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- inventory system without using Tyranoscript (this can make games so much easier to make!)
- easy credits screen
What about you?
Personally I found making a movie and just placing it in its own scene being the best way to run the credits as there are many movie maker tools to make sliding text, but I understand were you are coming from.
Any insight on what an "inventory" component would look like to you? what kind of settings would it have?
- Multiple concurrent text windows which can be placed anywhere. Some of them don't change when you click the mouse, unless you tell it to.
- "Story tree" branch overview, like a flow chart.
- Slightly simpler branches system, like the one in RPG maker. Please also indent (tab) branched segments, so it's easier to follow?
- Option to stop backgrounds resizing when you change the story's resolution, as well as an option to make buttons and characters auto-align in / from the center. This is so you can publish to multiple platforms without needing to re-do massive amounts of work each time.
- Compile directly to an APK ready for Android publishing.
- A built-in character maker DLC pack. Like a doll wizard you can use directly in the program to create characters. Would also make it easy for people to add custom clothing to the dolls, or even new dolls.
- Perhaps an option to show choices directly in the message window, rather than on buttons? Having clickable text inside the message window would save a ton of time.
I did discover that Ctrl+F does bring up the search. I'd wager that the reason it's included is because it's a feature that the programmer himself uses.
Aside from the standard ones like Undo(Ctrl+Z), Redo(Ctrl+Y), Cut(Ctrl+X), Copy(Ctrl+C), and Paste(Ctrl+V), and Select All(Ctrl+A), I'd like ones that make it easier to add components. For example, when the scene canvas is selected it'd be nice to be able to press T to add a new text component, J to add a jump, B to change background, Y to add a branch button, etc.
Come to think of it, configurable keyboard shortcuts would be best. Most advanced graphics software has them and they're a boon to productivity.
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In addition to shortcuts, some navigational elements could be made to work with arrow keys.
With a component selected, you could use the arrow keys to move up and down the list of components faster, and use PgUp, PgDn, and Home and End to move through the list of components more quickly. And the Delete key to delete a component. And use ALT to access the file menu.
Edit: I noticed you can use Tab to cycle through some elements in the UI already. But you know what would be really great? Being able to use Shift+Tab to switch between Components, Resources, and Scenes.
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I think this may very well merit its own discussion topic, but for now please consider this for sought after features TyranoBuilder could benefit from.
And, indeed, the whole shortcuts thing would help greatly.
1. Upload custom fonts
2. Text shadows
3. Drag n' Drop functions for UI placement.
4. A plugin for Unity3D
5. Fullscreen support
6. Smooth loop transitions for music. (Currently, there is a loop delay)
7. Story branch layout screen
First off, the ability to rename scenes. I for one, am not the kind to use default names from when project was created. Unless I haven't seen or explored enough, I haven't seem to find a way for that. Please enlighten me if anyone knows.
Next, a story log or scrolling with mouse 3(mouse scroll wheel) for previous texts and up until where you last read would be great to allow the audience to re-read the previous texts in case they clicked over a text and missed it. It would most definitely spoil the experience if you missed even a small bit of the story. Or at least it would, for me. Also, most definitely not the log and like in "Long Live The Queen" that has to open up in a browser. In-game please.
If the scroll with mouse for previous texts idea gets implemented, I do hope it doesn't play out as an exploit like most VNs where you can re-select your choices too. It may be good to cheat sometimes, but I think it's better to stop the scroll to from when you last select the choice. I may be asking for too much though. Maybe a log is much better than scrolling to previous texts in this case.
I also vote for the fullscreen support mentioned by Guideborn and the idea of resizing the chunks by Upper Dave above.
On a side note, I like this software and think there's potential to go further.
Some things I'd like to see v. soon:
1. Custom Fonts
2. Steam integration: Not sure if you can publish a finished game to Steam yet. If you can, being able to trigger achievements would be lovely (if not already possible).
Additionally, I've not explored the phone gap system for getting games onto iOS yet - but again, Game Center integration there would be greatly appreciated by my players I'm sure!
3. A 'disable' function on all components. This would be a little checkbox on each component for example that can be checked on/off and would make the game ignore the component when you run it.
This can be useful for testing. Imagine it as a way to 'comment out' a particular component you don't want to run.
4. Full Screen support
5. Multiple Language support - Export of all text into a single file that can then be sent to localisation people to translate and then send back to you.
Integration of said file back into the system with an option to give player language choices.
This could be complicated by not using the text component - I currently use tyranoscript for text stuff as it's more flexible.
Theoretically it *is* possible right now by giving a language a variable number, then choosing which language's text is displayed based on player language choice.
Sorry, just thinking out loud!
6. A way to order the scenes/rename them.
7. Sound fx/Music volume control
8. 'Save as' capability please!
I'll think of more I'm sure!
Thanks again!
QS =D
Also I want to set the color of the character in chara_name_text. Like default character color in RenPy.
2. Better controls, key mapping, controller support, the ability to go backward in conversations, etc.
3. More save slots
4. Position Tool for the Branch Button.
5. Clickable Area: ability to use a circle & drawn polygon shape.
Thanks.
http://steamcommunity.com/app/345370/discussions/0/611701999530482650/
Definitely this!
It's a lower priority, but being able to change the pastel pinks and oranges of the interface to something that makes text easier to read would also be nice.
The Positioning Tool is also impossible to use if the image resolutions are larger than the screen (I'm used to using larger images to keep the quality high, and downsizing later).
The current text box also needs a word wrap function.
We're having issues with fullscreen settings, character resizing, character placements, resizing text boxes, and lack of steam support options. Work on the code not the assets!