LIGHTNING RETURNS: FINAL FANTASY XIII

LIGHTNING RETURNS: FINAL FANTASY XIII

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BoobElf Mar 2, 2021 @ 7:45pm
7
this game sucks
why do people keep saying the battle system is great? it's just a mediocre action game with custom buttons.

in FFXIII every paradigm shift was a strategic decision made by observing the flow of battle. in this game i just mindlessly cycle through the schema, because that's the only way to recharge the gauge. they didn't refine the old system, they threw it in the trash and set the trash bin on fire. there aren't even proper combos. am i missing something?

do you guys just have a big crush on Lightning? is that the only reason you like this game?
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Showing 1-15 of 46 comments
There's a lot of depth to the combat system, but it's not apparent in the beginning where you barely have any abilities, which is why you're encouraged to go around getting garbs to expand your options. Even in 13 you had a few chapters where there was barely any depth. Same here, except you have to work for it.
Kodokuro Mar 3, 2021 @ 10:51am 
Your waifu is ♥♥♥♥ too :seriousboss:
Tony Mar 6, 2021 @ 8:23am 
10 hours in, and I kind of agree--but that may change as I play more.

So far I'm just in it for the story. As for combat: I just smash the button that kills the enemy the fastest.

The previous games clearly told you what were the circumstances of the battle--good stuff.
Lyncher Mar 12, 2021 @ 7:42am 
Originally posted by dj_fulminator:
why do people keep saying the battle system is great? it's just a mediocre action game with custom buttons.

in FFXIII every paradigm shift was a strategic decision made by observing the flow of battle. in this game i just mindlessly cycle through the schema, because that's the only way to recharge the gauge. they didn't refine the old system, they threw it in the trash and set the trash bin on fire. there aren't even proper combos. am i missing something?

do you guys just have a big crush on Lightning? is that the only reason you like this game?

To me this is the worst ff game of them all because of the time limit forcing you to rush through side quests. It pretty much makes you have to look up what time + where they spawn or you will likely miss quests because they spawned at a specific other time of the day or on a later day. Even worse there is a quest in the game you have to fail on purpose to unlock a better one.

The combat I don't mind so much, I have played better but I have played worse also.

Everyone is entitled to their own opinions though and what I heavily dislike about the game someone else might really enjoy or not see it as an issue.
Last edited by Lyncher; Mar 12, 2021 @ 8:03am
Grimm Carrolls Jul 1, 2021 @ 1:01pm 
Dude, the first two 13's were basically what you see in mobile games these days. All the 'strategy' happens in a screen out of combat, and in combat, you literally just press auto-battle. They sucked.
NomNom Jul 4, 2021 @ 3:06am 
Originally posted by Smo Queed:
Dude, the first two 13's were basically what you see in mobile games these days. All the 'strategy' happens in a screen out of combat, and in combat, you literally just press auto-battle. They sucked.
LOL, if you actually use Auto-Battle in all the encountered battles, the chances are, you would not make it through the game. A lot of the fights require you to switch up your game with Paradigm Shift/Roles, alongside using correct abilities, so you would not get punished.

E.g. When you are a medic in the first game, the Auto-Battle will prioritise who needs healing by your team member's HP condition. If they are all green bar, then the party leader would be prioritised to be completely healed. Using Auto-Battle in this case is practically the worst thing you could do, as there are many abilities or enemies that can chomp your health off 3/4s of your HP, whilst you are obeying the Auto-Battle to heal someone else.
Last edited by NomNom; Jul 4, 2021 @ 3:06am
Grimm Carrolls Jul 4, 2021 @ 1:34pm 
Originally posted by No_One✔:
Originally posted by Smo Queed:
Dude, the first two 13's were basically what you see in mobile games these days. All the 'strategy' happens in a screen out of combat, and in combat, you literally just press auto-battle. They sucked.
LOL, if you actually use Auto-Battle in all the encountered battles, the chances are, you would not make it through the game. A lot of the fights require you to switch up your game with Paradigm Shift/Roles, alongside using correct abilities, so you would not get punished.

E.g. When you are a medic in the first game, the Auto-Battle will prioritise who needs healing by your team member's HP condition. If they are all green bar, then the party leader would be prioritised to be completely healed. Using Auto-Battle in this case is practically the worst thing you could do, as there are many abilities or enemies that can chomp your health off 3/4s of your HP, whilst you are obeying the Auto-Battle to heal someone else.

I mean, you can make up nonsensical scenarios that require foresight all you like, but fact of the matter is that the only challenge was paradigm shift. Aside from that, auto-battle would almost always fulfill what you wanted from it. The timing of the shift is all that matters. 13 and 13-2 is not a hard game. I dunno why you're pretending it is.

Lets not forget we're talking about a JRPG. It's not like you need tactics anyway. If you meet a hard boss, all you really have to do is grind a couple of levels before it's manageable. FF games are trash.
Melodia Jul 4, 2021 @ 4:50pm 
Originally posted by Smo Queed:
I mean, you can make up nonsensical scenarios that require foresight all you like, but fact of the matter is that the only challenge was paradigm shift. Aside from that, auto-battle would almost always fulfill what you wanted from it. The timing of the shift is all that matters. 13 and 13-2 is not a hard game. I dunno why you're pretending it is.
.

And how long were battles for you? How often did you get 5 stars and not 2-3?
Grimm Carrolls Jul 4, 2021 @ 5:01pm 
Originally posted by Melodia:
Originally posted by Smo Queed:
I mean, you can make up nonsensical scenarios that require foresight all you like, but fact of the matter is that the only challenge was paradigm shift. Aside from that, auto-battle would almost always fulfill what you wanted from it. The timing of the shift is all that matters. 13 and 13-2 is not a hard game. I dunno why you're pretending it is.
.

And how long were battles for you? How often did you get 5 stars and not 2-3?
Dunno, was a long time ago I played 13 and 13-2. Didn't even remember there was a star rating.
NomNom Jul 5, 2021 @ 9:06pm 
Originally posted by Smo Queed:
Originally posted by No_One✔:
LOL, if you actually use Auto-Battle in all the encountered battles, the chances are, you would not make it through the game. A lot of the fights require you to switch up your game with Paradigm Shift/Roles, alongside using correct abilities, so you would not get punished.

E.g. When you are a medic in the first game, the Auto-Battle will prioritise who needs healing by your team member's HP condition. If they are all green bar, then the party leader would be prioritised to be completely healed. Using Auto-Battle in this case is practically the worst thing you could do, as there are many abilities or enemies that can chomp your health off 3/4s of your HP, whilst you are obeying the Auto-Battle to heal someone else.

I mean, you can make up nonsensical scenarios that require foresight all you like, but fact of the matter is that the only challenge was paradigm shift. Aside from that, auto-battle would almost always fulfill what you wanted from it. The timing of the shift is all that matters. 13 and 13-2 is not a hard game. I dunno why you're pretending it is.

Lets not forget we're talking about a JRPG. It's not like you need tactics anyway. If you meet a hard boss, all you really have to do is grind a couple of levels before it's manageable. FF games are trash.
I did not say that FF13 & 13-2 were hard games, your assumption about that was completely wrong. I find the second game to be very easy [till you involve the DLC Enemies] compared to the first game, so this comment is focusing on that and so was my initial comment. 13 just require you to use your brain, especially when your characters are not over-developed (in terms of the crystarium development).

Auto-Battle is not always recommend, especially when buffing your team up as the game's Auto-Battle uses this *share the love* mechanic, which concentrates on casting a buff on each character of the team, which is inefficient and time-consuming. Since you can cast up to three buffs (2 ATB bars per buff, the characters can have up to 6 ATB bars).

Your second point is invalid. But then again, if you 100% the first game, you would reconstruct your opinion, the second game, like I said, was easier, which I am not denying.

I somewhat agree with your opinion but, with the Story Bosses [till you install the Hard Mode mod for the first game], but bosses such as Long Gui, the final Cie'th mission bosses, etc. is when you start disobeying the Auto-Battle and utilise your own brain by executing/chaining up appropriate spells or attacks, else you would get punished awfully.

Eh, well. I am not here to argue your opinion, since everyone has their own opinions about games, which of course, they are entitled to.
Last edited by NomNom; Jul 5, 2021 @ 9:08pm
Grimm Carrolls Jul 6, 2021 @ 1:09am 
Originally posted by No_One✔:
Originally posted by Smo Queed:

I mean, you can make up nonsensical scenarios that require foresight all you like, but fact of the matter is that the only challenge was paradigm shift. Aside from that, auto-battle would almost always fulfill what you wanted from it. The timing of the shift is all that matters. 13 and 13-2 is not a hard game. I dunno why you're pretending it is.

Lets not forget we're talking about a JRPG. It's not like you need tactics anyway. If you meet a hard boss, all you really have to do is grind a couple of levels before it's manageable. FF games are trash.
I did not say that FF13 & 13-2 were hard games, your assumption about that was completely wrong. I find the second game to be very easy [till you involve the DLC Enemies] compared to the first game, so this comment is focusing on that and so was my initial comment. 13 just require you to use your brain, especially when your characters are not over-developed (in terms of the crystarium development).

Auto-Battle is not always recommend, especially when buffing your team up as the game's Auto-Battle uses this *share the love* mechanic, which concentrates on casting a buff on each character of the team, which is inefficient and time-consuming. Since you can cast up to three buffs (2 ATB bars per buff, the characters can have up to 6 ATB bars).

Your second point is invalid. But then again, if you 100% the first game, you would reconstruct your opinion, the second game, like I said, was easier, which I am not denying.

I somewhat agree with your opinion but, with the Story Bosses [till you install the Hard Mode mod for the first game], but bosses such as Long Gui, the final Cie'th mission bosses, etc. is when you start disobeying the Auto-Battle and utilise your own brain by executing/chaining up appropriate spells or attacks, else you would get punished awfully.

Eh, well. I am not here to argue your opinion, since everyone has their own opinions about games, which of course, they are entitled to.

Okay, I guess it was extreme to accuse you of pretending the game is hard, but you are definitely pretending it isn't braindead. And it is. I'm not even pretending to be MLG, it's just that any disadvantages I came across simply wasn't enough to get me.

As for my second point, are you talking about the leveling comment? How is it invalid? Lmao. It's 100% the truth. You can outlevel any challenge you come across in the story. Granted, like you said, if you're talking about superbosses and ♥♥♥♥, then fine. I'll admit I didn't bother doing those, because 13 and 13-2 sucks.
But honestly, the entire concept of level 1 to level 99 in JRPGs is outdated and crappy for this very reason. It reduces the difficulty of the game to a matter of time you're willing to spend grinding.

This argument doesn't matter anyway, because the 13 series sucks serious ass. I was going to give Lightning Returns a try, but a little reading convinced me that I'm missing nothing. Nomura is a hack and I'm glad he's being shelved to games with the budget of an indie. Let actual talents take the reigns of games with stupid high production values.
Marcos Bay Jul 12, 2021 @ 12:30pm 
i'm just laughing
markdb92 Jul 12, 2021 @ 5:40pm 
there some skills/special abilities that make hard mode much more easier. But your first hard mode is like man this mode is hard then once you get some upgrades it gets easier.
Grimm Carrolls Jul 13, 2021 @ 3:43am 
Originally posted by Marcos Bay:
i'm just laughing
Cope.
HyperRadiant TTV Jul 15, 2021 @ 2:13am 
I love the game i hope the remake it like FF7 :)
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