Supercar Collection Simulator

Supercar Collection Simulator

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Suggestions - Long Winded
Just wanted to start by saying I really like this game so far. Below are a few of my personal wants / suggestions / thoughts. I understand its in-progress / under development, etc. Apologies if its a bit random. Im typing this while I auto-open and have adult beverages.

Bundle Table:
Let me put the packing table in the warehouse.

I like the filters that can be set. Normally setting it to higher duplicates eliminates the possibility that an expensive card will be packaged but there are times when I have 10 or more of a 200+ car. Id like to be able to set a limit on the cars values to prevent them from being packed up in a random box.

It also maxes out at 12 which is a half height box. Let me double it. Its the only half height box I have. Granted I rarely see them in the warehouse but still. I dont want to put up another shelf to store them. I have a shelf in the store full, a rack in the warehouse full and I have 7000 more in inventory.

Opening Cards:
Is too slow. Im glad that we get the ability to auto-open a stack at a certain level but even then, it takes 45 in-game minutes to open a stack of 8. You cant even open 2 full boxes of cars before the day is over. Let me open the whole box. Put a setting in the menu to skip animations. Give me a quick summary at the end of the complete box to show the Cost / Won values and a summary sorted by price of the cars. I understand why auto-open is only given at a certain level but after 4000+ boxes, Im tired of opening these boxes / taking so long just to find the final few cars I need. Maybe also put this option behind a level. Im past 40 now so Im fine with it being level 40 (hahah) but if I started this game over again? Id want auto open at level 10 and quick full box auto open at maybe 15 or 20. Or - let me buy skills? (More on that later).

*Inserted Idea - 8 Box - 8 packs of 5 cars = 40 cars per pull / 8 pulls per box. Maybe an intermediate step would be instead of opening each pack of 8, 5 at a time, make it an 8 open. Open 40 at once, 8 times instead of 5 at once, 64 times. Just shrink the graphics. Then if leveled enough or enough skill points, open all 320 at once (entire box). The highest rank (think about the ripper room mentioned below) could allow a shelf to be stocked. Whatever is on the shelf will auto-open at the same higher speed. Could rip and entire rack without any interaction until that rack is empty. At these levels, this game has become box open simulator. Lets be honest. Maybe to keep interest, make that last one require level 50 (to be fair Im 46 now lol - honestly though Id be bored of the game if I had to wait until 50 for that. Make it 20-25).

The Ripper Room expansion? A 'cave' I can go into where packs are torn up all over the floor? Hehe kidding slightly but maybe a room we can buy that lets us shred full boxes quickly? Maybe a machine that helps with the process? New equipment!

Customization:
Garbage Can - Im glad we can move it but, Id like to buy another. To be honest, I recently just found we can sell boxes without actually using trash so I do like that option too but, Id still like to add/change trash container types / colors.

Interior / Exterior. Walls / Floors / Lights / Signs / More Posters / Shelf colors. I know this is being worked on but its still on my list.

Box pictures are on top but - cant see what they are when stacked (off the truck or on shelves). Pics on the side would be nice for a few reasons including trying to find where one of my workers placed the box of tires in the warehouse among the sea of blue items. The stickers on the shelves help but a pic on the side of the box would be helpful.

Employee clothing / colors / scheme / logos

Notifications:

We get a certain sound when something new or rare or expensive pops up while opening but its barely noticeable. Im not sure how to improve on that without slowing down opening but something needs to be improved with those notifications IMO.

Alert when stock is getting low either in store or in warehouse.

Id rather something else be done about pricing (more on that later) but an alert if something is way over or under priced? Market +10 being ideal?

Favorites:

It would be great if we could set Favorite cars and cards. When I race, I have my preferred cars and it gets tedious flipping through the menus to remember which set its in. There are also a handful of cards I will use depending on the race. Id like to either have favorites which would be a full list of cars and cards that I have set to favorite, or have the option to create 'Setups' or 'Load outs' with a certain car and my preferred cards. Call of Duty style. If Im about to race that $2200 car, I know which car Im taking and what cards. Let me select that 'Setup' and go.

Pricing:

This is a thing with all of these types of games. Its just a part of it, I get it. But. The prices fluctuate daily and trying to micro manage it is pointless. Let me set a Store option to set all of my prices at once to Market +10. Id rather not do that every day but Id rather do that than check and set prices on 50 items. I only do it every 4-5 days when I feel like it, it really doesn't make much difference unless you set the prices 15+ over when they are already high then the profits drop. Daily, I make $18k on average. 70-80 customers, 95% are satisfied. $17-22k tops if I put up a few cars. Chasing the prices doesn't make much difference. I could just ignore this aspect of the game but it seems like something could be improved - again, not just this game. Maybe this could be a new Job or Skill - Store Manager? Store manager could also do ordering if something is empty in warehouse? Set some limits on how much they can spend / set priority on items?

Along the same line, theres a limit of 70-80 customers I forget the exact number. Doesnt seem to matter how satisfied they are or how large of a space I have or how many decorations I have. Im at the point now where I can go 5 days without worrying about stock - however - I have to then worry about the warehouse. I can make $100k in those 5 days but when it comes time to refill, well, it takes the workers 4 days and 5 orders due to the order limit of 50 and I spent 80k of that. More customers would help with that much of a loss. Im profitable no matter what but each time it just feels like a big soak. All games are like this I get it - it just seems extra heavy in this game for some reason.

There also seems to be a limit of 5 tables active at once. I can have 10 tables but only 5 are ever active at once. Im not sure why thats a thing - maybe related to the max customers. I have no reason to expand my shop any further than Area 12 at the moment. I have a shelf for all items (2 for some) and 6 tables (after putting away 4).

Time goes fast in this game. As I mentioned, you cant open more than 1.5 boxes before its end of day. It somewhat works out because of the 9PM rush. It takes that crowd 3-4 in-game hours to exit the building.

I feel bad for my employees too. They dont take breaks, eat, go home or sleep. Somewhat works out to my advantage but its a bit odd. Also, I know this doesn't need pointed out but, they are all female. I dont care if their name is Tom or Max - they are female. Its kind of funny honestly but - why?

The shop across the street is broken or I dont get it. It never opens. Sometimes if I restart the game it will open up but. I can stare at it for 3 days in a row and it doesn't open. The only time Ive ever caught it open was when a random timer pops up and tells me how many cars I have left. Whats the secret to that? Also I get its a random hunt but maybe a skill like Eagle Eye could highlight that rare gem? Or let me buy the entire shelf? I know that would take away some of the point but. Skill?

When racing, why are all the values of their cars ??? / unknown? I have all the cars except like 6 - I know the values. It would help when trying to choose a good car to race with unless youre just going to take the $2300 car for every race.

Car Displays:

I recently just saw the option to disable selling cars from a display - nice! I would like to put up full sets for display at some point.

Stocking these is such a huge pain. Id like to treat these like the Bundle Table. Let me set a display to use a specific Series of car or have the option to use Any Series. Let me set it to only use cars I have X amount of duplicates. Let me set a Max Worth of car that can be used so Im not putting up the $500+ cars in there. And let me set a default price for the display itself so I dont have to set each car. Im at the point where I dont care to maximize price but if I could set the display to Market +10 so every car I put in gets that price, that would be great. Then I could walk up to a display, toggle a few sliders, hit a button and that 40 slot display is full. As is, it takes half a day to stock one just by clicking cars and leaving default prices.

This could also be a new type of Employees job because this literally takes all day to fill 4 displays. Let them use the boxes I pack up in the Bundle table? I keep a warehouse shelf stocked with them... Speaking off - these dont sell well. Even if I leave them at Market Price - they sit for a week. I have to do Market -10 to get them to move.

Lock Cars. Ive accidentally put cars up for sale that I didn't mean to. Its easy enough to quickly cancel it / put it back in inventory but might be nice to set specific cars to - Dont Sell / Locked - or even a slider to set ANY car that you only have 1 of or is above a certain price point.

Rivalry:
Race enough times, build enemies or fans? They come in requesting to race you and bring rare / exotic cars to make it worth. Leader board for race wins? This would need to be worked out to Series specific and then by Type so we cant just steam roll them with the $2200 car. It would boil down to the cards / timing. Not sure how competitive this really would be but this may be fun to explore. Gain shop exposure (marketing) to increase store popularity and customers? Everyone wants the parts that Toretto is running, right? (Custom build cars - more on that later) (Rivalry Series)

Stats:
Ive seen stats on YT vids. Understand they are probably disabled and (as it says) in progress. One stat Id like to see is my Warehouse Inventory worth and my Store worth. There are others like boxes opened, etc which Ive seen on vids but Ill hold out until these come back.

Skills

Employee Speed - Lets them walk faster by buying points into this tree.
Eagle Eye - Highlight cards you are missing in your collection while in the Hunt.
Price Fixer - Make market prices steady or stay the same for longer or give wider margins on the fluctuations.
Pro Puller - Buy skills to open packs faster
Scalper - Buy entire shelf in the Hunt

I feel myself rambling a bit now - drinks kicking in. Anyone else have any opinions on my thoughts? Again, fun game. I like it. Im looking forward to whats next.

(New Series: Stock Car / Nascar (minus the trademark of course)
(New Series: Short run of Holiday paint jobs or even new styles)
(New Series: Rivalry - Only obtainable from racing (in mostly fair races))
(New Game Mechanic: Find random car parts on the ground / shop floor - we can piece together our own cars? Just dont make it a job I dont want to sweep trash. Maybe auto collect parts after a race only - if your Rock or Missile gets 'em? This could also be new parts we buy instead of find - this might help in PvP? different series of Tires / Body Style / Paint / Etc)
Last edited by HairNutz; May 31 @ 1:12am
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Showing 1-4 of 4 comments
corocoro May 31 @ 9:14am 
A lot of the points you wrote down mirror what the community has been asking for, so it's a good summary. I guess one of these days I should write a similar post. ;)

I do like the idea of loadouts for skill cards (less required for cars, as there's almost no reason to ever race anything but your best) - I essentially use two sets depending on difficulty, so most cards are, well, useless.
I agree with a lot of that list, especially the car bundler in the warehouse and the monotony of setting prices (let a stocker do it like in TCG Simulator). One I would like to add is pacing of unlocking more staff. The one stocker I have cannot keep up with the pace of purchases but at level 26 I am still a long way off the required level to unlock a second stocker. I have enough product on the shelves to last a day but I end up not starting a new day and having to help the stocker restock every night.
Originally posted by Hundmetall:
I agree with a lot of that list, especially the car bundler in the warehouse and the monotony of setting prices (let a stocker do it like in TCG Simulator). One I would like to add is pacing of unlocking more staff. The one stocker I have cannot keep up with the pace of purchases but at level 26 I am still a long way off the required level to unlock a second stocker. I have enough product on the shelves to last a day but I end up not starting a new day and having to help the stocker restock every night.

I wanted that 2nd warehouse worker way sooner as well.

I have all of them unlocked now. They are all slow but the Store workers have a constant issue. When I first start the game, they are fine but after a few days they will pickup an item in the warehouse and immediately set it back down. They sometimes only do this once but eventually they will go to 3 different items in the warehouse just picking it up and putting it back down. They also do not always fill the entire shelf. I have entire shelves dedicated to items. They often walk over to a shelf that needs 4-5 slots refilled but they only fill up one slot then take the mostly full box back to the warehouse - where they continue to pickup and put back several boxes before heading back out. I made a post about that earlier as well. Early development and all - its not to be unexpected. Hope they find a fix for that soon.

I do end up stocking a bunch and letting them restock my warehouse over a few days then fire them. I wont need them to do anything for a week so it saves a bit of cash. They are incredibly slow though I havent seen them fail to do their job - just slow. Having more does help. The problem I have now too is that I cant buy enough product to fill the warehouse as there is a limit hehe.
Another thing I noticed. Again just feedback. Its in development and the devs arent here to please me so my thoughts are just opinions.

Side note on the packing table. Its filtered by rarity = so Common / Uncommon. Its not possible that I sell a rare / expensive car using that filter. I didnt quite understand that earlier. That said, it uses every Series so if I set Common and 10 Duplicates, it will box up any Series that I have 10 or more of that is Common. The highest end packs are $5 average per Comman car (approx).. The cheapest series average about $1.50. This isnt a huge money maker but Im glad this exists. The boxes end up selling for $18-$20. Better than nothing. Im my case, I mostly only unbox the highest tier cars now looking for that 1 last missing one. So. Im selling about $25 worth for 18. Ill still take it vs having 10,000 Common cars in inventory being worthless. In reality it doesnt matter but it hits my mentals. Hahaha..

TLDR - Packing table will limit the worth of car being sold by setting the Type to Common / Uncommon. No worries of packing up a Rare or high worth $100+. I wouldnt use this for anything above Uncommon but thats just my gut.
Last edited by HairNutz; 15 hours ago
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