TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio

What does this do that Ren'Py can't?
http://www.renpy.org/

Besids get a slot on steam, I mean.
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Showing 1-15 of 21 comments
DeXP Mar 28, 2015 @ 1:55am 
You cannot do games in RenPy without writing a code. In TyranoBuilder you can drap&drop some blocks and your simple game will be ready.
404_Not_Found Mar 28, 2015 @ 2:03am 
Originally posted by DeXP:
You cannot do games in RenPy without writing a code. In TyranoBuilder you can drap&drop some blocks and your simple game will be ready.

You don't have to use the python function actually, it's just there for if people want to do something with a little more control than the basic functions. As I understand it, this program also has something like that for advanced users.
Bradge Mar 28, 2015 @ 2:05am 
I don't know Python and I've been able to tinker around in RenPy. So it is definitely possible to use without knowing Python.

And yes, TyranoScript has the same option to go deeper (with Javascript) as Renpy has (with Python).
Last edited by Bradge; Mar 28, 2015 @ 2:06am
Bradge Mar 28, 2015 @ 2:07am 
Javascript is a common web browser language. Python is common in a more general sense and was apparently created to be a first language for new programmers who are trying to learn how to code.
Last edited by Bradge; Mar 28, 2015 @ 2:08am
DeXP Mar 28, 2015 @ 2:08am 
How to show a character in RenPy? Something like "show sylvie normal with dissolve" or at minimal "show sylvie". This IS the code. I know, it minimal, but code. In TyranoBuilder you do that through mouse clicks. Thats the main difference. Of cause, anything advanced needs a lot of code in both RenPy and TyranoBuilder. In that case difference is a language: JS vs Python.
Bradge Mar 28, 2015 @ 2:12am 
Yeah, that's what I finally realized in another discussion in this community. So I hunted using Google for some advice on that topic and I found this Quora thread to be interesting.

http://www.quora.com/Is-it-better-to-learn-Python-or-JavaScript-as-a-first-language
Last edited by Bradge; Mar 28, 2015 @ 2:14am
404_Not_Found Mar 28, 2015 @ 2:34am 
Originally posted by DeXP:
How to show a character in RenPy? Something like "show sylvie normal with dissolve" or at minimal "show sylvie". This IS the code. I know, it minimal, but code. In TyranoBuilder you do that through mouse clicks. Thats the main difference. Of cause, anything advanced needs a lot of code in both RenPy and TyranoBuilder. In that case difference is a language: JS vs Python.

That's not coding, that's scripting. Script interfaces are designed to circumvent coding for simple tasks by allowing people to write out most commands in some semblance of human English similar to how drag and drop works in other programs. The difference in the two things is usually user-specific and whichever is more advantageous to someone usually depends on if they are faster with a D&D interface or a text editor one.

Neither of these can usually stand in for actual coding for more complex things since they both serve as a buffer between the considerable gap between human english and computerspeak; it's like using a translator to talk to someone in Japanese when your first language is Spanish. Anything beyond simple phrases will have its meaning lost in translation.

But sometimes most of what people need are simple commands anyway; even for ambitious projects, and at that point it just goes back to convenience or accessibility for the user.

Incidentally, there's a website called codecademy that has lessons on both javascript (as well as java) and python, and several other "starter" languages if anyone is interested.
DeXP Mar 28, 2015 @ 2:41am 
Wait... Than, JavaSCRIPT is not for coding at all? Is it for scripting? :speak:

Ok, you answered you question: TyranoBuilder have D&D interface, RenPy - text editor one.

By the way, TyranoScript supports Live2D now (not TyranoBuilder yet, he-he). RenPy is currently not supports Live2D (or e-Mote) at all. :-(
http://tyrano.jp/demo/play/live2d
のぞみ Mar 28, 2015 @ 3:22pm 
I've used Ren'Py and made a little demo of a visual novel with the tutorials they've given me, and it is decent, but I find this program is much easier to use in my honest opinion, I learned it much faster than Ren'Py. Also, Ren'Py might not be on steam, but a game that was made using Ren'Py is.
DeXP Mar 29, 2015 @ 12:39am 
I've used Ren'Py and it is MUCH more powerfull. RenPy is faster or equal, because it using native operation system's 3D interfaces. There is a lot of RenPy games on Steam. But TyranoBuilder is easier to use. Everyone chooses for himself.
Galebourn Mar 29, 2015 @ 5:31am 
So far I'm a little bit disappointed in what Tyrano has to offer. I'll keep using Ren'Py for now and hope this program will become better with updates. Seeing how it's not Early Access or anything, I'm a fraid it won't. At least Linux support would be cool.
Tata Mar 29, 2015 @ 4:27pm 
The biggest difference is in the deployment.
IoS, Apk, Windows, Browser.
Modern engines recognise this is the way to go - it might just be a fancy browser wrapper but being able to focus on your game and less on the mechanics is how games are completed from design to deployment.
As an oldie from the OnRPG community where I saw many projects in depth but never complete - This is hands down THE tool to use for Visual Novels - the creator of this engine "Gets it" and it is not only intuitive to use but fun.

GGWP
404_Not_Found Mar 30, 2015 @ 1:52am 
Originally posted by ╚╝Doge Shadow╚╝:
The biggest difference is in the deployment.
IoS, Apk, Windows, Browser.
Modern engines recognise this is the way to go - it might just be a fancy browser wrapper but being able to focus on your game and less on the mechanics is how games are completed from design to deployment.
As an oldie from the OnRPG community where I saw many projects in depth but never complete - This is hands down THE tool to use for Visual Novels - the creator of this engine "Gets it" and it is not only intuitive to use but fun.

GGWP

It also costs money, ren'py and novelty (and quest, although that's not innately designed for VNs) are free.

That's the big catch for me. Something that costs as much as a new game is doing something else barely a bit better than something that is free to use. I see this a lot on steam, I think people take advantage of the fact that a lot of people use steam but don't hang out in dev communities to know what's really out there so they see something like this and assume it's "the tool" to use, and because this is the vast majority of steam users it's easy for software devs to get by with this.

If people really find that the commercial ware offers something for them the freeware doesn't, that's different though. I can totally understand that, especially if commercial ware is the only thing that offers what they want. (I own CF2.5 and SAI for this reason.)
Tata Apr 1, 2015 @ 12:29pm 
I am a programmer myself and whether someone decides to charge something or not is their decision. Id be much more happier knowing that the guys behind this engine get paid for their efforts so that when I am making profits from this (as I have already done so when I used the engine to create training material for my place of work) they have gotten something out of it.

It is all well and good offering things for free but free is not a factor or determination of quality.
The fact of the matter is - some people eat apples some people eat oranges and some people drink juice.
Everyone is different and I am happy there is a variety in the market that caters to all. IF Renpy is what you prefer - go ahead and use it - as someone who HAS used it extensively, I much prefer Tyrano as it does what I want it to - gets my ideas from my head into game form with little to no stress and Ive been able to use it within a work environment and will be demonstrating my game at Amecon in Nottingham this year.
I only got this software 2 days ago.
It works, healthy debate is always welcome but you seem bias in your opinions no offence.

PS Im 28 and I am well aware of what is out there seeing as Ive been active in the gaming and programming community from the age of 8, 2 decades is pretty decent for experience if I dont say so myself :) as well as getting a lil ol piece of paper that says I canz doz computerz (computer science degree ^_^) I would be as Im sure others would be in this topic to see what you have released in Renpy however so a contrast can be drawn.

Finally - Javascript is deemed a programming language due to the fact it can be written server side and is not just a client side execution as is Actionscript - the only thing that is related to Script is the term in their name.
Anyone who actively uses the above would know why they are now classed as "coding". There was no need to make such a statement espeically a wrong one.
Last edited by Tata; Apr 1, 2015 @ 12:45pm
therulez Apr 1, 2015 @ 2:29pm 
I tried Ren'py and I couldn't get anything working :(. Yes, I'm probably an embarassing coder but in one hour I did in this tool what I couldn't do in an afternoon on Ren'py, where I kept getting indentation errors and stuff that I'm too noob to fix myself
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Date Posted: Mar 28, 2015 @ 1:51am
Posts: 21