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You don't have to use the python function actually, it's just there for if people want to do something with a little more control than the basic functions. As I understand it, this program also has something like that for advanced users.
And yes, TyranoScript has the same option to go deeper (with Javascript) as Renpy has (with Python).
http://www.quora.com/Is-it-better-to-learn-Python-or-JavaScript-as-a-first-language
That's not coding, that's scripting. Script interfaces are designed to circumvent coding for simple tasks by allowing people to write out most commands in some semblance of human English similar to how drag and drop works in other programs. The difference in the two things is usually user-specific and whichever is more advantageous to someone usually depends on if they are faster with a D&D interface or a text editor one.
Neither of these can usually stand in for actual coding for more complex things since they both serve as a buffer between the considerable gap between human english and computerspeak; it's like using a translator to talk to someone in Japanese when your first language is Spanish. Anything beyond simple phrases will have its meaning lost in translation.
But sometimes most of what people need are simple commands anyway; even for ambitious projects, and at that point it just goes back to convenience or accessibility for the user.
Incidentally, there's a website called codecademy that has lessons on both javascript (as well as java) and python, and several other "starter" languages if anyone is interested.
Ok, you answered you question: TyranoBuilder have D&D interface, RenPy - text editor one.
By the way, TyranoScript supports Live2D now (not TyranoBuilder yet, he-he). RenPy is currently not supports Live2D (or e-Mote) at all. :-(
http://tyrano.jp/demo/play/live2d
IoS, Apk, Windows, Browser.
Modern engines recognise this is the way to go - it might just be a fancy browser wrapper but being able to focus on your game and less on the mechanics is how games are completed from design to deployment.
As an oldie from the OnRPG community where I saw many projects in depth but never complete - This is hands down THE tool to use for Visual Novels - the creator of this engine "Gets it" and it is not only intuitive to use but fun.
GGWP
It also costs money, ren'py and novelty (and quest, although that's not innately designed for VNs) are free.
That's the big catch for me. Something that costs as much as a new game is doing something else barely a bit better than something that is free to use. I see this a lot on steam, I think people take advantage of the fact that a lot of people use steam but don't hang out in dev communities to know what's really out there so they see something like this and assume it's "the tool" to use, and because this is the vast majority of steam users it's easy for software devs to get by with this.
If people really find that the commercial ware offers something for them the freeware doesn't, that's different though. I can totally understand that, especially if commercial ware is the only thing that offers what they want. (I own CF2.5 and SAI for this reason.)
It is all well and good offering things for free but free is not a factor or determination of quality.
The fact of the matter is - some people eat apples some people eat oranges and some people drink juice.
Everyone is different and I am happy there is a variety in the market that caters to all. IF Renpy is what you prefer - go ahead and use it - as someone who HAS used it extensively, I much prefer Tyrano as it does what I want it to - gets my ideas from my head into game form with little to no stress and Ive been able to use it within a work environment and will be demonstrating my game at Amecon in Nottingham this year.
I only got this software 2 days ago.
It works, healthy debate is always welcome but you seem bias in your opinions no offence.
PS Im 28 and I am well aware of what is out there seeing as Ive been active in the gaming and programming community from the age of 8, 2 decades is pretty decent for experience if I dont say so myself :) as well as getting a lil ol piece of paper that says I canz doz computerz (computer science degree ^_^) I would be as Im sure others would be in this topic to see what you have released in Renpy however so a contrast can be drawn.
Finally - Javascript is deemed a programming language due to the fact it can be written server side and is not just a client side execution as is Actionscript - the only thing that is related to Script is the term in their name.
Anyone who actively uses the above would know why they are now classed as "coding". There was no need to make such a statement espeically a wrong one.