whatevers, play whenever it reads a ["!"] so it'd look like this in the Tyranoscript

#testcharacter
["!"]This["!"] ["!"]is["!"] ["!"]a["!"] ["!"]test["!"]

The issue with this is that it's somewhat tedious to get, and it tends to seem "off" if that makes sense. The audio also doesn't seem to be able to overlap eachother.

Is there a better way to do this by writting a script to make text noises as it reads the line?

A demonstration of my issue
(Ignore the thing about facepunch, I made this video for that forum and didn't feel like recording another video)

Also volume warning, I forgot to tweak the blip volume

https://www.youtube.com/watch?v=_M3HFchhB7E

What I'm trying to do by comparison

0:50, and 0:56 in particular
https://www.youtube.com/watch?v=7okb1lPD9MY&list=PLhq7N9JLM_oOpZxPPWOuvPCQt01MPuOV5


I know about the very helpful video Darkovika Gaming did, however that is not exactly what I'm asking as my project will not have voice acting (She also doesn't seem to adress text bleeps, sadly)

https://www.youtube.com/watch?v=MKnrPCuBNwE&feature=youtu.be&list=PLwF0h2uAayIxhBGK6tdGcCZVCbK8p0-vz


Thank you for taking a look
Last edited by RedBaronFlyer; Jan 4, 2017 @ 3:50pm
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jay_rab Jan 4, 2017 @ 3:50pm 
So first, thank you so much for laying this out for us. while your correct that darkovika only addressing voice acting, from what users have done in the past is simply making long clips of beeps that time with a full paragraph of text or wherever the text ends at a click to continue and the results if done the way darkovika suggest sound almost near perfect and dont have audio overlapping if by chance they try to speed the text forward.
RedBaronFlyer Jan 4, 2017 @ 3:56pm 
Alright, I'll try that out. Thank you.
TURBO GAMER Jan 17, 2017 @ 9:32pm 
Hi! What I do is when I have my raw audio ( a beep sound ) I will make between 5 and 10 different audio files of different lengths of the repeating beep sound. In the novel, then be sure to place a Playse tag with a file with beep length that matches the text being displayed.

For minor adjustments, you can also play with the delay tag to change the speed of the text :)

EDIT: An even more efficient way of doing this (what I'm now doing instead) is to make two audio files: one being a loopable set of beeps or boops (.ogg file) and another .ogg file of brief, total silence. Then you can do something like this:

[playse storage=beepboop.ogg loop=true] Insert the text/sentence here. [playse storage=default/silence.ogg clear=true]

The clear=true in the silence ogg will force stop the beeping at the very end of the text without wasting time doing what I initally suggested above the edit
Last edited by TURBO GAMER; Jan 19, 2017 @ 4:15am
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Date Posted: Jan 4, 2017 @ 3:26pm
Posts: 3