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Once you have a selection of songs or SFX for your project it's time to edit. Since most of you will be using many different types of software I am only going to cover how to edit music in 3rd party FREE software, namely Audacity.
Don't knock it, Audacity is very powerful software and unless you're considering a career in audio engineering, music production, sound design or mixing, this is probably the only tool you'll ever need.
If you want more professional audio editing tools I highly suggest iZotope's RX6 software as it allows you to do incredible things such as take backgrounds out of one scene and move them into another, repair poor recordings and dubbing, and more.
How to loop music that wasn't originally recorded as a loop:
To achieve this the easiest method is to create a soft fade-in and fade-out on the track. You can experiment with different values but 1-2 seconds on each end usually suffices unless the music is louder or more complex, then you can try up to 4 seconds on each end or even more for atmospheric loops.
Here is an easy to follow video tutorial on looping audio
How to make everything sound cohesive, as if everything was designed specifically for your project:
Keep in mind, layering audio is an incredibly easy, yet very powerful tool at your disposal. You can loop one audio track while another one continues to play underneath it to keep the player from noticing the loop. You can even create elaborate scenes with chattering people, blowing wind, ambient tones, and musical accompaniment.
All of these types of atmospheres can be downloaded at the above free resources!
It is important to consider the stylistic and tonal changes of the music you downloaded when switching from one song to another. Don't just go from a percussive action track straight into a somber atmospheric melody.
Transitioning is key: utilize fade-ins and fade-outs during most, if not all of your audio changes so the experience draws the audience further into your story rather than taking their focus off the screen and into the audio.
Oh yeah, and...
Epic Music Does Not Make a Boring Scene More Epic!
I think there is a huge problem in the video game industry specifically (filmmakers don't scoff, it's a problem in your industry too, but perhaps less pronounced) where game developers think if they make the music louder and louder and more and more epic it will somehow make the game more fun or the experience more immersive.
Well, it doesn't.
Many times have I been playing through a game or watching a film where the audio is 10X more dramatic than what is happening on screen and it makes me just want to mute it or turn it down. This is not the experience you want to give your audience, trust me.
Consider the emotion of every scene before you place any music and ensure that listening to the music by itself gives you the feeling you want the player to have, but don't expect the music and sound effects to do the work for you on making the scene enjoyable and immersive!
Once you have a rough draft of your soundtrack & SFX library, go back to Step 1 and make SURE you didn’t miss any audio that may be in other categories you didn’t listen to that might fit the scenes you’re working on.
Whenever you’re working with royalty free music & SFX you always have to keep in mind that just because the music is free doesn’t mean you don’t have to cite the author.
For example, if you’re using my personal Royalty Free Music Catalog I linked to earlier[jordanwinslow.me] then this part is very simple:
If you will not make money from your project directly or indirectly (this includes advertisements and YouTube monetization) then all you have to do is put “Music Downloaded From https://JordanWinslow.Me/RoyaltyFreeMusic” in your credits, description or somewhere easily visible in your project.
If you will make money from your project directly or indirectly, simply fill out the Commercial License Request Form[jordanwinslow.me] found on the website and enter in the title of your project and your project’s information for EACH project you will require music for.
All of the sites I linked above have very similar licensing agreements, so just read up on the individual website before you download, and ensure you create a .txt document with all the links you need so you don’t forget!
The best part about all of the above libraries is that almost every song and SFX clip you download can be legally edited, looped, layered, remixed and changed any way you see fit!
The only restriction is you cannot sell or distribute your edited or remixed audio clips as standalone clips if they were your own because technically the author still retains copyright ownership over the files. But that does not mean you can't sell your film or video game with the edited audio!
If you are confused, double-check the licensing page on each website to be sure.
And that’s how you spend time instead of money to create a custom soundtrack for your film, video game or YouTube video!
If the audio you downloaded isn’t in the correct format for your software, you can use the free open source tool Audacity to convert it by using the "Export" menu to change the format of your audio or use this free online audio converter.[audio-converter.online]
Keep in mind that certain audio formats like .mp3 have restrictions on where they can be used. I recommend .ogg since it is an open source audio format with great quality and compression.
Now if for some reason you don’t find the music or SFX you need in those libraries of thousands of songs and SFX, it’s probably time to consider looking for a volunteer composer or simply hiring a professional.
You can find low-cost audio engineers and composers on websites like Fiverr and Upwork, but keep in mind that quality products do not often come with low price tags, be wary of anything that seems "too good to be true" because it probably is.
And be sure to listen to their portfolio thoroughly before making a decision!
I know it’s not easy to make a career out of your passions when you’re on a limited budget, believe me, just read My Story if you want to know how I spent 6 years in poverty before becoming a successful electronic music producer & composer.[jordanwinslow.me]
But I guarantee if you put the time into finding music and SFX in the above libraries, or looking for a great volunteer, you can get your project done at no cost other than the hardware and software you purchased!
If you have any questions, feel free to reach out to me any time!
See you later, creators!
Jordan Winslow
Electronic Music Producer, Composer & Audio Engineer
https://JordanWinslow.Me
Second, this is incredible, helpful guide for use, very worth the time to take! I myself, work everything for a game of my own and the only obstacles I have are the Music & SFX. This I struggle the most.
I'll definitely take a look on your collection and the links you shared with us. Thank you so much for the hard work and the guide you created! \o/
LG RII
I am glad to be of service to my fellow creatives, especially when it makes them happy :-) I'm not on Steam often (except when I'm working on my visual novel) but I invite anyone to reach out to me either on my website or on steam if they have any questions on incorporating music and SFX into their games or just want to share their work with me!