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I think one of the main points for Tyrano is that it's rapid and easy, whereas engines like Unity and Ren'Py can be tedious and take some time even though they are both easy and free to use.
Yes Tyrano costs money, but it isn't much at all and is affordable for anyone who wishes to make even just a simple visual novel.
As for Fungus, I downloaded it this evening and looked at the example files. It does seem more complex to use than Renpy, and I'll take your word that it is more complex than TyranoBuilder. But, for me, the visual GUI is part of what makes Fungus seem more cumbersome than Renpy. It seems slower to me to have to hunt down the right menu or panel with your mouse than to just type the command and be done with it. Most of the work of a visual novel is writing the story and creating the artwork. The Fungus GUI seems to slow down the story writing process, but is helpful and faster when arranging the artwork.
I am wondering whether it would make sense to buy TyranoBuilder at its 15 percent discount just in case... Or whether at any price (even free) it would be a waste of time for me.
Renpy doesn't intimidate me. Fungus does. Yet Fungus offers functionality that Renpy doesn't -- publishing on more platforms than Renpy or TyranoBuilder (Fungus, despite seeming more cumbersome to me than Renpy, still has the use of camera pans and scans of 2D images in 3D space, and it is fairly simple to do, which is impressive. The ability to create real animation, with joints and automated tweening, is also great and a huge time saver.)
So I'm not looking to compare it to Renpy. Renpy is great. It is Fungus I am weighing it against.
Fungus, Ren'Py and TyranoBuilder are all different in their own right, all with their own benefits from the other.
In answer to your questions (even though I'm not the developer):
By complexity I mean more of 'ease of use,' which is won by TyranoBuilder. What I mean is that it is the easiest to pick up out of the three if someone had never done any form of programming or game engine use beforehand (e.g. you can just place character where you want on the screen in Tyrano rather than having to program coordinates for the position in Ren'Py)
However, if we pretend that someone knew how to program and use every feature of each than Fungus and Ren'Py just outstrip TyranoBuilder, but that would require a fair bit of study and work.
(Just for comparison between Ren'Py and TyranoBuiler) Looking at the program and screenshots of TyranoBuilder as well as asking the developer questions, Tyrano actually pretty much has all the same features as Ren'Py and what they are capable of doing through visual novel form.
I have to agree that Fungus is more advanced with animation and camera pans, but like I said Tyrano is certainly easier to start with and use. I'm not trying to argue that Tyrano is the best, I am just attempting to present the difference to you :) and it certainly wouldn't be a waste of money.
TyranoBuiler offers the same, give or take 1 or 2, features compared to Ren'Py at least but is easier to use than Ren'Py and still allows custom programming. Fungus doesn't quite offer some of the same features but offers a larger range to work with (e.g. camera pans and complex animation), at the price of being a bit harder to work out and use.
Last but not least, what I mean by tedious is that where you can just drag and drop something in TyranoBuilder you would have to go through the process of either programming it into Ren'Py and Fungus or finding the correct Asset to use and adjusting it, etc etc.
However, if you go to their website they so far have 2 made examples in their showcase (both in Japanese) with browser versions to play.
TyranoBuilder Showcase: http://tyranobuilder.com/showcase/
Both sites are in Japanese so I'm not sure how to get to the actual games themselves.
http://www.quora.com/Is-it-better-to-learn-Python-or-JavaScript-as-a-first-language
https://www.youtube.com/watch?v=YrLnF7CQ8Ac