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1) You (the creator) would need to place a tag near the beginning like this:
[apply_local_patch file="patch.tpatch" reload=true]
2) They need access to the core "scene" files that are in data > scenario. These can be opened in something like Notepad. You would have to provide these, as far as I know, but they could edit the text within (being careful not to break any jump tags and such).
3) Once they edited their scene files, they'd have to put them into a ZIP file and rename it to be patch.tpatch (I know this can be done when viewing files in an FTP program like FileZilla, but there are probably other ways, too).
3) They'd place the TPATCH file into their game's root directory, boot the game and let it apply.
If step 2 doesn't work, you could technically follow my patching guide and run their patch folder through TyranoRyder, which would prepare the TPATCH file for you to give back to them. But this doesn't exactly strike me as "easy" ha.
That's what I got!
they can archive edited files with right structure in .zip file, change name to project.tpatch and place it in catalog with project.exe file.
game should start in modified mode.
if you want play in original game replace project.patch from this catalog or change his name.