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As for the using the name field via #, this is covered in our tutorial on the site along with other tutorials for some of the more advanced features ^_^
Another interesting trick you can do is if you have a component that you are interested in knowing what the tyranoscript is for it, if you add it to your scene and then save and go back to the project list there is a little folder icon across from you project name if you click this you will be brought your projects folder, from here go to: \data\scenario and then double click on your scenes name in this folder. If you dont have a filetype assigned to it just add whatever word document reader you are comfortable with and it should open your scene up to look at the raw data and code.
I have a question about formating links in message box. I want the link to change colour when I'm hovering over it.
@jay_rab, on the site that you provided there is a clue saying:
"By default, a link will appear like this (in all browsers):
An unvisited link is underlined and blue
A visited link is underlined and purple
An active link is underlined and red
You can change the default colors, by using CSS
<style>
a:link {
color: green;
background-color: transparent;
text-decoration: none;
}
a:visited {
color: pink;
background-color: transparent;
text-decoration: none;
}
a:hover {
color: red;
background-color: transparent;
text-decoration: underline;
}
a:active {
color: yellow;
background-color: transparent;
text-decoration: underline;
}
</style> "
My question is, will it work in Tyrano Builder and if not (because it's CSS not HTML), how can I make it work? :)
You could try to put that material into a CSS file and place that in the "Other" folder of your game project (see jay's instructions above on accessing the folder). And then use the [loadcss] tag in tyranoscript (see the tags reference page) with a path to the folder. I've never tried this, so it's speculative, but maybe?
Hello, thank you for the reply.
Do you mean : \data\others folder? jay is showing the way to the core, I mean the scenario files. I have them. But adding the css code to the scenario file won't work. I feel that you didn't want me to do that, but I just want to clear the air ;) So my question is, do you mean the : \data\others folder or do you mean the "Other" (if so, please teach me how to access it :) ) To clearify, in my "otherS" folder (: \data\others) I have my custom fonts.
What a pity...
So I guess you tried to put that CSS code into a Notepad file > Save As "style.css" > Place inside of data > "others" folder > use [loadcss file="./data/others/style.css"] in a tyranoscript component?