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报告翻译问题
Pros:
- Anybody can use generated assets easily
Cons:
- Developer/QA time required for the feature allocates resources away from other possible features
- Generated characters will look like they were obviously generated by TB, resulting in generated characters not necessarily being much better than demo assets
- Application memory/performance may suffer.
- Serious TB users are already aware that original assets don't create themselves. A character generator may discourage users from cooperating with real artists on projects and will increase the likelihood that "shovelware" Visual Novels with generated assets flood the Steam Greenlight market and negatively impact other creators and the Tyranobuilder application's reputation itself.
I like the way the character added right now in TB. If there is generator like that, I probably won't use it anyway because there is possibility the char won't go well with my taste.
And that's another problems.
So basically this feature will just give more problems than what it worth in my opinion.
And btw I am using 2 comp so I can tell for sure that character generator will probably won't work in some comp. I have see it myself. I download character generator from same website but it won't works in one computer and works in another.
Maybe it's because the font used but still, TB already have some major bug that need to be fixed, please focus on that first
PS : I also really want that ability to add more Screen easily.
That being said I'm not against Tyrano as a company making a new software that generates sprites. It would be cool actually to have a software that could use components like head, eyes, hair etc to build a paper doll like sprite and be able to add my own assets to it following a template.
If I could favorite every single response on here, I definitely would. Some of you guys even pointed out some things I didn't even consider. And I agree with everything that's been pointed out so far, too.
I also think this would hurt the reputation of TyranoBuilder with so many people settling for producing such similar looking content, and honestly, TyranoBuilder does not have a great reputation in the visual novel community as a whole right now. I think this program has a lot of potential and while it should definitely boast the ease of getting into it and creating something simple, it should avoid coming off as something like a "baby's first visual novel" program.
If they want any chance of making their game look serious and professional, they should also be willing to spend the time/money that is needed for original artworks. There's literally no excuse. If you can't afford artwork or aren't willing to invest the time on making it yourself, then don't make a game that relies heavily on artwork.
And if they really WANT to use shovelware-tier generated artwork, there's tons of character generators out there which they can use. No need to waste precious time on programming such a feature when there's much more important features on the suggestions list.
What do you mean? I think a character generator of any sort that is implemented into the program is just a bad idea all the way around. Whether it be for commercial projects or not wouldn't matter. There are a ton of other character generators out there that are free to use as well as redistribute, why try to build this program into a program specifically for creating visual novels, not sprites/characters/actors? It's just mind-boggling to me.
I can suggest making a dlc with this feature, I would be the first one to buy it :)
(Example: look how despised are the RTP resources for RPG Maker.)
Commissioning an artist to have custom made assets is imho fundamental for serious devs. And if the project is 'just for fun', there are plenty of resources online already. ComiPo! even.