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(Please note that you do not want it to be set to 0 otherwise it can cause problems with your VN)
As a suggestion though, it can be very jarring to the reader and become a distraction when you are switching them in such a quick manner its generally best to play around with duration so that you have some delay present to were the reader has time to understand that an action has taken place.
Thank you once more!
Sorry for reviving this old post, but I have a little little question about this thread.
When I use "change expression", and I put, for example, 500 miliseconds, there is a fadeout of half second from expression 1 to expression 2, but the issue is that, for a brief moment, I can see the background of the character behind.
So, what actually happens is this:
[Expression 1] --> [Background] --> [Expression 2]
Is there a way to go this?
[Expression 1] --> [Expression 2]
Without showing the background, but with a little fadeout?
Thank you!
Is the background character just an image, instead of a duplicate character?
Let's say you have a character called "Marta". So I make a sprite called "Marta1" and "Marta2" which will be placed in the same time, in the same position and with the same height/width than Marta1.
The only difference is that you will put "Marta2" just in the place above "Marta1".
Then you will be free to change all the expressions of "Marta1", because since "Marta2" will show first than "Marta1", then it will be hidden, and when you change a expression of "Marta1", then instead of showing friefly the background, it will show "Marta2" and will look smoothly.
If you want to see how it worked for me, PM me and I will give you a key of the game to see how it works :)