TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio

Aspie Dec 4, 2019 @ 4:30am
Can tyranobuilder have mod/patches made by other users?
Something that popped up recently is that I've heard that for example renpy games are easy for fans that enjoy the game. To be able to made custom made mod/patches for someones game, someone mentioned this to me recently and they put the example of what kind of mod/patch.

If there's a brother and sister characters, but not blood related. Someone who wishes to do so (with the creators consent) could easily modify and supply a patch that might change text or anything to reflect that instead of them not tied by blood. It would now be downloadable for those who wish to see that content mod added?

(I guess sharing tyrano files of the game with someone who has the engine works? But I don't know what exactly makes people say it's easier to do this stuff with renpy compared to this engine.)
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Showing 1-3 of 3 comments
Shimmersoft Dec 4, 2019 @ 8:11am 
I have no idea how Renpy works in that regard, but as far as my awareness of patching TB, your game could be set up to have a [apply_local_patch] tag at the beginning, which will basically check for some kind of TPATCH file placed in the exported game's directory. A person who commented on my patching guide suggested that a TPATCH is basically just a renamed ZIP file, but I haven't tested this yet. Assuming that actually works, you would basically need to follow these steps:

1) You (the creator) would need to place a tag near the beginning like this:

[apply_local_patch file="patch.tpatch" reload=true]

2) They need access to the core "scene" files that are in data > scenario. These can be opened in something like Notepad. You would have to provide these, as far as I know, but they could edit the text within (being careful not to break any jump tags and such).

3) Once they edited their scene files, they'd have to put them into a ZIP file and rename it to be patch.tpatch (I know this can be done when viewing files in an FTP program like FileZilla, but there are probably other ways, too).

3) They'd place the TPATCH file into their game's root directory, boot the game and let it apply.

If step 2 doesn't work, you could technically follow my patching guide and run their patch folder through TyranoRyder, which would prepare the TPATCH file for you to give back to them. But this doesn't exactly strike me as "easy" ha.

That's what I got!
Rrhany Dec 4, 2019 @ 9:25am 
if gamedeveloper share source any people can make patch easy.
they can archive edited files with right structure in .zip file, change name to project.tpatch and place it in catalog with project.exe file.
game should start in modified mode.
if you want play in original game replace project.patch from this catalog or change his name.
Last edited by Rrhany; Dec 4, 2019 @ 9:26am
Aspie Dec 9, 2019 @ 7:13am 
Thank you both! I'll keep that in mind and use this info for letting people offer their own mods to the game.
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Date Posted: Dec 4, 2019 @ 4:30am
Posts: 3