Supercar Collection Simulator

Supercar Collection Simulator

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Thoughts and Suggestions Based on Demo
Without being able to play more, these are my early thoughts

Good
* The demo works well. No discernible jank.
* I love the more cartoony customers as opposed to the uncanny valley realistic ones.
* Opening the car packs is kind of fun

Needs Improvement
* It starts too slowly. It takes awhile to get to level 3 and then the new product you've unlocked is just a larger box of the product you already had, which is disappointing. The fact that you have to soldier on to level 8 now to get to hopefully something new caused me to quit playing the demo.
* It feels like you should be able to sell the cars from your collection individually.

General thoughts
* Hopefully you don't max out the daily potential earnings fairly early as you do in Clothing Store Simulator. That's why I've never finished that game. Besides not providing more incentive to continue, levels become harder and harder to get to because your daily sales are always the same.
* I assume this game will have the standard expansions where you open up a small square of extra space when you expand the store. It would be better just to increase the perimeter by a small amount so that you don't end up with wonky shaped stores. Weed Shop 3 does this extremely well (it's also a fantastic shop sim that more developers need to play and learn from).
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Showing 1-3 of 3 comments
SIERRA  [developer] Feb 17 @ 10:28am 
Thank you for your suggestions, I will take them into consideration. I'm so glad you liked the game <3
ZedClampet Feb 17 @ 11:41am 
It's very well done. I just think the pacing is off a bit. Looking forward to getting to use the tracks :)
SIERRA  [developer] Feb 17 @ 3:35pm 
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Showing 1-3 of 3 comments
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Date Posted: Feb 17 @ 8:25am
Posts: 3