TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio

Belle Sep 13, 2020 @ 2:37pm
Can't change motion or expression of Live2D model
Hi everyone,
I love TyranoBuilder and made a quick VN using it. Now I want to up my game and use my Live2D models instead, however I'm having trouble with them.

After importing it into TyranoBuilder, they display their motions and expressions correctly, and when I click on each one it plays the animation how it should. However once I add them into the game and try to change the expression or motion, it just keeps using the idle animation and doesn't change at all.

Any ideas why this is happening? What am I doing wrong?
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Showing 1-6 of 6 comments
Iziq Sep 21, 2020 @ 6:14pm 
If you import your live2d models into TyranoBuilder and they play when you click on the animation, then there should be no problem importing the game. Perhaps I misunderstood you (because I write in another language via google translate).

If animations work in live2d itself, and when transferred to TyranoBuilder do not work, then it is worth setting up animations in Live2D Cubism Viewer, there for each animation, write "Group Name"

There is also a difference between animation and facial expressions. To put it simply, facial expression blocks animation of a specific object, and only another facial expression can change that.
Last edited by Iziq; Sep 21, 2020 @ 6:25pm
Exjhon Jan 8, 2021 @ 7:53am 
Originally posted by Iziq:
If you import your live2d models into TyranoBuilder and they play when you click on the animation, then there should be no problem importing the game. Perhaps I misunderstood you (because I write in another language via google translate).

If animations work in live2d itself, and when transferred to TyranoBuilder do not work, then it is worth setting up animations in Live2D Cubism Viewer, there for each animation, write "Group Name"

There is also a difference between animation and facial expressions. To put it simply, facial expression blocks animation of a specific object, and only another facial expression can change that.
Hello.Can you be detailed about what i should do when it do not work well when transferred to TyranoBuilder?How to write group name?
Iziq Jan 8, 2021 @ 2:15pm 
Originally posted by Exjhon:
Hello.Can you be detailed about what i should do when it do not work well when transferred to TyranoBuilder?How to write group name?
Hello. In the beginning, I want to say that at the moment turanobuilder 1.8.4 (steam version) is compatible with live2d version 3 and below, and live2d itself currently has version 4+.
I am working with live2d version 3.3.03. When installing live2d on the computer, Live2D Cubism Viewer is also installed. Next, I describe everything for v3.
When you export your model from live2d (. cmo3) you get files that can be opened in Live2D Cubism Viewer (.moc3), Live2D Cubism Viewer needs .model3.json. Next, in order for you to have a movement, you need animation files (. motion3. json), you can drag them with the mouse to Live2D Cubism Viewer. Next, in Live2D Cubism Viewer, click on any of your animations (. motion3. json)
and there will be a menu where there will be "Group name", if it is empty then in turanobuilder you will have the model itself but without animation, so you need to write something here (write anything). If you write "Idle" here, then this animation will be constantly played even if nothing happens on the stage ("Idle" can be assigned to several animations , they will be played in turn). Next, export Model Settings and get. model3. json. Next, in turanobuilder, open model3.json file and you will see in the list of movements those groups that you wrote in "Group name".
Last edited by Iziq; Jan 8, 2021 @ 2:36pm
Iziq Jan 8, 2021 @ 2:33pm 
I also don't work with live2d version 2 (you may have problems with files of this version). If I need models from Live2d v2, then I open the model in v3 and export the new one and get the files that I described above. I do the same with animation files. (in Live2d v2, the animation files are ". mtn")
Exjhon Jan 17, 2021 @ 9:12pm 
Originally posted by Iziq:
I also don't work with live2d version 2 (you may have problems with files of this version). If I need models from Live2d v2, then I open the model in v3 and export the new one and get the files that I described above. I do the same with animation files. (in Live2d v2, the animation files are ". mtn")
Thank you dude, it works. :)
However, I give up using live2d because it takes more time to load in web version. Besides, it doesn't work when I input a motion into the scene. The motion can be previewed, and it all goes well in the live2d window, but not work when testing and playing. The model stay freeze or "idle". Do you have any idea about this problem? Thanks again.
Iziq Jan 19, 2021 @ 11:18am 
I don't understand what your problem is. Perhaps the problem is in your model. For example, I found it difficult to create a model because of the large number of masks on my model. (the model was not visible in tyranobuilder, I reduced the number of masks and the model was displayed in tyranobuilder). Try to download another model to check the performance,
you can try this one:
izumi[drive.google.com]
- (if you need sound, you need to adjust it)
if you need live2d v3, I can upload it later
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Date Posted: Sep 13, 2020 @ 2:37pm
Posts: 6