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If animations work in live2d itself, and when transferred to TyranoBuilder do not work, then it is worth setting up animations in Live2D Cubism Viewer, there for each animation, write "Group Name"
There is also a difference between animation and facial expressions. To put it simply, facial expression blocks animation of a specific object, and only another facial expression can change that.
I am working with live2d version 3.3.03. When installing live2d on the computer, Live2D Cubism Viewer is also installed. Next, I describe everything for v3.
When you export your model from live2d (. cmo3) you get files that can be opened in Live2D Cubism Viewer (.moc3), Live2D Cubism Viewer needs .model3.json. Next, in order for you to have a movement, you need animation files (. motion3. json), you can drag them with the mouse to Live2D Cubism Viewer. Next, in Live2D Cubism Viewer, click on any of your animations (. motion3. json)
and there will be a menu where there will be "Group name", if it is empty then in turanobuilder you will have the model itself but without animation, so you need to write something here (write anything). If you write "Idle" here, then this animation will be constantly played even if nothing happens on the stage ("Idle" can be assigned to several animations , they will be played in turn). Next, export Model Settings and get. model3. json. Next, in turanobuilder, open model3.json file and you will see in the list of movements those groups that you wrote in "Group name".
However, I give up using live2d because it takes more time to load in web version. Besides, it doesn't work when I input a motion into the scene. The motion can be previewed, and it all goes well in the live2d window, but not work when testing and playing. The model stay freeze or "idle". Do you have any idea about this problem? Thanks again.
you can try this one:
izumi[drive.google.com]
- (if you need sound, you need to adjust it)
if you need live2d v3, I can upload it later