TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio

Only OGG for sound and Music?
Hey there, I have purchased the Novel maker some time ago and slowly I start to get into it, but now I can't find a way to add mp3 for sound and music, it says it has to be OGG for v1.4 or later.
It would be a real bother to convert all those files x3
How can I use my mp3s?

Thanks in advance and thank you for this software!
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กำลังแสดง 16-29 จาก 29 ความเห็น
lol.. thats sneaky.. love it!
this sucks, even in your tutorial you use mp3 garden ... can you make a buildin converter that convert all stuffs in the format that are allowed in this program and make a bypass script that fake oggs to be mp3 for browsers?
The .ogg music doesn't work... So strange. I put it in script and... in the preview and in the export... music doesn't hear. What the...?
โพสต์ดั้งเดิมโดย Veshurik:
The .ogg music doesn't work... So strange. I put it in script and... in the preview and in the export... music doesn't hear. What the...?
Make sure when you add the music that you are double clicking on it to also add it to the scene, also try this sound file: http://www.bigsoundbank.com/sound-0267-sea-waves-and-seagulls.html and see if that plays.
Yes... Why the problem in double clicking and file manager? If I just move music to BGM folder, it doesn't work... Why?
Where can I find an OOG converter?
Does Ogg Vorbis work? and in general what all DOES work? is it just anything BUT MP3 and MP4?
แก้ไขล่าสุดโดย Couch Snake; 15 ม.ค. 2017 @ 12: 27pm
โพสต์ดั้งเดิมโดย SuperFluffyCouchSnake:
Does Ogg Vorbis work? and in general what all DOES work? is it just anything BUT MP3 and MP4?

Currently its only:
Audio: .ogg and .mpa
Movies: .ogv and .webm
Hmm, that doesn't seem to mention Ogg Vorbis. I even got a custom soundtrack from Bandcamp and it's only options that came close was that were Ogg Vorbis. As for just ogg or MPA I don't think that is an option. Oh well I suppose.
You can use Audacity (freeware, google it) to easily convert to .Ogg, which will guarantee compatibility in TB. Sadly can't confirm if Ogg vorbis would work.
แก้ไขล่าสุดโดย TURBO GAMER; 16 ม.ค. 2017 @ 3: 27pm
Just tried it and found out that infact Ogg Vorbis works! I just tested it out.
โพสต์ดั้งเดิมโดย SuperFluffyCouchSnake:
Just tried it and found out that infact Ogg Vorbis works! I just tested it out.
Great! Thanks for confirming that
โพสต์ดั้งเดิมโดย jay_rab:
I recently was given some new information by the publisher and while .ogg isn't supported in the browsers you mentioned, you can create games that support all browsers by placing m4a (AAC) files with the same filenames as the corresponding .ogg files in the audio folder. When TyranoBuilder or TyranoScript detect these, they'll automatically select the appropriate file to suit the play environment.

Note: TyranoBuilder doesn't handle .m4a(AAC), so you will have to manually add the .m4a files to the folder.

The the publisher also noted that .m4a is only required when compatibility for all browsers is required or for iPhone applications. PC games should just use .ogg.

Sorry for the necro bump, but I've taken the step of putting .m4a versions of all our game's music and SFX in the same folders as the .ogg files, but the game's sounds still aren't playing in ogg-unfriendly browsers like Internet Explorer. Jay_rab noted that TB will automatically determine the appropriate format to use - so should I assume that if the game features an "insert music" tag pointed at the ogg file, that that will be enough for the system to make the switch to m4a? Or do I need to do something else to cue the engine into choosing the alternative format?

UPDATE: I'm wondering if the converter I used just wasn't any good. I put my OGG files through the MediaHuman audio converter (https://www.mediahuman.com/audio-converter/) and the m4a files that it produced seem to be read just fine by Internet Explorer. In any case, hopefully this helps anyone else who runs into a similar issue!
แก้ไขล่าสุดโดย Shimmersoft; 26 ม.ค. 2019 @ 6: 53pm
โพสต์ดั้งเดิมโดย jay_rab:
(...)
But glad I was able to share some insight behind the reason we took the step we did, we dont like it but the fees for licensing was just too shady for us to ignore and did not want everyone to be caught blindsided.

But couldn't you just add an warning like whenever some one try to use any "payed format" with the program, pop-up a warning like:
"By using of this "type of file" fees and extra licenses fee's may apply when comercialising your game! If you just making a game for home/personal use, ignore this message and check the "don't show this again".

Or something? I have seen ppl that went back to old versions to use keep using them, but are not aware or even bother to check "why it was removed". :gg2chimaki:

Ppl don't like to have options removed, specially whe they were once available and might just assume false statements under your name.
แก้ไขล่าสุดโดย LrdAlucard; 10 เม.ย. 2019 @ 4: 48pm
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กำลังแสดง 16-29 จาก 29 ความเห็น
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