TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio

Pablocomics Sep 10, 2016 @ 1:04am
Are there any text command guide?
Hello
I know that there are a Tyrano script list on the tyrano builder website but there are some aditional text commands in TB and those are not explained or listed anywhere (or at least I didn find them.

For example:
you can add easily a tag name with an "#name" and you finish that tag with an aditional "#"

or

You can change texts colors using this command "<font color="FF01AB">Your text goes here</font>"

How many of them exist?
Is there any list of those kind of commands wich are not listed on the tyranoscript?

Thanks in advance :)
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Showing 1-8 of 8 comments
jay_rab Sep 10, 2016 @ 6:48am 
Tyranobuilder/tyranoscript supports html formating in most cases, the example that you gave with font color is one of these examples, in cases about html formating these are generally represented with <> if your looking for a list of html formating w3schools is an excellent resource for that and you can find them here: http://www.w3schools.com/html/html_formatting.asp

As for the using the name field via #, this is covered in our tutorial on the site along with other tutorials for some of the more advanced features ^_^

Another interesting trick you can do is if you have a component that you are interested in knowing what the tyranoscript is for it, if you add it to your scene and then save and go back to the project list there is a little folder icon across from you project name if you click this you will be brought your projects folder, from here go to: \data\scenario and then double click on your scenes name in this folder. If you dont have a filetype assigned to it just add whatever word document reader you are comfortable with and it should open your scene up to look at the raw data and code.
Last edited by jay_rab; Sep 10, 2016 @ 6:52am
Pablocomics Sep 10, 2016 @ 11:16am 
Thank you very much!! :)
Architect_311 Aug 30, 2019 @ 4:59am 
Hey,
I have a question about formating links in message box. I want the link to change colour when I'm hovering over it.

@jay_rab, on the site that you provided there is a clue saying:

"By default, a link will appear like this (in all browsers):
An unvisited link is underlined and blue
A visited link is underlined and purple
An active link is underlined and red
You can change the default colors, by using CSS

<style>
a:link {
color: green;
background-color: transparent;
text-decoration: none;
}

a:visited {
color: pink;
background-color: transparent;
text-decoration: none;
}

a:hover {
color: red;
background-color: transparent;
text-decoration: underline;
}

a:active {
color: yellow;
background-color: transparent;
text-decoration: underline;
}
</style> "

My question is, will it work in Tyrano Builder and if not (because it's CSS not HTML), how can I make it work? :)
Shimmersoft Aug 30, 2019 @ 7:28am 
Originally posted by Architect_311:
Hey,
I have a question about formating links in message box. I want the link to change colour when I'm hovering over it.

You could try to put that material into a CSS file and place that in the "Other" folder of your game project (see jay's instructions above on accessing the folder). And then use the [loadcss] tag in tyranoscript (see the tags reference page) with a path to the folder. I've never tried this, so it's speculative, but maybe?
Last edited by Shimmersoft; Aug 30, 2019 @ 7:28am
Architect_311 Aug 30, 2019 @ 9:03am 
Originally posted by Shimmersoft:
Originally posted by Architect_311:
Hey,
I have a question about formating links in message box. I want the link to change colour when I'm hovering over it.

You could try to put that material into a CSS file and place that in the "Other" folder of your game project (see jay's instructions above on accessing the folder). And then use the [loadcss] tag in tyranoscript (see the tags reference page) with a path to the folder. I've never tried this, so it's speculative, but maybe?

Hello, thank you for the reply.

Do you mean : \data\others folder? jay is showing the way to the core, I mean the scenario files. I have them. But adding the css code to the scenario file won't work. I feel that you didn't want me to do that, but I just want to clear the air ;) So my question is, do you mean the : \data\others folder or do you mean the "Other" (if so, please teach me how to access it :) ) To clearify, in my "otherS" folder (: \data\others) I have my custom fonts.
Architect_311 Aug 30, 2019 @ 9:19am 
Nevermind, it doesn't work :(
What a pity...
Shimmersoft Aug 30, 2019 @ 10:41am 
Originally posted by Architect_311:
Nevermind, it doesn't work :(
What a pity...

So I guess you tried to put that CSS code into a Notepad file > Save As "style.css" > Place inside of data > "others" folder > use [loadcss file="./data/others/style.css"] in a tyranoscript component?
Last edited by Shimmersoft; Aug 30, 2019 @ 10:41am
Architect_311 Sep 18, 2019 @ 6:08am 
Originally posted by Shimmersoft:
Originally posted by Architect_311:
Nevermind, it doesn't work :(
What a pity...

So I guess you tried to put that CSS code into a Notepad file > Save As "style.css" > Place inside of data > "others" folder > use [loadcss file="./data/others/style.css"] in a tyranoscript component?
Yes I did, it doesn't work though :c
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Date Posted: Sep 10, 2016 @ 1:04am
Posts: 8