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Stagger phase: If last form is not staggered, damage is negligible.
1-. Stick Aerora in al three garbs (any level). Aerora is probably the best skill available for staggering.
2-. Know his skills and when you can safely cast. Keep casting Aeroras to slowly increase his stagger bar.
3-. You must somewhat keep a constant cast flow, trying to block just when needed in case you're not playing with total immunity garb setups (I tend to play with a Magic immune "Saboteur" Cyber all the time, switching accessories if I'm going to a zone where physical damaging enemies are more common).
4-. Equipping a Chaos Revenge in the garb you can spam the largest amount of skills per ATB bar is specially useful.
Damage phase: Once he's stunned, switch to full DPS mode, and try to take away the biggest chunk of life possible. Save overclocks for this phase.
You should essentially kill him in two/three damage phases.
Original thread: http://www.gamefaqs.com/boards/681990-lightning-returns-final-fantasy-xiii/68588243
Could not manage to beat that boss. Using Thyrial's strategy I did it on the first try (sounds like a bad advertising, but I'm not lying, I promise!)
Aerora really worked wonders on him, I just spammed the ♥♥♥♥ out of that spell on my magic garb (equipped with Chaos Revenge) with overclock.
After he got staggered I just switched to my Attack garb (equipped with the upgraded Crimson Blade) and finished him with overclock.
Ty for all your help guys :)
Most ng+ players equip either Aerora or maxed out Elementa for quick stagger/high damage.
Yeah in FFXIII Fire magic were the fastest spells, here in LR it's Aerora :-)
the damage output on all -rA spells, as long as the enemy has no special elemental strenght/weakness tends to be the same. Aerora is simply considered best because of his stagger sustain potential.
As Karma said, Aerora, Thundara and Elementa are multihitting spells that deal their damage over a time lapse, and while an enemy is receiving damage can't start recovering from stagger; Fira and Blizzara, while having the same ammount of stagger value, deal it on a single hit, and thus, specially on rapid stagger decay monsters, by the time another spell lands, the enemy may have already started recovering from the stagger. Thus, the longer the damage is spread over time, the better the spell for stagger purposes
Of the three multihitting spells:
Elementa is the fastest damaging one (enemies receive all elementa hits practically at the same time), but has a fast cast and flight speed (while, for example, Thundara doesn't actually have a "flight" pattern, but instead "forms" on top of the enemy, you may see that it's animation takes a little to actually start dealing damage). If you're sure you can stagger an enemy in a single ATB barrage of spells, you'll probably achieve the fastest stagger with Elementa.
Thundara has a medium cast time, but it's hits land thightly packed. As long as the enemy has not an extremely fast stagger recovery and you can perform the stagger with a full ATB bar spam, it's usually the "safest" one to pop.
Aerora hits have the most spread over time, which help on fast stagger recovery enemies. While it takes the longest to stagger with it, as long as the enemies don't move away from the spell and stop receiving hits, it's also the best for actually sustaining stagger bars and preventing them for dropping (specially on enemies where you must have to slowly build stagger over several ATB barrages).
So, that's why Aerora is used on many "big" (and slow-moving) enemies that require stagger buildups and where they have no special "stagger weakness" (or they actually have an "use magic attacks" weakness)