LIGHTNING RETURNS: FINAL FANTASY XIII

LIGHTNING RETURNS: FINAL FANTASY XIII

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I've realized that this game is essentially Roguelite
Time Limit makes is very unlikely to finish the game in one playthrough (You can do it only if you know what to do, or you decide not to skil days at inn), and you gain permanent upgrades with every playthrough, even when you fail the main quest, you still restart with all stats on you. So you can play same quests over and over, but keeping stats and other things, becoming both experiences as a player, and more powerful as a character.
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Showing 1-12 of 12 comments
I strongly disagree with your first statement, but yeah, game over isn't really that much of a problem if you do fail since you keep most everything every playthrough.
kopiC Jul 7, 2021 @ 8:01pm 
Game is more 'action game with infinite retries'.

In reality FF13:LR feel like DLC for FF13-2, in terms of story content.
It seems to use engine features from FF14 online and contents. Eg gigantic 'empty' world for purpose of time-sink, Procedural NPC, Over reuse of assets, etc
Full-game sells at $60, DLC fetch $20......

FF13:LR is like student exploiting the curve, aiming to pass due to grade adjustment instead of personal merit.

I feel bad for game creators, who see their work only sells when it's less than $10. Adding insult to injury, I easily paid $15-20 for indie games with much less contents, but has proficient execution on good ideas. Sympathy don't sell games.
Keytee Tamira Jul 8, 2021 @ 11:58pm 
Originally posted by kopiC:
Game is more 'action game with infinite retries'.

In reality FF13:LR feel like DLC for FF13-2, in terms of story content.
It seems to use engine features from FF14 online and contents. Eg gigantic 'empty' world for purpose of time-sink, Procedural NPC, Over reuse of assets, etc
Full-game sells at $60, DLC fetch $20......

FF13:LR is like student exploiting the curve, aiming to pass due to grade adjustment instead of personal merit.

I feel bad for game creators, who see their work only sells when it's less than $10. Adding insult to injury, I easily paid $15-20 for indie games with much less contents, but has proficient execution on good ideas. Sympathy don't sell games.
Lightning Returns is a good game.
SephVII Jul 12, 2021 @ 9:13am 
When i played through my FF marathon last Year, i had no idea what i am doing had no spoilers or knew what the gameplay is about. Yet i managed to finish the game on my First Blind Playthrough on Normal Difficulty without to much of a Problem. And im a person who hates time Pressure.
lPaladinl Jul 15, 2021 @ 12:33am 
Nothing about Lightning Returns is like a Roguelike. You can complete the game in your first run easily with way too much time to spare, all it comes down to is how much you explore and how much knowledge you have beforehand. Everything is static and always the same.

Like you really have to try and fail at the game in order to not get a perfect ending, without even speed running you can easily have double the time you need to finish the game on a 100% run.
kopiC Jul 15, 2021 @ 8:35pm 
I think correct word is 'Open World'. OP mistakenly used 'rogue-like'.
Feel free to ask further if you want to know what features defines rogue-like.

The generous time is for wrong turns. Also for running back to shops to resupply potions.
Keytee Tamira Jul 16, 2021 @ 9:29am 
Originally posted by kopiC:
I think correct word is 'Open World'. OP mistakenly used 'rogue-like'.
Feel free to ask further if you want to know what features defines rogue-like.

The generous time is for wrong turns. Also for running back to shops to resupply potions.
What i meant, that when you lose you keep all your stuff. So you never "really" lose.
kopiC Jul 16, 2021 @ 7:15pm 
That's sandbox or new game+.
In rogue-like, perma-death is a key feature. How players adapt and manage limited resource and situation, beyond their control, is the core meta gameplay.

Player repeat runs to earn 'stuff' to upgrade is grinding.

8-) Nothing bad or good, just matter of player preference, aka whether you like doing it or not.
Keytee Tamira Jul 17, 2021 @ 5:28am 
Originally posted by kopiC:
That's sandbox or new game+.
In rogue-like, perma-death is a key feature. How players adapt and manage limited resource and situation, beyond their control, is the core meta gameplay.

Player repeat runs to earn 'stuff' to upgrade is grinding.

8-) Nothing bad or good, just matter of player preference, aka whether you like doing it or not.
I like this gameplay present in Lightning Returns. It means i can play it chill, because even when i lose, i still keep everything. Very replayable RPG.
Delerium75 Aug 19, 2021 @ 1:23am 
"Very unlikely to complete on your first playthrough". Maybe if this were your very first video game ever, but other than that, your statement is kinda baloney. ;)
xthatwhiteguyx Feb 15, 2024 @ 12:32am 
The arguments in this thread are really stupid. lightning Returns IS a roguelike. It has nearly all the makings of one.
John Feb 17, 2024 @ 4:04pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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