TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio

Vixeria 2016 年 3 月 28 日 下午 11:50
VN Maker / Character Generator
I honestly felt the need to express my own opinion about adding a character generator to TyranoBuilder after seeing many suggestions in the Official Suggestion forum.

I am, honestly, against adding this particular feature. (But let me tell you why...)

TyranoBuilder is a visual novel maker,not a place to create your characters. Implementing this would be like adding a program to a program.

There are a couple of other things to consider when it comes to this suggestion as well.

The larger the program is, the more power it takes to run it. If you (figuratively speaking) add this feature to the program, I would honestly be concerned on how well it would run on my laptop. Everyone's computer has different specs, and you're trying to get it to match up to as many of them as possible without any mishaps.

At this moment in time, I would prefer keeping the characters organized the way they are right now. I have absolutely no problem creating my own characters and placing them in the program. I sort of feel like it would be a huge mess if it were added.

Of course, this is only an opinion. Are there any others whose thoughts were on this particular feature?
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正在显示第 1 - 15 条,共 28 条留言
TURBO GAMER 2016 年 3 月 29 日 上午 12:28 
I think this feature is unnecessary for Tyranobuilder. The goal of the app is to offer simplified tools to create an engaging and original experience and a core element of this is to have original assets.

Pros:
- Anybody can use generated assets easily

Cons:
- Developer/QA time required for the feature allocates resources away from other possible features

- Generated characters will look like they were obviously generated by TB, resulting in generated characters not necessarily being much better than demo assets

- Application memory/performance may suffer.

- Serious TB users are already aware that original assets don't create themselves. A character generator may discourage users from cooperating with real artists on projects and will increase the likelihood that "shovelware" Visual Novels with generated assets flood the Steam Greenlight market and negatively impact other creators and the Tyranobuilder application's reputation itself.
最后由 TURBO GAMER 编辑于; 2016 年 3 月 29 日 上午 3:09
jay_rab 2016 年 3 月 29 日 上午 12:29 
I would love to hear what everyones thoughts are on the matter as well, if there is enought talk going back and forth I will include the thread next to the suggestion for reference
DarkGlam 2016 年 3 月 29 日 上午 1:26 
A light Inventory/trait Manager with customizable UI and a light optional customizable stat/skills screen without no special deep or meaningful engine system linked to it is a lot more useful and needed to tell interesting stories with a feeling of progression. Generating a character can be done with just some extra branching at start and doesn't need to be implemented into Tyrano core.
DarkGlam 2016 年 3 月 29 日 上午 1:35 
a drag&drop inventory/trait/stats/skills with a manager on settings and a special button on gameplay screen to access character stat screen and return to the last scene and label when exit. That's a lot more needed. The manager could make formulas into the variables, example: trait Giant when acquired could give you a special message ('you are growing! now you are big like a giant!')gives +5 to str and +10 hp then you see the upgrade on the stat screen, this way you can customize and show the most usual storytelling variables much easier and give a deeper inmersion to the player without hard programming. Also a fast drag&drop conditional of items/traits/stats listed from what yourself added to the item/trait/stat manager would be very cool. Also a customizable graphic sheet library for item/traits would be needed.
最后由 DarkGlam 编辑于; 2016 年 3 月 29 日 上午 1:43
8oni 2016 年 3 月 29 日 上午 1:58 
I agree with Vixeria. I can't draw [that good] so I always use free resource and while I have to spend some time for that I honestly have no problem with that.
I like the way the character added right now in TB. If there is generator like that, I probably won't use it anyway because there is possibility the char won't go well with my taste.
And that's another problems.
So basically this feature will just give more problems than what it worth in my opinion.
And btw I am using 2 comp so I can tell for sure that character generator will probably won't work in some comp. I have see it myself. I download character generator from same website but it won't works in one computer and works in another.
Maybe it's because the font used but still, TB already have some major bug that need to be fixed, please focus on that first

PS : I also really want that ability to add more Screen easily.
Vedren 2016 年 3 月 29 日 上午 8:56 
I think it's unnecessary as it goes outside the bounds of what Tyrano is meant to do and if included there will be 100s of visual novels that all look exactly the same and that will hurt the reputation of the tool. People who are considering buying Tyrano will think that it can ONLY produce visual novels that all look the same.

That being said I'm not against Tyrano as a company making a new software that generates sprites. It would be cool actually to have a software that could use components like head, eyes, hair etc to build a paper doll like sprite and be able to add my own assets to it following a template.
Vixeria 2016 年 3 月 29 日 下午 7:35 
I don't post things on here very often, but apparently when I do, I get some good points out. X3

If I could favorite every single response on here, I definitely would. Some of you guys even pointed out some things I didn't even consider. And I agree with everything that's been pointed out so far, too.
dragonsapphic 2016 年 3 月 30 日 上午 11:17 
I'm definitely against any sort of character creator. There are so many more helpful updates that should take priority over something so unnecessary. I honestly can't personally even imagine why someone would want to put so much time and work into a visual novel only to have premade assets which take away a lot from the work as whole, rather than looking into partnering with an artist.

I also think this would hurt the reputation of TyranoBuilder with so many people settling for producing such similar looking content, and honestly, TyranoBuilder does not have a great reputation in the visual novel community as a whole right now. I think this program has a lot of potential and while it should definitely boast the ease of getting into it and creating something simple, it should avoid coming off as something like a "baby's first visual novel" program.
Kindvirus 2016 年 4 月 2 日 下午 5:38 
Yeah. I'm against a character creator. I feel like it's unnecessary and would hurt the diversity in visual novels made with TyranoBuilder.
stahl-tier 2016 年 4 月 3 日 上午 1:48 
I'm against a character creator as well, for the reasons that have been mentioned already...People wouldn't do themselves a favour if they used something like that for their assets.

If they want any chance of making their game look serious and professional, they should also be willing to spend the time/money that is needed for original artworks. There's literally no excuse. If you can't afford artwork or aren't willing to invest the time on making it yourself, then don't make a game that relies heavily on artwork.

And if they really WANT to use shovelware-tier generated artwork, there's tons of character generators out there which they can use. No need to waste precious time on programming such a feature when there's much more important features on the suggestions list.
TheOneEyedOne 2016 年 6 月 26 日 下午 6:24 
then how about a character creator that can NOT be used for commerical purposes?
Vixeria 2016 年 6 月 26 日 下午 8:12 
引用自 TheOneEyedOne
then how about a character creator that can NOT be used for commerical purposes?

What do you mean? I think a character generator of any sort that is implemented into the program is just a bad idea all the way around. Whether it be for commercial projects or not wouldn't matter. There are a ton of other character generators out there that are free to use as well as redistribute, why try to build this program into a program specifically for creating visual novels, not sprites/characters/actors? It's just mind-boggling to me.
Bells 2016 年 6 月 27 日 上午 12:40 
I also think it's unnecessary. Looking at the official suggestion thread there needs to be a lot more updated. I also can't draw and partly generate my characters, but I think the free assets list discussion is more than enough to find what you need in my opinion. Suggestions that focus on making visual novels instead of making assets should have definite priority.
ZemunBRE 2016 年 6 月 27 日 上午 6:28 
I'm all for adding simple character creator, with at least 10 types of eyes,hair,mouth,nose, clothes... a simple drag and drop. But here is an interesting thing, they can be black and white and users can color/draw it outside TB, BECAUSE not everyone can draw characters from scratch.
I can suggest making a dlc with this feature, I would be the first one to buy it :)
Doom 2016 年 6 月 27 日 上午 6:44 
I'm personally against a character generator feature. Pretty sure the purpose of the engine should be to make visual novels, not assets.
(Example: look how despised are the RTP resources for RPG Maker.)
Commissioning an artist to have custom made assets is imho fundamental for serious devs. And if the project is 'just for fun', there are plenty of resources online already. ComiPo! even.
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发帖日期: 2016 年 3 月 28 日 下午 11:50
回复数: 28